bandu's dantooine tree will not show up on map

Started by Delta327, May 17, 2015, 11:13:34 AM

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I made the MSH of ban_prop_tree into an object and it will not show up?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

you have got to start giving more information with your questions pal. Post the odf you made for it, and make sure all the references are spelled correctly.
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: Snake on May 17, 2015, 02:12:04 PM
you have got to start giving more information with your questions pal. Post the odf you made for it, and make sure all the references are spelled correctly.
Ok sorry :(
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

It's alright. Post the odf you made for it and what the msh name is and I will look at it.
=AaTc= Forever

SALLY....

-Retired Modder

[GameObjectClass]

ClassLabel = "prop"
GeometryName = "bandu_dan_tree.msh"

[Properties]

GeometryName =  "DAN_bark02copy"
GeometryName=   "DAN_leaf02"
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Quote from: Delta327 on May 18, 2015, 01:01:43 PM
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "bandu_dan_tree.msh"

[Properties]

GeometryName =  "DAN_bark02copy"
GeometryName=   "DAN_leaf02"

Alright, that looks very weird. This is what it should look like:
[spoiler][GameObjectClass]

ClassLabel = "prop"
GeometryName = "bandu_dan_tree.msh"

[Properties]

GeometryName =  "bandu_dan_tree" [/spoiler]

Next time you need to make an odf for something, just copy a stock odf and just change the geometry name to whatever msh you're trying you use. Hope that helps!  :)
=AaTc= Forever

SALLY....

-Retired Modder

It worked!!  :cheer:
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A