mod map no longer munges how to fix ?

Started by wsa30h, October 07, 2019, 05:50:03 AM

Previous topic - Next topic
October 07, 2019, 05:50:03 AM Last Edit: October 08, 2019, 11:03:07 AM by Unit 33
munge below nothing in the log
[spoiler]
LucasArts\BFBuilder\DataTAT4>cd _build_pc

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC>echo "ENGLISH"
"ENGLISH"

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC>del Mungelog.txt
Could Not Find E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Mungelog.txt

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>copy ..\..\..\Data\Common\munged\*.* munged\
..\..\..\Data\Common\munged\all_inf_wookie.zafbin
..\..\..\Data\Common\munged\all_inf_wookie_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_ig88.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid_lowres.zafbin
..\..\..\Data\Common\munged\human_animation.zafbin
..\..\..\Data\Common\munged\human_animation_0.zaabin
..\..\..\Data\Common\munged\human_animation_0.zafbin
..\..\..\Data\Common\munged\human_animation_1.zaabin
..\..\..\Data\Common\munged\human_animation_1.zafbin
..\..\..\Data\Common\munged\human_animation_2.zaabin
..\..\..\Data\Common\munged\human_animation_2.zafbin
..\..\..\Data\Common\munged\human_animation_3.zaabin
..\..\..\Data\Common\munged\human_animation_3.zafbin
..\..\..\Data\Common\munged\human_animation_4.zaabin
..\..\..\Data\Common\munged\human_animation_4.zafbin
..\..\..\Data\Common\munged\human_animation_alert.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zafbin
..\..\..\Data\Common\munged\human_animation_lowrez.zaabin
..\..\..\Data\Common\munged\human_animation_lowrez.zafbin
..\..\..\Data\Common\munged\rep_walk_oneman_atst.zaabin
..\..\..\Data\Common\munged\rep_walk_oneman_atst.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zafbin
       27 file(s) copied.

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>set InputDIr1=..\..\..\Data\_SOURCE_PC\Common\Localize

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>set InputDIr2=..\..\_SOURCE_PC\Common\Localize

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>set InputDir3=..\..\..\Data\Localize

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>set MungeTemp=MungeTemp

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>set MungeTemp2=MungeTemp2

E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\..\..\Data\_SOURCE_PC\Common\Localize  ..\..\_SOURCE_PC\Common\Localize  MungeTemp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...

Merging MungeTemp\Comments.cfg...
Merging MungeTemp\English.cfg...
Merging MungeTemp\French.cfg...
Merging MungeTemp\german.cfg...
Merging MungeTemp\Italian.cfg...
Merging MungeTemp\japanese.cfg...
Merging MungeTemp\spanish.cfg...
Merging MungeTemp\uk_english.cfg...
Merging ..\..\..\Data\Localize\english.cfg...
Merging ..\..\..\Data\Localize\french.cfg...
Merging ..\..\..\Data\Localize\german.cfg...
Merging ..\..\..\Data\Localize\italian.cfg...
Merging ..\..\..\Data\Localize\japanese.cfg...
Merging ..\..\..\Data\Localize\spanish.cfg...
Merging ..\..\..\Data\Localize\uk_english.cfg...

Munging Comments.cfg
Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg
Munging core.req
Could Not Find E:\LucasArts\BFBuilder\DataTAT4\_BUILD_PC\Worlds\TAT4\Mungelog.txt
..\..\..\Worlds\TAT4\munged\*.*
The system cannot find the file specified.
        0 file(s) copied.
Munging geo_bldg_technounion.odf
Munging cis_fly_fedcoreship.odf
Munging cis_fly_fedcoreship_exp.odf
Munging Cor1_bldg_Council_Chamber.odf
Munging Cor1_bldg_garden.odf
Munging Cor1_bldg_Grand_hall.odf
Munging Cor1_bldg_Grand_hall_1.odf
Munging Cor1_bldg_Grand_hall_2.odf
Munging Cor1_bldg_Grand_hall_3.odf
Munging Cor1_bldg_Grand_hall_entrence.odf
Munging Cor1_bldg_Grand_hall_entrence_1.odf
Munging Cor1_bldg_Grand_hall_mainstair.odf
Munging Cor1_bldg_Grand_hall_mainstair_1.odf
Munging Cor1_bldg_Grand_hall_Outside.odf
Munging Cor1_bldg_Grand_hall_window_1.odf
Munging Cor1_bldg_Grand_hall_window_2.odf
Munging Cor1_bldg_library.odf
Munging Cor1_bldg_library_upper.odf
Munging Cor1_bldg_library_upper_P_light.odf
Munging Cor1_bldg_library_wall.odf
Munging Cor1_bldg_library_wall_dest.odf
Munging Cor1_bldg_Medatation_Room.odf
Munging Cor1_bldg_Minor_hall.odf
Munging Cor1_bldg_Minor_hall_02.odf
Munging Cor1_bldg_Minor_hall_03.odf
Munging Cor1_bldg_Minor_hall_04.odf
Munging Cor1_bldg_Minor_hall_05.odf
Munging Cor1_bldg_Minor_hall_06.odf
Munging Cor1_bldg_pillars.odf
Munging Cor1_bldg_Security_room.odf
Munging Cor1_bldg_Server_room.odf
Munging Cor1_bldg_walk_lib.odf
Munging Cor1_bldg_walk_lib_2.odf
Munging Cor1_bldg_walk_statues.odf
Munging Cor1_bldg_walk_young.odf
Munging Cor1_bldg_walk_young_1.odf
Munging Cor1_bldg_walk_young_2.odf
Munging Cor1_bldg_War_Room.odf
Munging cor1_bldg_window_councilchamber01.odf
Munging cor1_bldg_window_councilchamber02.odf
Munging cor1_bldg_window_councilchamber03.odf
Munging Cor1_bldg_Youngling_Room.odf
Munging Cor1_bldg_Youngling_Room_inside.odf
Munging Cor1_bldg_Youngling_Room_windows.odf
Munging Cor1_bldg_Youngling_Room_windows_1.odf
Munging Cor1_bldg_Youngling_Room_windows_2.odf
Munging Cor1_bldg_Youngling_Room_windows_3.odf
Munging cor1_item_holocron.odf
Munging Cor1_light_grandhall.odf
Munging cor1_prop_buldings_sky.odf
Munging cor1_prop_buldings_sky_floor.odf
Munging cor1_prop_chair_1.odf
Munging Cor1_prop_door_1.odf
Munging Cor1_prop_flare.odf
Munging Cor1_prop_godray.odf
Munging Cor1_prop_Grand_hall_rubble_1.odf
Munging Cor1_prop_Grand_hall_rubble_2.odf
Munging Cor1_prop_Grand_hall_rubble_3.odf
Munging cor1_prop_gunship.odf
Munging Cor1_prop_leafpatch_tall.odf
Munging Cor1_prop_librarystack.odf
Munging Cor1_prop_librarystack_dest.odf
Munging cor1_prop_library_bustA.odf
Munging cor1_prop_library_bustB.odf
Munging cor1_prop_library_bustC.odf
Munging cor1_prop_library_door.odf
Munging Cor1_prop_non_librarystack.odf
Munging Cor1_prop_outside_stairs.odf
Munging Cor1_prop_piller.odf
Munging Cor1_prop_piller_1.odf
Munging cor1_prop_piller_dest.odf
Munging Cor1_prop_piller_dest_1.odf
Munging cor1_prop_piller_short.odf
Munging Cor1_prop_robs_light.odf
Munging Cor1_prop_static_light.odf
Munging Cor1_prop_statue.odf
Munging cor1_prop_tapestry.odf
Munging Cor_jedi_temple.odf
Munging dag1_light_Cavern.odf
Munging dag1_light_Cavern_1.odf
Munging dag1_light_yodahouse_A.odf
Munging dag1_light_yodahouse_B.odf
Munging dag1_light_yodahouse_C.odf
Munging dag1_light_yodahouse_D.odf
Munging dag1_prop_barrier_1.odf
Munging dag1_prop_barrier_2.odf
Munging dag1_prop_cave.odf
Munging dag1_prop_crate_stack_03.odf
Munging dag1_prop_destroyed_gunship.odf
Munging dag1_prop_effectvine.odf
Munging dag1_prop_effectvine_1.odf
Munging dag1_prop_godray.odf
Munging dag1_prop_grandtree.odf
Munging dag1_prop_grandtree_2.odf
Munging dag1_prop_grandtree_3.odf
Munging dag1_prop_grandtree_4.odf
Munging dag1_prop_grass.odf
Munging dag1_prop_hellbush.odf
Munging dag1_prop_leafpatch.odf
Munging dag1_prop_leafpatch_1.odf
Munging dag1_prop_light.odf
Munging dag1_prop_mist.odf
Munging dag1_prop_rockgroup_1.odf
Munging dag1_prop_rockgroup_2.odf
Munging dag1_prop_rockgroup_3.odf
Munging dag1_prop_treegroup_1.odf
Munging dag1_prop_treegroup_2.odf
Munging dag1_prop_treegroup_3.odf
Munging dag1_prop_vine_02.odf
Munging dag1_prop_X-wing.odf
Munging dag1_prop_yodahouse.odf
Munging geo1_flag_disk.odf
Munging geolight.odf
Munging geo_bldg_bunker.odf
Munging geo_bldg_bunker_1.odf
Munging geo_bldg_bunker_1_outside.odf
Munging geo_bldg_bunker_2.odf
Munging geo_bldg_bunker_2_outside.odf
Munging geo_bldg_bunker_outside.odf
Munging geo_bldg_bunker_ridge.odf
Munging geo_bldg_fedcoreship.odf
Munging geo_bldg_goal.odf
Munging geo_bldg_godray.odf
Munging geo_bldg_greatspire_hangar.odf
Munging geo_bldg_greatspire_hq.odf
Munging geo_bldg_hangar.odf
Munging geo_bldg_hangar_outside.odf
Munging geo_bldg_stones.odf
Munging geo_bldg_stonespire_1.odf
Munging geo_bldg_stonespire_2.odf
Munging geo_bldg_stonespire_3.odf
Munging geo_bldg_stonespire_4.odf
Munging geo_bldg_stonespire_5.odf
Munging geo_bldg_stonespire_6.odf
Munging geo_bldg_stonespire_7.odf
Munging geo_bldg_stonespire_8.odf
Munging geo_bldg_stones_table.odf
Munging geo_bldg_technounion_cp.odf
Munging geo_bldg_technounion_exp.odf
Munging geo_bldg_technounion_hull.odf
Munging geo_bldg_war_room.odf
Munging geo_prop_boulder_1.odf
Munging geo_prop_boulder_2.odf
Munging geo_prop_cave.odf
Munging geo_prop_cliff_stones_1.odf
Munging geo_prop_cliff_stones_2.odf
Munging geo_prop_cloud.odf
Munging geo_prop_death_star.odf
Munging geo_prop_dust.odf
Munging geo_prop_geonosian_lair_a.odf
Munging geo_prop_geonosian_lair_b.odf
Munging geo_prop_geonosian_vent.odf
Munging geo_prop_godray.odf
Munging geo_prop_mist.odf
Munging geo_prop_mist_vent.odf
Munging geo_prop_pebble.odf
Munging geo_prop_rock_bunker.odf
Munging geo_prop_splash.odf
Munging geo_prop_stones.odf
Munging geo_prop_stones_table.odf
Munging geo_prop_stones_table2.odf
Munging geo_prop_table_rock.odf
Munging geo_prop_terrainCut01.odf
Munging geo_prop_terrainCut02.odf
Munging geo_prop_war_room_table.odf
Munging geo_weap_bldg_geoturret.odf
Munging geo_weap_bldg_geoturret_exp.odf
Munging geo_weap_bldg_geoturret_ord.odf
Munging geo_yellowGodray.odf
Munging tapestry.odf
Munging tat1_bldg_arch2.odf
Munging tat1_bldg_arch_tri.odf
Munging tat1_bldg_crawler.odf
Munging tat1_bldg_moisturefarm.odf
Munging tat1_bldg_moisturefarm_courtyard.odf
Munging tat1_bldg_mushroom.odf
Munging tat1_bldg_pillar.odf
Munging tat1_bldg_pillar2.odf
Munging tat1_bldg_platform.odf
Munging tat1_bldg_platform_base.odf
Munging tat1_bldg_platform_tank.odf
Munging tat1_bldg_platform_underground.odf
Munging tat1_bldg_rockpointybig.odf
Munging tat1_bldg_rockpointysmall.odf
Munging tat1_bldg_rocksharpbig.odf
Munging tat1_bldg_rock_boulder.odf
Munging tat1_bldg_rock_rubble.odf
Munging tat1_bldg_rock_rubble_pillar.odf
Munging tat1_bldg_rock_rubble_pillar2.odf
Munging tat1_bldg_rock_rubble_pillar3.odf
Munging tat1_bldg_rock_rubble_pillar4.odf
Munging tat1_bldg_sarlaccpit.odf
Munging tat1_bldg_sarlacctentacle.odf
Munging tat1_bldg_sunken_dwelling.odf
Munging tat1_bldg_tent01.odf
Munging tat1_bldg_tent02.odf
Munging tat1_bldg_tent03.odf
Munging tat1_bldg_tent04.odf
Munging tat1_canyonwall_01.odf
Munging tat1_canyonwall_02.odf
Munging tat1_canyonwall_03.odf
Munging tat1_prop_cloud.odf
Munging tat1_prop_deadjawas.odf
Munging tat1_prop_droid_rubbish0.odf
Munging tat1_prop_droid_rubbish1.odf
Munging tat1_prop_droid_rubbish2.odf
Munging tat1_prop_gaffi_stick.odf
Munging tat1_prop_krayt.odf
Munging tat1_prop_rock1.odf
Munging tat1_prop_rock1a.odf
Munging tat1_prop_rock2.odf
Munging tat1_prop_rock3.odf
Munging tat1_prop_stones.odf
Munging tat2_bldg_arch1.odf
Munging tat2_bldg_arch2.odf
Munging tat2_bldg_billboard1.odf
Munging tat2_bldg_billboard2.odf
Munging tat2_bldg_billboard3.odf
Munging tat2_bldg_billboard4.odf
Munging tat2_bldg_billboard5.odf
Munging tat2_bldg_billboard_clump.odf
Munging tat2_bldg_billboard_clump2.odf
Munging tat2_bldg_billboard_clump3.odf
Munging tat2_bldg_bldg_fourways_roof.odf
Munging tat2_bldg_cantina.odf
Munging tat2_bldg_crashed_spaceship.odf
Munging tat2_bldg_dome1.odf
Munging tat2_bldg_dome2.odf
Munging tat2_bldg_dome3.odf
Munging tat2_bldg_entry1.odf
Munging tat2_bldg_entry2.odf
Munging tat2_bldg_fourways.odf
Munging tat2_bldg_gate.odf
Munging tat2_bldg_jawa_junky.odf
Munging tat2_bldg_large1.odf
Munging tat2_bldg_large_dockingbay.odf
Munging tat2_bldg_medium1.odf
Munging tat2_bldg_pillar1.odf
Munging tat2_bldg_shop1.odf
Munging tat2_bldg_small1.odf
Munging tat2_bldg_small2.odf
Munging tat2_bldg_small3.odf
Munging tat2_bldg_small4.odf
Munging tat2_bldg_stair1.odf
Munging tat2_bldg_tank_controlzone.odf
Munging tat2_bldg_tent1.odf
Munging tat2_bldg_tent2.odf
Munging tat2_bldg_tower1.odf
Munging tat2_bldg_tower2.odf
Munging tat2_bldg_tower3.odf
Munging tat2_bldg_tower4.odf
Munging tat2_bldg_tower_dome1.odf
Munging tat2_bldg_two_stories1.odf
Munging tat2_bldg_wall01.odf
Munging tat2_bldg_wall_40M.odf
Munging tat2_bldg_wall_4M.odf
Munging tat2_bldg_wall_8M.odf
Munging tat2_bldg_wall_column.odf
Munging tat2_prop_bin.odf
Munging tat2_prop_cylinder.odf
Munging tat2_prop_junkbin.odf
Munging tat2_prop_prop1.odf
Munging tat2_prop_prop2.odf
Munging tat2_prop_prop3.odf
Munging tat2_prop_prop4.odf
Munging tat2_prop_vent.odf
Munging tat2_prop_ventilator.odf
Munging tat_bldg_barge.odf
Munging tat_bldg_barge_turret.odf
Munging tat_bldg_cave.odf
Munging tat_bldg_tuskanspawn.odf
Munging tat_hover_skiff.odf
Munging tat_hover_skiff_exp.odf
Munging tat_prop_dust.odf
Munging tat_prop_evaporator.odf
Munging TAT_prop_homestead_lamp.odf
Munging tat_prop_tuskbarrier.odf
Munging tat_prop_tuskbowls.odf
Munging tat_prop_tuskcampfire.odf
Munging tat_prop_tuskcarrier.odf
Munging whitelight.odf
Munging whitelight_nocone.odf
Munging yellowlight.odf
Munging yellowlight_nocone.odf
Done
Munging all_hover_skiff.msh
_ReduceShadowMesh: reduced vertex count from 292 to 285 (coincident)
_ReduceShadowMesh: reduced edge count from 1128 to 1068
Munging Cor1_bldg_Council_Chamber.msh
Munging Cor1_bldg_garden.msh
Cor1_bldg_garden has no collision Geometry!
Munging Cor1_bldg_Grand_hall.msh
Munging Cor1_bldg_Grand_hall_1.msh
Munging Cor1_bldg_Grand_hall_2.msh
Munging Cor1_bldg_Grand_hall_3.msh
Munging Cor1_bldg_Grand_hall_entrence.msh
Munging Cor1_bldg_Grand_hall_entrence_1.msh
Munging Cor1_bldg_Grand_hall_mainstair.msh
Munging Cor1_bldg_Grand_hall_mainstair_1.msh
Munging Cor1_bldg_Grand_hall_Outside.msh
Cor1_bldg_Grand_hall_Outside has no collision Geometry!
Munging Cor1_bldg_Grand_hall_window_1.msh
Cor1_bldg_Grand_hall_window_1 has no collision Geometry!
Munging Cor1_bldg_Grand_hall_window_2.msh
Cor1_bldg_Grand_hall_window_2 has no collision Geometry!
Munging Cor1_bldg_library.msh
Munging Cor1_bldg_library_upper.msh
Munging Cor1_bldg_library_upper_P_light.msh
Cor1_bldg_library_upper_P_light has no collision Geometry!
Munging Cor1_bldg_library_wall.msh
Cor1_bldg_library_wall has no collision Geometry!
Munging Cor1_bldg_library_wall_dest.msh
Cor1_bldg_library_wall_dest has no collision Geometry!
Munging Cor1_bldg_Medatation_Room.msh
Munging Cor1_bldg_Minor_hall.msh
Cor1_bldg_Minor_hall has no collision Geometry!
Munging Cor1_bldg_Minor_hall_02.msh
Munging Cor1_bldg_Minor_hall_03.msh
Cor1_bldg_Minor_hall_03 has no collision Geometry!
Munging Cor1_bldg_Minor_hall_04.msh
Munging Cor1_bldg_Minor_hall_05.msh
Cor1_bldg_Minor_hall_05 has no collision Geometry!
Munging Cor1_bldg_Minor_hall_06.msh
Cor1_bldg_Minor_hall_06 has no collision Geometry!
Munging Cor1_bldg_Security_room.msh
Munging Cor1_bldg_Server_room.msh
Munging Cor1_bldg_walk_lib.msh
Munging Cor1_bldg_walk_lib_2.msh
Munging Cor1_bldg_walk_statues.msh
Cor1_bldg_walk_statues has no collision Geometry!
Munging Cor1_bldg_walk_young.msh
Munging Cor1_bldg_walk_young_1.msh
Munging Cor1_bldg_walk_young_2.msh
Munging Cor1_bldg_walk_young_top.msh
Cor1_bldg_walk_young_top has no collision Geometry!
Munging Cor1_bldg_War_Room.msh
Munging cor1_bldg_window_councilchamber01.msh
cor1_bldg_window_councilchamber01 has no collision Geometry!
Munging cor1_bldg_window_councilchamber02.msh
cor1_bldg_window_councilchamber02 has no collision Geometry!
Munging cor1_bldg_window_councilchamber03.msh
cor1_bldg_window_councilchamber03 has no collision Geometry!
Munging Cor1_bldg_Youngling_Room.msh
Munging Cor1_bldg_Youngling_Room_inside.msh
Cor1_bldg_Youngling_Room_inside has no collision Geometry!
Munging Cor1_bldg_Youngling_Room_outside.msh
Cor1_bldg_Youngling_Room_outside has no collision Geometry!
Munging Cor1_bldg_Youngling_Room_windows.msh
Cor1_bldg_Youngling_Room_windows has no collision Geometry!
Munging Cor1_bldg_Youngling_Room_windows_1.msh
Cor1_bldg_Youngling_Room_windows_1 has no collision Geometry!
Munging Cor1_bldg_Youngling_Room_windows_2.msh
Cor1_bldg_Youngling_Room_windows_2 has no collision Geometry!
Munging Cor1_bldg_Youngling_Room_windows_3.msh
Cor1_bldg_Youngling_Room_windows_3 has no collision Geometry!
Munging cor1_prop_arch.msh
cor1_prop_arch has no collision Geometry!
Munging cor1_prop_buldings_sky.msh
cor1_prop_buldings_sky has no collision Geometry!
Munging cor1_prop_buldings_sky_floor.msh
cor1_prop_buldings_sky_floor has no collision Geometry!
Munging Cor1_prop_chair_1.msh
Cor1_prop_chair_1 has no collision Geometry!
Munging Cor1_prop_door_1.msh
Cor1_prop_door_1 has no collision Geometry!
Munging Cor1_prop_Grand_hall_rubble_1.msh
Cor1_prop_Grand_hall_rubble_1 has no collision Geometry!
Munging Cor1_prop_Grand_hall_rubble_2.msh
Cor1_prop_Grand_hall_rubble_2 has no collision Geometry!
Munging Cor1_prop_Grand_hall_rubble_3.msh
Cor1_prop_Grand_hall_rubble_3 has no collision Geometry!
Munging cor1_prop_gunship.msh
_ReduceShadowMesh: reduced edge count from 242 to 238
Munging cor1_prop_holocron_carried.msh
_ReduceShadowMesh: reduced edge count from 108 to 60
_ReduceShadowMesh: reduced edge count from 108 to 60
_CreateShadowMesh(lod:0): created hires shadow (40 verts 120 edges)
cor1_prop_holocron_carried has no collision Geometry!
Munging Cor1_prop_leaftree_tall.msh
Cor1_prop_leaftree_tall has no collision Geometry!
Munging Cor1_prop_librarystack.msh
Cor1_prop_librarystack has no collision Geometry!
Munging Cor1_prop_librarystack_dest.msh
Cor1_prop_librarystack_dest has no collision Geometry!
Munging cor1_prop_library_bustA.msh
cor1_prop_library_bustA has no collision Geometry!
Munging cor1_prop_library_bustB.msh
cor1_prop_library_bustB has no collision Geometry!
Munging cor1_prop_library_bustC.msh
cor1_prop_library_bustC has no collision Geometry!
Munging cor1_prop_library_door.msh
cor1_prop_library_door has no collision Geometry!
Munging Cor1_prop_outside_stairs.msh
Munging Cor1_prop_piller.msh
Cor1_prop_piller has no collision Geometry!
Munging Cor1_prop_piller_1.msh
Cor1_prop_piller_1 has no collision Geometry!
Munging cor1_prop_piller_dest.msh
cor1_prop_piller_dest has no collision Geometry!
Munging Cor1_prop_piller_dest_1.msh
Cor1_prop_piller_dest_1 has no collision Geometry!
Munging cor1_prop_piller_short.msh
cor1_prop_piller_short has no collision Geometry!
Munging Cor1_prop_statue.msh
Munging cor1_prop_tapestry.msh
cor1_prop_tapestry has no collision Geometry!
Munging Cor_jedi_temple.msh
Cor_jedi_temple has no collision Geometry!
Munging dag1_prop_barrier_1.msh
Munging dag1_prop_barrier_2.msh
Munging dag1_prop_cave.msh
Munging dag1_prop_crate_stack_03.msh
Munging dag1_prop_destroyed_gunship.msh
Munging dag1_prop_effectvine.msh
Munging dag1_prop_effectvine_1.msh
dag1_prop_effectvine_1 has no collision Geometry!
Munging dag1_prop_grandtree.msh
Munging dag1_prop_grandtree_2.msh
Munging dag1_prop_grandtree_3.msh
Munging dag1_prop_grandtree_4.msh
Munging dag1_prop_hellbush.msh
dag1_prop_hellbush has no collision Geometry!
Munging dag1_prop_hellbush_2.msh
Munging dag1_prop_light.msh
dag1_prop_light has no collision Geometry!
Munging dag1_prop_rockgroup_1.msh
Munging dag1_prop_rockgroup_2.msh
dag1_prop_rockgroup_2 has no collision Geometry!
Munging dag1_prop_rockgroup_3.msh
Munging dag1_prop_treegroup_1.msh
dag1_prop_treegroup_1 has no collision Geometry!
Munging dag1_prop_treegroup_2.msh
Munging dag1_prop_treegroup_3.msh
Munging dag1_prop_vines.msh
dag1_prop_vines has no collision Geometry!
Munging dag1_prop_vine_01.msh
dag1_prop_vine_01 has no collision Geometry!
Munging dag1_prop_X-wing.msh
dag1_prop_X-wing has no collision Geometry!
Munging dag1_prop_yodahouse.msh
Munging dag1_skydome.msh
dag1_skydome has no collision Geometry!
Munging editor_grasspatch.msh
editor_grasspatch has no collision Geometry!
Munging geo_bldg_bunker.msh
_ReduceShadowMesh: reduced edge count from 872 to 862
Munging geo_bldg_bunker_1.msh
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_1.msh, Material Material521 (Tex[0]:Geo_bldg_bunker_details, Type[24]: *INVALID* WIREFRAME)
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_1.msh, Material Material533 (Tex[0]:Geo_bldg_bunker_floor, Type[24]: *INVALID* WIREFRAME)
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_1.msh, Material Material532 (Tex[0]:Geo_bldg_bunker_floor, Type[24]: *INVALID* WIREFRAME)
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_1.msh, Material Material512 (Tex[0]:Geo_bldg_bunker_1, Type[24]: *INVALID* WIREFRAME)
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_1.msh, Material Material511 (Tex[0]:Geo_bldg_bunker_1, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment polymsh, Material Material532 (Tex[0]:Geo_bldg_bunker_floor, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment polymsh, Material Material533 (Tex[0]:Geo_bldg_bunker_floor, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment polymsh, Material Material521 (Tex[0]:Geo_bldg_bunker_details, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment collision1, Material Material511 (Tex[0]:Geo_bldg_bunker_1, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment collision1, Material Material512 (Tex[0]:Geo_bldg_bunker_1, Type[24]: *INVALID* WIREFRAME)
Munging geo_bldg_bunker_1_outside.msh
_ReduceShadowMesh: reduced edge count from 348 to 344
Munging geo_bldg_bunker_2.msh
Munging geo_bldg_bunker_2_outside.msh
Error: Invalid render type on msh ..\..\..\worlds\tat4\.\MSH\geo_bldg_bunker_2_outside.msh, Material Material551 (Tex[0]:geo_bldg_spire_01, Type[24]: *INVALID* WIREFRAME)
Error: ERROR: Invalid render type on segment main, Material Material551 (Tex[0]:geo_bldg_spire_01, Type[24]: *INVALID* WIREFRAME)
Munging geo_bldg_bunker_inside.msh
geo_bldg_bunker_inside has no collision Geometry!
Munging geo_bldg_bunker_outside.msh
geo_bldg_bunker_outside has no collision Geometry!
Munging geo_bldg_bunker_ridge.msh
Munging geo_bldg_entryspire.msh
geo_bldg_entryspire has no collision Geometry!
Munging geo_bldg_fedcoreship.msh
Munging geo_bldg_fedcoreship_dome.msh
geo_bldg_fedcoreship_dome has no collision Geometry!
Munging geo_bldg_geoturret.msh
Error: ERROR: AddSegment(geo_bldg_geoturret:shadowvolume): edge 216 / 226 is invalid (edge next == twin == 217)
_ReduceShadowMesh: reduced edge count from 262 to 244
geo_bldg_geoturret has no collision Geometry!
Munging geo_bldg_geoturret_dest.msh
Munging geo_bldg_greatspire_hangar.msh
Munging geo_bldg_greatspire_hq.msh
_ReduceShadowMesh: reduced edge count from 1248 to 1206
Munging geo_bldg_hangar.msh
geo_bldg_hangar has no collision Geometry!
Munging geo_bldg_hangar_outside.msh
Munging geo_bldg_stonespire_1.msh
Munging geo_bldg_stonespire_2.msh
Munging geo_bldg_stonespire_3.msh
_ReduceShadowMesh: reduced edge count from 636 to 620
Munging geo_bldg_stonespire_4.msh
_ReduceShadowMesh: reduced edge count from 594 to 586
Munging geo_bldg_stonespire_5.msh
_ReduceShadowMesh: reduced edge count from 516 to 506
Munging geo_bldg_stonespire_6.msh
_ReduceShadowMesh: reduced edge count from 710 to 694
Munging geo_bldg_stonespire_7.msh
_ReduceShadowMesh: reduced edge count from 618 to 602
Munging geo_bldg_stonespire_8.msh
_ReduceShadowMesh: reduced edge count from 668 to 652
Munging geo_bldg_technounion.msh
_ReduceShadowMesh: reduced edge count from 1664 to 1660
_ReduceShadowMesh: reduced edge count from 66 to 64
Munging geo_bldg_technounion_chunk1.msh
geo_bldg_technounion_chunk1 has no collision Geometry!
Munging geo_bldg_technounion_chunk2.msh
geo_bldg_technounion_chunk2 has no collision Geometry!
Munging geo_bldg_technounion_chunk3.msh
geo_bldg_technounion_chunk3 has no collision Geometry!
Munging geo_bldg_technounion_chunk4.msh
geo_bldg_technounion_chunk4 has no collision Geometry!
Munging geo_bldg_technounion_chunk5.msh
geo_bldg_technounion_chunk5 has no collision Geometry!
Munging geo_bldg_technounion_chunk6.msh
geo_bldg_technounion_chunk6 has no collision Geometry!
Munging geo_bldg_technounion_chunk7.msh
geo_bldg_technounion_chunk7 has no collision Geometry!
Munging geo_bldg_technounion_hulk.msh
Munging geo_bldg_technounion_hull.msh
Munging geo_bldg_war_room.msh
Munging geo_icon_disk.msh
geo_icon_disk has no collision Geometry!
Munging geo_prop_boulder_1.msh
geo_prop_boulder_1 has no collision Geometry!
Munging geo_prop_boulder_2.msh
geo_prop_boulder_2 has no collision Geometry!
Munging geo_prop_cave.msh
Munging geo_prop_cliff_stones_1.msh
_ReduceShadowMesh: reduced edge count from 564 to 562
Munging geo_prop_cliff_stones_2.msh
Munging geo_prop_cloud.msh
geo_prop_cloud has no collision Geometry!
Munging geo_prop_death_star.msh
geo_prop_death_star has no collision Geometry!
Munging geo_prop_dust.msh
geo_prop_dust has no collision Geometry!
Munging geo_prop_flatrocks.msh
Munging geo_prop_flatrocks_2.msh
geo_prop_flatrocks_2 has no collision Geometry!
Munging geo_prop_geonosian_lair_a.msh
geo_prop_geonosian_lair_a has no collision Geometry!
Munging geo_prop_geonosian_lair_b.msh
geo_prop_geonosian_lair_b has no collision Geometry!
Munging geo_prop_geonosian_vent.msh
Munging geo_prop_rock_bunker.msh
_ReduceShadowMesh: reduced edge count from 1138 to 1132
Munging geo_prop_splash.msh
Munging geo_prop_stones.msh
geo_prop_stones has no collision Geometry!
Munging geo_prop_stones_table.msh
geo_prop_stones_table has no collision Geometry!
Munging geo_prop_stones_table2.msh
geo_prop_stones_table2 has no collision Geometry!
Munging geo_prop_table_rock.msh
_ReduceShadowMesh: reduced edge count from 150 to 148
Munging geo_prop_terrainCut01.msh
Munging geo_prop_terrainCut02.msh
Munging geo_prop_war_room_table.msh
Munging skiff_chunk1.msh
skiff_chunk1 has no collision Geometry!
Munging skiff_chunk2.msh
skiff_chunk2 has no collision Geometry!
Munging skiff_chunk3.msh
skiff_chunk3 has no collision Geometry!
Munging speaker.msh
speaker has no collision Geometry!
Munging tat1_bldg_arch2.msh
Munging tat1_bldg_arch_tri.msh
tat1_bldg_arch_tri has no collision Geometry!
Munging tat1_bldg_courtyard.msh
tat1_bldg_courtyard has no collision Geometry!
Munging tat1_bldg_crawler.msh
Munging tat1_bldg_moisturefarm.msh
Munging tat1_bldg_moisturefarm_courtyard.msh
Munging tat1_bldg_mushroom.msh
tat1_bldg_mushroom has no collision Geometry!
Munging tat1_bldg_pillar.msh
tat1_bldg_pillar has no collision Geometry!
Munging tat1_bldg_pillar2.msh
_ReduceShadowMesh: reduced edge count from 742 to 738
_ReduceShadowMesh: reduced edge count from 738 to 736
Munging tat1_bldg_pillar2_lowrez.msh
tat1_bldg_pillar2_lowrez has no collision Geometry!
Munging tat1_bldg_platform.msh
tat1_bldg_platform has no collision Geometry!
Munging tat1_bldg_platform_base.msh
tat1_bldg_platform_base has no collision Geometry!
Munging tat1_bldg_platform_base_underground.msh
tat1_bldg_platform_base_underground has no collision Geometry!
Munging tat1_bldg_platform_tank.msh
tat1_bldg_platform_tank has no collision Geometry!
Munging tat1_bldg_rockpointybig.msh
tat1_bldg_rockpointybig has no collision Geometry!
Munging tat1_bldg_rockpointysmall.msh
Munging tat1_bldg_rocksharpbig.msh
Munging tat1_bldg_rock_boulder.msh
_ReduceShadowMesh: reduced edge count from 564 to 562
Munging tat1_bldg_rock_rubble.msh
Munging tat1_bldg_rock_rubble_pillar.msh
_ReduceShadowMesh: reduced edge count from 878 to 870
Munging tat1_bldg_rock_rubble_pillar2.msh
_ReduceShadowMesh: reduced edge count from 742 to 738
_ReduceShadowMesh: reduced edge count from 738 to 736
Munging tat1_bldg_rock_rubble_pillar2_lowrez.msh
tat1_bldg_rock_rubble_pillar2_lowrez has no collision Geometry!
Munging tat1_bldg_rock_rubble_pillar3.msh
_ReduceShadowMesh: reduced edge count from 424 to 422
Munging tat1_bldg_rock_rubble_pillar3_lowrez.msh
tat1_bldg_rock_rubble_pillar3_lowrez has no collision Geometry!
Munging tat1_bldg_rock_rubble_pillar4.msh
Munging tat1_bldg_rock_rubble_pillar_lowrez.msh
tat1_bldg_rock_rubble_pillar_lowrez has no collision Geometry!
Munging tat1_bldg_sarlaccpit.msh
tat1_bldg_sarlaccpit has no collision Geometry!
Munging tat1_bldg_sarlacctentacle.msh
... Exporting soft skinned
_CreateShadowMesh(lod:0): created hires shadow (223 verts 1326 edges)
tat1_bldg_sarlacctentacle has no collision Geometry!
Munging tat1_bldg_sunken_dwelling.msh
tat1_bldg_sunken_dwelling has no collision Geometry!
Munging tat1_bldg_tent01.msh
_ReduceShadowMesh: reduced edge count from 1210 to 1202
Munging tat1_bldg_tent02.msh
_ReduceShadowMesh: reduced edge count from 790 to 784
tat1_bldg_tent02 has no collision Geometry!
Munging tat1_bldg_tent03.msh
Munging tat1_bldg_tent04.msh
_ReduceShadowMesh: reduced edge count from 482 to 474
_ReduceShadowMesh: reduced edge count from 474 to 470
Munging tat1_canyonwall_01.msh
Munging tat1_canyonwall_02.msh
Munging tat1_canyonwall_03.msh
Munging tat1_prop_deadjawas.msh
Munging tat1_prop_droid_rubbish0.msh
tat1_prop_droid_rubbish0 has no collision Geometry!
Munging tat1_prop_droid_rubbish1.msh
tat1_prop_droid_rubbish1 has no collision Geometry!
Munging tat1_prop_droid_rubbish2.msh
Munging tat1_prop_gaffi_stick.msh
tat1_prop_gaffi_stick has no collision Geometry!
Munging tat1_prop_krayt.msh
tat1_prop_krayt has no collision Geometry!
Munging tat1_prop_rock1.msh
tat1_prop_rock1 has no collision Geometry!
Munging tat1_prop_rock1a.msh
Munging tat1_prop_rock2.msh
tat1_prop_rock2 has no collision Geometry!
Munging tat1_prop_rock3.msh
tat1_prop_rock3 has no collision Geometry!
Munging tat1_prop_stones.msh
tat1_prop_stones has no collision Geometry!
Munging tat1_prop_tuskbarrier.msh
Munging tat1_prop_tuskbowls.msh
tat1_prop_tuskbowls has no collision Geometry!
Munging tat1_prop_tuskcampfire.msh
tat1_prop_tuskcampfire has no collision Geometry!
Munging tat1_prop_tuskcampfire1.msh
tat1_prop_tuskcampfire1 has no collision Geometry!
Munging tat1_prop_tuskcarrier.msh
tat1_prop_tuskcarrier has no collision Geometry!
Munging tat2_bldg_arch1.msh
_ReduceShadowMesh: reduced edge count from 230 to 228
tat2_bldg_arch1 has no collision Geometry!
Munging tat2_bldg_arch2.msh
tat2_bldg_arch2 has no collision Geometry!
Munging tat2_bldg_billboard1.msh
tat2_bldg_billboard1 has no collision Geometry!
Munging tat2_bldg_billboard2.msh
tat2_bldg_billboard2 has no collision Geometry!
Munging tat2_bldg_billboard3.msh
tat2_bldg_billboard3 has no collision Geometry!
Munging tat2_bldg_billboard4.msh
tat2_bldg_billboard4 has no collision Geometry!
Munging tat2_bldg_billboard5.msh
tat2_bldg_billboard5 has no collision Geometry!
Munging tat2_bldg_billboard_clump.msh
tat2_bldg_billboard_clump has no collision Geometry!
Munging tat2_bldg_billboard_clump2.msh
tat2_bldg_billboard_clump2 has no collision Geometry!
Munging tat2_bldg_billboard_clump3.msh
tat2_bldg_billboard_clump3 has no collision Geometry!
Munging tat2_bldg_bldg_fourways_roof.msh
tat2_bldg_bldg_fourways_roof has no collision Geometry!
Munging tat2_bldg_cantina.msh
_ReduceShadowMesh: reduced edge count from 728 to 700
Munging tat2_bldg_crashed_spaceship.msh
_ReduceShadowMesh: reduced edge count from 636 to 622
Munging tat2_bldg_dome1.msh
_ReduceShadowMesh: reduced edge count from 244 to 236
Munging tat2_bldg_dome2.msh
_ReduceShadowMesh: reduced edge count from 330 to 328
tat2_bldg_dome2 has no collision Geometry!
Munging tat2_bldg_dome3.msh
Munging tat2_bldg_entry1.msh
_ReduceShadowMesh: reduced edge count from 116 to 114
Munging tat2_bldg_entry2.msh
_ReduceShadowMesh: reduced edge count from 178 to 162
Munging tat2_bldg_fourways.msh
_ReduceShadowMesh: reduced edge count from 392 to 266
Munging tat2_bldg_fourways_roof.msh
Munging tat2_bldg_gate.msh
tat2_bldg_gate has no collision Geometry!
Munging tat2_bldg_jawa_junky.msh
_ReduceShadowMesh: reduced edge count from 414 to 406
Munging tat2_bldg_large1.msh
_ReduceShadowMesh: reduced edge count from 580 to 540
Munging tat2_bldg_large_dockingbay.msh
_ReduceShadowMesh: reduced edge count from 1638 to 1526
_ReduceShadowMesh: reduced edge count from 1526 to 1524
Munging tat2_bldg_medium1.msh
_ReduceShadowMesh: reduced edge count from 628 to 608
Munging tat2_bldg_pillar1.msh
Munging tat2_bldg_shop1.msh
_ReduceShadowMesh: reduced edge count from 668 to 664
Munging tat2_bldg_small1.msh
_ReduceShadowMesh: reduced edge count from 318 to 302
tat2_bldg_small1 has no collision Geometry!
Munging tat2_bldg_small2.msh
_ReduceShadowMesh: reduced edge count from 524 to 488
Munging tat2_bldg_small3.msh
_ReduceShadowMesh: reduced edge count from 368 to 362
Munging tat2_bldg_small4.msh
_ReduceShadowMesh: reduced edge count from 268 to 258
Munging tat2_bldg_stair1.msh
_ReduceShadowMesh: reduced edge count from 252 to 222
Munging tat2_bldg_tank_controlzone.msh
tat2_bldg_tank_controlzone has no collision Geometry!
Munging tat2_bldg_tank_controlzone_dest.msh
tat2_bldg_tank_controlzone_dest has no collision Geometry!
Munging tat2_bldg_tent1.msh
tat2_bldg_tent1 has no collision Geometry!
Munging tat2_bldg_tent2.msh
tat2_bldg_tent2 has no collision Geometry!
Munging tat2_bldg_tower1.msh
_ReduceShadowMesh: reduced edge count from 240 to 222
tat2_bldg_tower1 has no collision Geometry!
Munging tat2_bldg_tower2.msh
Munging tat2_bldg_tower3.msh
_ReduceShadowMesh: reduced edge count from 696 to 688
Munging tat2_bldg_tower4.msh
Munging tat2_bldg_tower_dome1.msh
tat2_bldg_tower_dome1 has no collision Geometry!
Munging tat2_bldg_two_stories1.msh
Munging tat2_bldg_wall01.msh
tat2_bldg_wall01 has no collision Geometry!
Munging tat2_bldg_wall_40M.msh
_ReduceShadowMesh: reduced edge count from 360 to 348
tat2_bldg_wall_40M has no collision Geometry!
Munging tat2_bldg_wall_4M.msh
tat2_bldg_wall_4M has no collision Geometry!
Munging tat2_bldg_wall_8M.msh
tat2_bldg_wall_8M has no collision Geometry!
Munging tat2_bldg_wall_column.msh
Munging tat2_prop_bin.msh
tat2_prop_bin has no collision Geometry!
Munging tat2_prop_cylinder.msh
tat2_prop_cylinder has no collision Geometry!
Munging tat2_prop_junkbin.msh
Munging tat2_prop_prop1.msh
_ReduceShadowMesh: reduced edge count from 110 to 108
tat2_prop_prop1 has no collision Geometry!
Munging tat2_prop_prop2.msh
tat2_prop_prop2 has no collision Geometry!
Munging tat2_prop_prop3.msh
tat2_prop_prop3 has no collision Geometry!
Munging tat2_prop_prop4.msh
Munging tat2_prop_vent.msh
tat2_prop_vent has no collision Geometry!
Munging tat2_prop_ventilator.msh
tat2_prop_ventilator has no collision Geometry!
Munging tat_bldg_barge.msh
_ReduceShadowMesh: reduced vertex count from 189 to 188 (coincident)
_ReduceShadowMesh: reduced edge count from 718 to 700
Munging tat_bldg_barge_turret.msh
tat_bldg_barge_turret has no collision Geometry!
Munging tat_prop_dust.msh
tat_prop_dust has no collision Geometry!
Munging tat_prop_evaporator.msh
_ReduceShadowMesh: reduced edge count from 726 to 706
Munging TAT_prop_homestead_lamp.msh
TAT_prop_homestead_lamp has no collision Geometry!
Munging tat_prop_tuskcampfire.msh
tat_prop_tuskcampfire has no collision Geometry!
Munging tat_weap_tuskrifle.msh
tat_weap_tuskrifle has no collision Geometry!
Munging cor1_sky_buildings_1.msh
cor1_sky_buildings_1 has no collision Geometry!
Munging cor1_sky_buildings_2.msh
cor1_sky_buildings_2 has no collision Geometry!
Munging cor1_sky_dome.msh
cor1_sky_dome has no collision Geometry!
Munging cor1_sky_horizon.msh
cor1_sky_horizon has no collision Geometry!
Munging geo_sky_arena.msh
geo_sky_arena has no collision Geometry!
Munging geo_sky_dome.msh
geo_sky_dome has no collision Geometry!
Munging geo_sky_dome_2.msh
geo_sky_dome_2 has no collision Geometry!
Munging geo_sky_dome_rim.msh
geo_sky_dome_rim has no collision Geometry!
Munging geo_sky_explosions.msh
geo_sky_explosions has no collision Geometry!
Munging geo_sky_spire.msh
geo_sky_spire has no collision Geometry!
Munging geo_sky_tech.msh
geo_sky_tech has no collision Geometry!
Munging mod1_sky.msh
mod1_sky has no collision Geometry!
Munging tat1_skyrocks_01.msh
tat1_skyrocks_01 has no collision Geometry!
Munging tat1_skyrocks_02.msh
tat1_skyrocks_02 has no collision Geometry!
Munging tat1_skyrocks_03.msh
tat1_skyrocks_03 has no collision Geometry!
Munging tat1_skyrocks_04.msh
tat1_skyrocks_04 has no collision Geometry!
Munging tat1_sky_dome.msh
tat1_sky_dome has no collision Geometry!
Munging cor_sfx_planets.tga
Munging cor_sfx_rays.tga
Munging dirtspray.tga
Munging shimmer_waves.tga
Error: Invalid output format for a bumpmap!Error: Invalid output format for a bumpmap! [continuing]
Munging browndust.tga
Munging brownmist.tga
Munging cis_fly_debris.tga
Munging cis_fly_debris_02.tga
Munging cis_inf_geonosian.tga
Munging cis_weap_sonicblaster.tga
Munging console_6.tga
Munging Cor1_bldg_carpet.tga
Munging Cor1_bldg_carpet_2.tga
Munging Cor1_bldg_cieling.tga
Munging cor1_bldg_councilchamber01.tga
Munging cor1_bldg_councilchamber02.tga
Munging cor1_bldg_councilchamber03.tga
Munging cor1_bldg_councilchamber04.tga
Munging cor1_bldg_councilchamber05.tga
Munging cor1_bldg_library_outside.tga
Munging cor1_bldg_meditation_wall.tga
Munging cor1_bldg_minorhall01.tga
Munging cor1_bldg_minorhall02.tga
Munging cor1_bldg_minorhall03.tga
Munging cor1_bldg_minorhall04.tga
Munging Cor1_bldg_outside_01.tga
Munging Cor1_bldg_outside_02.tga
Munging Cor1_bldg_outside_03.tga
Munging Cor1_bldg_outside_04.tga
Munging Cor1_bldg_pillar.tga
Munging Cor1_bldg_pillar_Wall.tga
Munging Cor1_Bldg_security_room.tga
Munging Cor1_Bldg_security_roomCeiling.tga
Munging Cor1_Bldg_security_roomDoor.tga
Munging Cor1_Bldg_security_roomFloorA.tga
Munging Cor1_Bldg_security_roomFloorB.tga
Munging Cor1_Bldg_security_roomScreen.tga
Munging Cor1_Bldg_security_roomWall.tga
Munging cor1_bldg_serverroomA.tga
Munging cor1_bldg_serverroomB.tga
Munging cor1_bldg_serverroomC.tga
Munging cor1_bldg_serverroomD.tga
Munging cor1_bldg_serverroomE.tga
Munging cor1_bldg_serverroomFloorA.tga
Munging cor1_bldg_serverroomFloorB.tga
Munging cor1_bldg_tapisrty.tga
Munging Cor1_bldg_templefloor_A.tga
Munging Cor1_bldg_templefloor_B.tga
Munging Cor1_bldg_templefloor_C.tga
Munging Cor1_bldg_wall.tga
Munging Cor1_bldg_wall_2.tga
Munging Cor1_bldg_wall_3.tga
Munging cor1_bldg_warroom01.tga
Munging cor1_bldg_warroom02.tga
Munging cor1_bldg_warroom03.tga
Munging cor1_bldg_warroom04.tga
Munging cor1_bldg_warroom05.tga
Munging cor1_bldg_warroom_panel.tga
Munging cor1_bldg_warroom_panelscreen.tga
Munging Cor1_bldg_window.tga
Munging cor1_bldg_younglingfloor.tga
Munging cor1_bldg_youngling_room01.tga
Munging cor1_bldg_youngling_room02.tga
Munging Cor1_leaf.tga
Munging cor1_prop_bust.tga
Munging cor1_prop_bust02.tga
Munging cor1_prop_flowers01.tga
Munging cor1_prop_holocron.tga
Munging cor1_prop_library_doors.tga
Munging cor1_prop_library_doors_shield.tga
Munging cor1_prop_plant01.tga
Munging Cor1_prop_statue.tga
Munging cor1_prop_statue01.tga
Munging cor1_prop_statue02.tga
Munging cor1_prop_tapestry.tga
Munging cor1_prop_tapistry_01.tga
Munging cor1_skycity_2.tga
Munging Cor1_temple_arch.tga
Munging Cor1_temple_floor.tga
Munging Cor1_temple_floor_2.tga
Munging Cor1_temple_floor_3.tga
Munging Cor1_temple_floor_4.tga
Munging Cor1_temple_stairs.tga
Munging cor1_test_tapestry.tga
Munging cor_1_rug.tga
Munging crawler_tread.tga
Munging crawler_tread_bump.tga
Munging crawler_tread_lowrez.tga
Munging crawler_wheels.tga
Munging crawler_wheels_bump.tga
Munging crawler_wheels_lowrez.tga
Munging dag1_bldg_destroyed_gunship.tga
Munging dag1_bldg_light.tga
Munging dag1_foilagevine.tga
Munging dag1_grass.tga
Munging dag1_grass_tall.tga
Munging dag1_mist.tga
Munging dag1_prop_cave_A.tga
Munging dag1_prop_cave_B.tga
Munging dag1_prop_cave_C.tga
Munging dag1_prop_cave_D.tga
Munging dag1_prop_leaftree_branch.tga
Munging dag1_prop_moss_1.tga
Munging dag1_prop_moss_3.tga
Munging dag1_prop_moss_4.tga
Munging dag1_prop_rock_1.tga
Munging dag1_prop_Rock_moss.tga
Munging dag1_prop_Rock_moss_1.tga
Munging dag1_prop_treebark_01.tga
Munging dag1_prop_treebark_02.tga
Munging dag1_prop_vine_02.tga
Munging dag1_prop_vine_03.tga
Munging dag1_prop_yodahouse_A.tga
Munging dag1_prop_yodahouse_B.tga
Munging dag1_prop_yodahouse_C.tga
Munging dag1_Skydome.tga
Munging dag1_treegroup_vine.tga
Munging dag1_tree_bark01.tga
Munging Dag1_vine.tga
Munging dea1_prop_barrel_crate.tga
Munging entrance wall.tga
Munging gbridgetop.tga
Munging Geo_bldg_bunker_1.tga
Munging Geo_bldg_bunker_1_lowrez.tga
Munging Geo_bldg_bunker_details.tga
Munging Geo_bldg_bunker_details_2.tga
Munging Geo_bldg_bunker_floor.tga
Munging geo_bldg_bunker_light.tga
Munging geo_bldg_fedcore_1.tga
Munging geo_bldg_geoturret.tga
Munging geo_bldg_geoturret_bump.tga
Munging geo_bldg_greatspire_trim.tga
Munging geo_bldg_rafters.tga
Munging geo_bldg_rafters_lowrez.tga
Munging geo_bldg_spire_01.tga
Munging geo_bldg_spire_01_blend.tga
Munging geo_bldg_spire_01_bump.tga
Munging geo_bldg_spire_01_lowrez.tga
Munging geo_bldg_spire_02.tga
Munging geo_bldg_spire_02_bump.tga
Munging geo_bldg_spire_02_lowrez.tga
Munging geo_bldg_spire_transition.tga
Munging geo_bldg_spire_transition_bump.tga
Munging geo_bldg_technounion.tga
Munging geo_bldg_technounion_lowrez.tga
Munging geo_bldg_war_room.tga
Munging geo_bldg_war_room02.tga
Munging geo_bldg_war_room03.tga
Munging geo_bldg_war_room03_bump.tga
Munging geo_bldg_war_room_banner.tga
Munging geo_bldg_war_room_bump.tga
Munging geo_bldg_war_room_floor.tga
Munging geo_bldg_war_room_floor_bump.tga
Munging geo_bldg_wrecked.tga
Munging geo_bldg_wrecked_02.tga
Munging geo_bldg_wrecked_02_lowrez.tga
Munging geo_bldg_wrecked_lowrez.tga
Munging geo_main_3.tga
Munging geo_main_3_blend.tga
Munging geo_main_3_BLEND_bump.tga
Munging geo_pebble.tga
Munging geo_prop_bunker_consoul.tga
Munging geo_prop_cloud.tga
Munging geo_prop_death_star.tga
Munging geo_prop_flatrocks.tga
Munging geo_prop_flatrocks_bump.tga
Munging geo_prop_holo_ship.tga
Munging geo_prop_stones.tga
Munging geo_prop_war_room_table.tga
Munging geo_sky.tga
Munging grid_64.tga
Munging hangar floor.tga
Munging hangar walls.tga
Munging hanger conduit.tga
Munging Jed_temple_library_01.tga
Munging Jed_temple_library_02.tga
Munging Jed_temple_library_03.tga
Munging Jed_temple_library_04.tga
Munging Jed_temple_library_05.tga
Munging Jed_temple_library_06.tga
Munging Jed_temple_library_07.tga
Munging Jed_temple_library_08.tga
Munging Jed_temple_library_09.tga
Munging Jed_temple_template.tga
Munging noIcon.tga
Munging NoTexture.tga
Munging pol1_prop_barrel_crate10.tga
Munging rep_la_at.tga
Munging rep_la_at_balls.tga
Munging sandcrawler.tga
Munging sandcrawler_bump.tga
Munging sandcrawler_lowrez.tga
Munging skiff01_bump.tga
Munging sky_2 .tga
Munging tat1_bldg_moisture01.tga
Munging tat1_bldg_moisture02.tga
Munging tat1_bldg_moist_platform.tga
Munging tat1_bldg_moist_platform_lowrez.tga
Munging tat1_bldg_moist_tank.tga
Munging tat1_bldg_moist_tank_01.tga
Munging tat1_bldg_moist_tank_bump.tga
Munging tat1_bldg_moist_tank_lowrez.tga
Munging tat1_bldg_sarlaccpit.tga
Munging tat1_bldg_sarlaccpit2.tga
Munging tat1_bldg_sarlaccpit_lowrez.tga
Munging tat1_Dirt_blow_in.tga
Munging tat1_prop_deadjawas.tga
Munging tat1_prop_droid_rubbish.tga
Munging tat1_prop_droid_rubbish_lowrez.tga
Munging tat1_rocks1.tga
Munging tat1_rocks1_bump.tga
Munging tat1_rocks1_lowrez.tga
Munging tat1_rocks2.tga
Munging tat1_rocks2_bump.tga
Munging tat1_rocks2_lowrez.tga
Munging tat1_rocks3.tga
Munging tat1_rocks3_bump.tga
Munging tat1_rocks3_lowrez.tga
Munging tat1_rocks4.tga
Munging tat1_rocks4_lowrez.tga
Munging tat1_sand_skirt.tga
Munging tat1_sand_skirt_bump.tga
Munging tat2_bldg_accs.tga
Munging tat2_bldg_base_grit.tga
Munging tat2_bldg_cantina01.tga
Munging tat2_bldg_cantina01_bump.tga
Munging tat2_bldg_cantina01_lowrez.tga
Munging tat2_bldg_cantina02.tga
Munging tat2_bldg_cantina_ceilig.tga
Munging tat2_bldg_cantina_dispencers.tga
Munging tat2_bldg_cantina_furniture.tga
Munging tat2_bldg_cantina_furniture01.tga
Munging tat2_bldg_cantina_furniture02.tga
Munging tat2_bldg_cantina_furniture03.tga
Munging tat2_bldg_cantina_furniture04.tga
Munging tat2_bldg_cantina_furniture05.tga
Munging tat2_bldg_cantina_furniture05_bump.tga
Munging tat2_bldg_crashed_spaceship1.tga
Munging tat2_bldg_crashed_spaceship1_bump.tga
Munging tat2_bldg_crashed_spaceship1_lowrez.tga
Munging tat2_bldg_crashed_spaceship2.tga
Munging tat2_bldg_crashed_spaceship2_bump.tga
Munging tat2_bldg_crashed_spaceship2_lowrez.tga
Munging tat2_bldg_crashed_spaceship3.tga
Munging tat2_bldg_crashed_spaceship3_lowrez.tga
Munging tat2_bldg_dockingbay_01.tga
Munging tat2_bldg_dockingbay_01_lowrez.tga
Munging tat2_bldg_jawa_junky.tga
Munging tat2_bldg_jawa_junky_bump.tga
Munging tat2_bldg_jawa_junky_lowrez.tga
Munging tat2_bldg_set01.tga
Munging tat2_bldg_set01_bump.tga
Munging tat2_bldg_set01_lowrez.tga
Munging tat2_bldg_set02.tga
Munging tat2_bldg_set02_bump.tga
Munging tat2_bldg_set02_lowrez.tga
Munging tat2_bldg_set03.tga
Munging tat2_bldg_set03_bump.tga
Munging tat2_bldg_set03_lowrez.tga
Munging tat2_bldg_set04.tga
Munging tat2_bldg_set04_bump.tga
Munging tat2_bldg_set04_lowrez.tga
Munging tat2_bldg_set05.tga
Munging tat2_bldg_set05_bump.tga
Munging tat2_bldg_set05_lowrez.tga
Munging tat2_bldg_set06.tga
Munging tat2_bldg_set06_bump.tga
Munging tat2_bldg_set07.tga
Munging tat2_bldg_set07_bump.tga
Munging tat2_bldg_tent.tga
Munging tat2_bldg_tent_bump.tga
Munging tat2_cantina_pipes.tga
Munging tat3_bldg_Jabba_Pal_01.tga
Munging tat_barge.tga
Munging tat_barge01_bump.tga
Munging tat_barge_bump.tga
Munging tat_bldg_moisturefarm_1.tga
Munging tat_bldg_moisturefarm_1_bump.tga
Munging tat_bldg_moisturefarm_1_lowrez.tga
Munging tat_bldg_tusken1.tga
Munging tat_bldg_tusken1_bump.tga
Munging tat_bldg_tusken1_lowrez.tga
Munging tat_prop_evaporator.tga
Munging tat_prop_evaporator_lowrez.tga
Munging tat_prop_kraytskel.tga
Munging tat_prop_lamp.tga
Munging tat_prop_tuskencamp.tga
Munging tat_skiff01.tga
Munging tat_skiff01_bump.tga
Munging tat_skiff01_lowrez.tga
Munging x_wing00.tga
Munging yav_prop_leaftree_branch.tga
Munging cor1.tga
Munging cor1_lightmap_1.tga
Munging cor1_main_1.tga
Munging cor1_map.tga
Munging cor1_sky.tga
Munging cor1_skycity_1.tga
Munging cor1_sky_cars.tga
Munging dag1_main_1.tga
Munging dag1_main_2.tga
Munging dag1_main_3.tga
Munging dag1_main_4.tga
Munging dag1_main_5.tga
Munging dag1_main_6.tga
Munging geo1.tga
Munging geo1_bump.tga
Munging geo1_far_detail.tga
Munging geo1_map.tga
Munging geonosis2.tga
Munging geonosisX.tga
Munging geotest2.tga
Munging geotestX.tga
Munging geoX.tga
Munging geo_detail.tga
Munging geo_main_1.tga
Munging geo_main_2.tga
Munging geo_main_5.tga
Munging geo_main_6.tga
Munging geo_sky_1.tga
Munging geo_sky_arena.tga
Munging Mod1.tga
Munging mod1_map.tga
Munging ModX.tga
Munging sky_3.tga
Munging SKY_Geonosis.tga
Munging SKY_geo_horizin.tga
Munging SKY_geo_tech.tga
Munging SKY_rocks_01.tga
Munging SKY_rocks_02.tga
Munging SKY_spire.tga
Munging SKY_Tatooine.tga
Munging SKY_Tatooine1.tga
Munging SKY_Tatooine_Flat.tga
Munging tat1.tga
Munging tat1_bump.tga
Munging tat1_detail_1.tga
Munging tat1_far_detail.tga
Munging tat1_lowresterrain.tga
Munging tat1_map.tga
Munging tat1_prop_cloud.tga
Munging TAT4.tga
Munging TATX.tga
Munging tat_main_1.tga
Munging tat_main_2.tga
Munging tat_main_3.tga
Munging tat_main_4.tga
Munging tat_main_5.tga
Munging tat_main_6.tga
Munging cor1.TER
Error: Terrain format 0 not supported.Error: Terrain format 22 not supported. [continuing]
Munging geonosis2.ter
Munging geotest2.ter
Munging tat1.TER
Warning: ReduceTerrainTextureUsage: corner discontinuity
Warning: ReduceTerrainTextureUsage: corner discontinuity
Munging TAT4.ter
Munging cor1.wld
Munging cor1.wld
Munging cor1_1Flag.lyr
Munging cor1_Campaign.lyr
Munging cor1_CommonDesign.lyr
Munging cor1_Conquest.LYR
Munging cor1_CTF.lyr
Munging cor1_eli.lyr
Munging cor1_gunship.lyr
Munging cor1_hunt.lyr
Munging cor1_SoundRegions.lyr
Munging cor1_SoundSpaces.lyr
Munging cor1_tdm.LYR
Munging cor1_Temple01.LYR
Munging cor1.RGN
Munging cor1_1Flag.RGN
Munging cor1_Campaign.RGN
Munging cor1_CommonDesign.RGN
Munging cor1_Conquest.RGN
Munging cor1_CTF.RGN
Munging cor1_eli.RGN
Munging cor1_gunship.RGN
Munging cor1_hunt.RGN
Munging cor1_SoundRegions.RGN
Munging cor1_SoundSpaces.RGN
Munging cor1_tdm.RGN
Munging cor1_Temple01.RGN
Munging cor1.BAR
Munging cor1.HNT
Finished Munging files, writing output
Munging geo1.wld
Munging geo1.wld
Munging geo1_1flag.lyr
Munging geo1_Campaign.lyr
Munging geo1_Conquest.lyr
Munging geo1_CTF.lyr
Munging geo1_droids.lyr
Munging geo1_hunt.lyr
Munging geo1_soundregionenv.lyr
Munging geo1_soundregions.lyr
Munging geo1_soundspaces.lyr
Munging geo1.RGN
Munging geo1_1flag.RGN
Munging geo1_Campaign.RGN
Munging geo1_Conquest.RGN
Munging geo1_CTF.RGN
Munging geo1_droids.RGN
Munging geo1_hunt.RGN
Munging geo1_soundregionenv.rgn
Munging geo1_soundregions.rgn
Munging geo1_soundspaces.rgn
Munging geo1.BAR
Munging geo1.HNT
Finished Munging files, writing output
Munging geonosis2.wld
Munging geonosis2.wld
Munging geonosis2.RGN
Munging geonosis2.BAR
Munging geonosis2.HNT
Finished Munging files, writing output
Munging geotest2.wld
Munging geotest2.wld
Munging geotest2.RGN
Munging geotest2.BAR
Munging geotest2.HNT
Finished Munging files, writing output
Munging tat1.wld
Munging tat1.wld
Munging tat1_Design.lyr
Munging tat1_SoundEmitters.lyr
Munging tat1_SoundRegions.lyr
Munging tat1.RGN
Munging tat1_Design.RGN
Munging tat1_SoundEmitters.RGN
Munging tat1_SoundRegions.RGN
Munging tat1.BAR
Munging tat1.HNT
Finished Munging files, writing output
Munging TAT4.wld
Munging TAT4.wld
Munging TAT4.RGN
Munging TAT4.BAR
Munging TAT4.HNT
Finished Munging files, writing output
Done
Munging cor1.PTH
Munging cor1_1Flag.PTH
Munging cor1_Campaign.PTH
Munging cor1_CommonDesign.PTH
Munging cor1_Conquest.PTH
Munging cor1_CTF.PTH
Munging cor1_eli.PTH
Munging cor1_gunship.PTH
Munging cor1_hunt.PTH
Munging cor1_SoundRegions.PTH
Munging cor1_SoundSpaces.PTH
Munging cor1_tdm.PTH
Munging cor1_Temple01.PTH
Munging geo1.pth
Munging geo1_1flag.PTH
Munging geo1_Campaign.PTH
Munging geo1_Conquest.PTH
Munging geo1_CTF.PTH
Munging geo1_droids.PTH
Munging geo1_hunt.PTH
Munging geo1_soundregionenv.pth
Munging geo1_soundregions.pth
Munging geo1_soundspaces.pth
Munging geonosis2.pth
Munging geotest2.pth
Munging tat1.PTH
Munging tat1_Design.PTH
Munging tat1_SoundEmitters.PTH
Munging tat1_SoundRegions.PTH
Munging TAT4.pth
Munging cor1.PLN
Warning: [Hub75] SOLDIER weights to dest [Hub74] don't sum to 100% (sum 50.00/100).  Setting all to 0
Warning: [Hub77] SOLDIER weights to dest [Hub22] don't sum to 100% (sum 50.00/100).  Setting all to 0
Munging cor1_campaign.PLN
Warning: [Hub75] SOLDIER weights to dest [Hub74] don't sum to 100% (sum 50.00/100).  Setting all to 0
Warning: [Hub77] SOLDIER weights to dest [Hub22] don't sum to 100% (sum 50.00/100).  Setting all to 0
Munging cor1_ctf.PLN
Warning: [Hub75] SOLDIER weights to dest [Hub74] don't sum to 100% (sum 50.00/100).  Setting all to 0
Warning: [Hub77] SOLDIER weights to dest [Hub22] don't sum to 100% (sum 50.00/100).  Setting all to 0
Munging geo1.pln
Munging geo1_ctf.PLN
Warning: [Hub2] SOLDIER weights to dest [Hub62] don't sum to 100% (sum 50.00/100).  Setting all to 0
Warning: [Hub9] SOLDIER weights to dest [Hub62] don't sum to 100% (sum 110.00/100).  Setting all to 0
Warning: [Hub26] SOLDIER weights to dest [Hub62] don't sum to 100% (sum 110.00/100).  Setting all to 0
Warning: [Hub35] SOLDIER weights to dest [Hub62] don't sum to 100% (sum 70.00/100).  Setting all to 0
Warning: [Hub50] SOLDIER weights to dest [Hub9] don't sum to 100% (sum 105.00/100).  Setting all to 0
Munging geonosis2.pln
Munging geotest2.pln
Munging tat1.PLN
Munging TAT4.pln
Munging cor1.sky
Munging geo1.sky
Munging geonosis2.sky
Munging geotest2.sky
Munging tat1.sky
Munging TAT4.sky
Munging cor_sfx_astroviewer.fx
Munging cor_sfx_rays.fx
Munging cor_sfx_skydomesmolder.fx
Munging dirtspray.fx
Munging dustwake.fx
Munging flyerspray.fx
Munging hailfire_wake.fx
Munging halo_yellow.fx
Munging tat_decals.fx
Munging walkerstomp.fx
Munging cor1.fx
Munging geotest2.fx
Munging mod1.fx
Munging tat1.fx
Munging tat4.fx
Munging geo1.prp
Munging tat1.prp
Munging cor1.bnd
Munging geo1.bnd
Munging geonosis2.bnd
Munging geotest2.bnd
Munging tat1.bnd
Munging TAT4.bnd
Munging shimmer_waves.tga
Error: Invalid output format for a bumpmap!Error: Invalid output format for a bumpmap!
Munging cor_sfx_astroviewer.fx
Munging cor_sfx_rays.fx
Munging cor_sfx_skydomesmolder.fx
Munging dirtspray.fx
Munging dustwake.fx
Munging flyerspray.fx
Munging hailfire_wake.fx
Munging halo_yellow.fx
Munging tat_decals.fx
Munging walkerstomp.fx
Munging TAT4.req
Error: Could not open (null) for output. DOS reports:
Could not open ..\..\..\_lvl_pc\tat4\TAT4.lvl for output. DOS reports:
No such file or directory

Error: Could not open ..\..\..\_lvl_pc\tat4\TAT4.lvl for output. DOS reports:
No such file or directory
[continuing]
The system cannot find the file specified.
..\_lvl_pc\core.lvl
1 File(s) copied
File not found - *.mvs
0 File(s) copied
0 File(s) copied
Done Munging, Potential errors can be found in Mungelog.txt
Press any key to continue . . .
[/spoiler]

Please put large walls of text in a spoiler tag, thanks - staff
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

Is your req named tat4.req and also not read only?  It looks like everything else completed correctly but it didn't levelpack.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

yes it is i fixed it by renaming it to tat 6 making a new project and copying everything as far as the addme into and  overwriting  it there i checked the old version and it the req is named tat4.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh