SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: KommissarReb on July 11, 2019, 05:25:32 AM

Title: Can't play as Sereja's Imperials
Post by: KommissarReb on July 11, 2019, 05:25:32 AM
In a custom map I'm making, the game crashes whenever I select custom units I made that use Sereja's Imperial Navytrooper, Imperial Officers, or the Probe Droid that came with BFBuilder. When I play as other units I made such as the Imperial Armytrooper (model is the unused AT-AT Commander) or the Imperial Gunner that was ported from BF2 (which also came from a Sereja map), my map plays fine and I see the AI gets to play as the units I mentioned before. The game just crashes whenever I select those units from the spawn menu.

BFront.log contains this: [spoiler]Opened logfile BFront.log  2019-07-11 0808

Message Severity: 2
.\source\LuaCallbacks_IFace.cpp(4144)
Unable to open movie file C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront (Classic 2004)\GameData\AddOn\car1\Data\_lvl_pc\movies\car1

Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier imp_inf_Officer3 has geometry collision How do I fix this? could this be what's causing the problem?

Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamethrower" missing fire point "hp_fire" This isn't missing. I don't know why this came up

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format! I made the "detail" texture the geo1_bump.tga
[/spoiler] Has anyone else had this problem and could tell me what to do to fix it?
Title: Re: Can't play as Sereja's Imperials
Post by: wsa30h on July 11, 2019, 06:54:46 AM
did you try removing one unit at a time to see if it is a specific unit or equipment that causes it to crash ?
Title: Re: Can't play as Sereja's Imperials
Post by: KommissarReb on July 11, 2019, 08:40:12 AM
Quote from: wsa30h on July 11, 2019, 06:54:46 AM
did you try removing one unit at a time to see if it is a specific unit or equipment that causes it to crash ?
I did this with the Navytrooper for example, and it said this: [spoiler]Message Severity: 3
.\source\AnimatedAddon.cpp(36)
AnimatedAddon: can't find geometry[/spoiler]

Don't know why that came up when I believe I added all the necessary files.
Title: Re: Can't play as Sereja's Imperials
Post by: Sereja on July 11, 2019, 10:47:22 AM
If it crashes after selecting, most likely it`s a weapon problem. You need to check units .odf.
Title: Re: Can't play as Sereja's Imperials
Post by: KommissarReb on July 11, 2019, 11:20:27 AM
Quote from: Sereja on July 11, 2019, 10:47:22 AM
If it crashes after selecting, most likely it`s a weapon problem. You need to check units .odf.
I changed the unit's weapons to the basic ones, but also made a side test map where I took the navy trooper's files and the imperial officer's files and made a republic trooper look like the navy trooper and the officer replace the ARC troopers, and it crashed upon selection with the error in my second post.

Here's a zipfile of my test map where I tried changing the Clone Trooper and ARC Trooper to the Navytrooper and Imperial Officer respectively: https://www.dropbox.com/s/y94qc6alsz9sti1/Reskinned%20clones%20not%20working.zip?dl=0 (https://www.dropbox.com/s/y94qc6alsz9sti1/Reskinned%20clones%20not%20working.zip?dl=0) Maybe someone can download and see what I did wrong?
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