Naboo Guard Sound Glitch Fix

Started by Dark_Phantom, February 05, 2022, 09:23:36 PM

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Naboo Guard Sound Glitch Fix

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1601

This file goes in GameData\Data\_LVL_PC\Sound\ and replaces the stock nab.lvl

Basically this "glitch" was caused by an incorrect reference in nab2cw.sfx when the PC version was being worked on.
The console versions of the games have all the sounds contained in the individual sound.lvl files, however, on PC, to preserve sound quality, all effects are stored in common.bnk.
Great right? Well in nab2cw.sfx, the Rebel VO files were given aliases, which normally would NOT be an issue and isn't on console, seeing as everything is in the same place.  On PC this is what was happening:
Searching for GICOM001 (a hurt sound)
GICOM001 is not found, so we pick a place in memory that C++ thinks is fine and dandy and translate it to sound.
AICOM001 is what IS in the common.bnk, so we need to change some references in CW.snd to AICOM001 instead of GICOM001 (which links the odfs and sound effects together), and remove the alias from nab2cw.sfx.

Creator: Dark_Phantom, who got so sick of hearing that ugly noise that he patched it out after 16 years.
The BOBclan:  A Rich History


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