is it possible to make the health ammo droids self repairing ?

Started by wsa30h, July 10, 2019, 06:17:25 AM

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is it possible to make the health ammo vehicle repair droids fix themselfs like the geonosian turrets do ?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

AddHealth = yournumber
Never let a person named AnthonyBF2 touch your BF2.

how do i make this change go into my map ingame anytime i munge the droids dont repair themselfs did i miss something?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

Goes in the ODF of the droids
Never let a person named AnthonyBF2 touch your BF2.

yeah i tried that it doesent work.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

You need to take a copy of the droid MSH/ODF files and combine them into your world assets then edit that version of the ODF files, clean your mod and do a fresh munge, should work.

If a world has it's own droids, it should ignore the original droids located inside ingame.lvl, and the opposite applies, if a world doesn't have it's droids, any reference in the world calling for droids, gets the droids from ingame.lvl
Never let a person named AnthonyBF2 touch your BF2.

yeah i did that it doesent fix iteslf when its broken i renamed the healtrecharge to health give and increased its health to 8000 so i know that its reading that one. does that command work in bf2 ? it doesent seem to work in bf1 unless there is a specific place am supposed to put that line of code ?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh