Star Wars Battlefront Classic Collection

Started by Giftheck, February 21, 2024, 06:39:02 AM

Previous topic - Next topic
Quote from: Giftheck on February 22, 2024, 03:25:48 PMThe code for the console spawn screen is quite different to the PC version. The limit doesn't appear to exist, or at least not as restricted on the console spawn screen.

Man, I hope you're right! I never thought that this could even be a possibility.

The original coded limit was 12.  Assuming they use the console code, that would be the limit.

The people that Pandemic farmed the PC spawn screen out made it only support 5 because that was what was on every map.

If you break the PC Spawn Select as I've noted maybe in the Tutorials section (requires hex editing the exe), you can have up to the original designed limit of 12 with various issues that come from poor memory allocations on the screen.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

Interesting post from reddit about 64bit:

Maybe it's just the poster's hype boiling over, but the speculation is interesting. I'm sure folk here might have some insight.

QuoteAlthough one thing I haven't seen anybody really talking about is the 64 bit requirement.
On surface level this means pretty much nothing to anyone because we've oddly enough been running 64 bit Operating systems since 2005 when battlefront 2 came out. However, both games were developed with 32 bit systems in mind thus limiting them to 4gb of ram with out stability hangups.
If you check out the Steam page. You can see that the minimum requirements state that a 64 bit operating system is required. Assuming that this wasn't written in error, it would imply that there has been an upgrade to the games engine. This upgrade would enable a plethora of things but I think the key takeaways are as follows:
Better stability
• Ability to add MORE MODS
HIGHER QUALITY mods
Potential mod.io support as per the EULA also mentioned on the steam page 

so what limitations do the games have that are a result of 32 bit ?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

considering that Steam does not support 32-bit OS, I'm not sure it matters.  The exe could still be 32-bit...or even if it is not, it may still be limited.   Time will tell!
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

So basically if you still have the original game and you still working on the mod for originals you may want to read it, RECOMMENDED
By Games at risk of removal February 21
"Star Wars: Battlefront Classic Collection releasing on March 14, 2024." meaning they could remove it once the classic collection release.

Quote from: jonjonshell21 on March 12, 2024, 02:42:39 AMSo basically if you still have the original game and you still working on the mod for originals you may want to read it, RECOMMENDED
By Games at risk of removal February 21
"Star Wars: Battlefront Classic Collection releasing on March 14, 2024." meaning they could remove it once the classic collection release.
I assume you are referring to a list like this:
https://store.steampowered.com/curator/31857481-Games-at-risk-of-removal/

Those kinds of lists are made by random users. There has been no official word on whether the old listings are going to be removed.

Well this is what I found out According to a Steam discussion, old games will be delisted from the store page, but owners of the video game before delisting will still be able to download them.

Quote from: jonjonshell21 on March 12, 2024, 03:53:37 AMWell this is what I found out According to a Steam discussion, old games will be delisted from the store page, but owners of the video game before delisting will still be able to download them.


Yes, from a cynical business perspective it is entirely possible.

There's been no official announcement in the regard, and there's still a lot to learn about how the new collection will interact with mods.

We expect and hope that mods will work fine, but we can only know for sure in a few days.


March 13, 2024, 06:37:46 AM #25 Last Edit: March 13, 2024, 08:14:03 AM by Unit 33
There's been a a lot of gameplay clips surfacing with the review embargo lifting and NZ players getting it in their time zone.

My initial impression is that they might have increased the low res unit threadhold.

Fonts are updated and textures have seemingly been upscaled with AI (?)

Obviously we'll have a lot more to unpack in the coming days.

Looks good visually, but I don't think I'm a fan of the new HUD font, especially in SWBF1. The original one is iconic!
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

March 13, 2024, 02:03:54 PM #27 Last Edit: March 13, 2024, 11:35:08 PM by Giftheck
So far, here's what we know:

The good:

  • They are using the console UI instead of PC, which means the ring character select. The console spawn select is not limited to 5 units per side but rather 12.
  • Addon is confirmed, Jabba's Palace is being run through it.
  • Multiplayer seems a lot more stable than SWBF2
  • Scopes in SWBF1 are aspect ratio-appropriate, in SWBF2 they're square in the middle of the screen with no black bars either side.

The bad:

  • They broke the loading screen sound
  • They're using a different font (likely a similar one to the menu font used in DICE BF2015) instead of the classic AmarilloUSAF font
  • IMPORTANT: they changed the LUA version to LUA 5. Mods do not currently work as a result.

Random observations:
  • There is a single executeable. Each game is instead loaded through this as a DLL.
  • Bink DLL has been updated from binkw32.dll to binkw64.dll
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1


I'm excited for this, and to be honest I'm not really sure why. I own both games on steam, and both seem perfectly fine to me. Not have I ever been super big into multiplayer. I'm certainly impressed by the texture improvements I've seen but that hardly justifies the purchase. Maybe it is just that I want to show support for still paying attention to a great pair of 20 year old games that in a lot of ways so hold up.

Now one thing I truly am excited for is it being on Switch. I've wanted a way to take the full games mobile for a long time, but never was able to come up with a way I thought would work. That said, I don't actually own a switch, and that's not an insignificant investment.