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Messages - oldsnake

#1
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 12:21:59 PM
That's great if you can build those around the map it will keep them inside the battlefield.
#2
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 11:40:08 AM
Hi is it possible to put in the barriers like seen in the pic so jet cannot leave the battlefield.

https://mega.nz/#!qUBgnY7R!R1wf8MBs_EcKPqEd589N7CX0lbe_NeZ4MZr-DbDuML0
#3
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 03:58:32 PM
Just munged a stock map this is what was found  62 6F 75 6E 64 61 72 79 change it to 00 00 00 00 00 00 00 00 and save. The jets can leave the battlefield now.
https://mega.nz/#!rAQU0CBL!BLVhMMXEhcekoboAN2z_PfnytozkKedjj8KI4PTX_2I
#4
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 02:16:32 PM
I am not sure. it seems entry of the boundary is not munged into the lvl file. It is in stock maps so I figured it would work on a mod map as well.
#5
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 12:26:14 PM
I can confirm that on a mod map I made here the entry is missing aswell.
#6
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 11:36:47 AM
hi wsa30h
make a back up copy of your map. load the back up copy into hex editor look for   42 6F 75 6E 64 61 72 79 change it to 00 00 00 00 00 00 00 00 and save.
this will remove the boundary on the map so troops can go outside the boundry. test the map see if the error remains.
#7
hi if the changes are not sticking after munge you can confirm using hex editor
AvailableForAnyTeam = 1 find in hex editor your munged side: 50 52 4F 50 06 00 00 00 06 3C FE 0F 31
replace 31 with 30
#8
hi did you try to set the team/sides ai    imp_inf_storm_trooper.odf
NoEnterVehicles = 1
[GameObjectClass]

ClassLabel = "soldier"
GeometryName = "tat_inf_jawa.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

UnitType = "support"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "tat_inf_jawa"
SkeletonName = "tat_inf_jawa"
GeometryLowRes = "tat_inf_jawa_low1"
SkeletonLowRes = "tat_inf_jawa_lowres"
AnimationName = "all_inf_snowtrooper"

SkeletonRootScale = "0.6"
SkeletonRootScaleLowRes = "0.6"
CollisionRootScale = "0.6"

CAMERASECTION = "STAND"

EyePointOffset = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.6 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"

CAMERASECTION = "PRONE"

EyePointOffset = "0.0 1.0 0.0"
TrackOffset = "0.0 -0.25 3.0"
TiltValue = "10"

MaxHealth = 200.0

Acceleraton = 30.0
MaxSpeed = 4.0
MaxStrafeSpeed = 3.0
MaxTurnSpeed = 2.25


WeaponName1 = "tat_weap_inf_jawa_fusioncutter"
WeaponAmmo1 = 0

AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70

HurtSound = "tat_inf_jawa_hurt"
DeathSound              = "tat_inf_jawa_death"
//LeftFootstepSound        = "soldierstepleft"
//RightFootstepSound      = "soldierstepright"
AcquiredTargetSound      = "tat_inf_jawa_chatter"
HidingSound              = "tat_inf_jawa_chatter"
ApproachingTargetSound  = "tat_inf_jawa_chatter"
FleeSound                = "tat_inf_jawa_chatter"
PreparingForDamageSound = "tat_inf_jawa_chatter"
HeardEnemySound          = "tat_inf_jawa_heard"
//WaterWadingSound        = "com_inf_wading"
//ShockFadeOutTime        = "0.8"
//ShockFadeInTime          = "2.0"
//RollSound                = "com_inf_roll"
JumpSound                = ""
LandSound                = ""
ClothingRustleSound      = ""
LowHealthSound              = "tat_inf_jawa_chatter"
LowHealthThreshold          = "1.1"



AISizeType = "SOLDIER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.5
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.4
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.1

i tested it on ps2 server.
on the ps2 des.lvl use hex search: 28 F2 AF 53 4F 4C 44 49 45 52 00 50 52 4F 50 06 00 00 00 85 99 9B 93 31 00 00 00 50 52 4F 50
change to: 28 F2 AF 53 4F 4C 44 49 45 52 00 50 52 4F 50 06 00 00 00 85 99 9B 93 30 00 00 00 50 52 4F 50

setting 1 to 0 for the jawa. in default they can not enter the tanks. setting to 0 they can use tank now. it would seem they take the tanks all or none other vehicles will not get used. https://mega.nz/#!qchzXKQQ!OM03qwWsJM5kEEcIngeQKc-V517kujTbXanBFRzqac4
#9
hi you can try add this to your sides ai teams .odf
CapturePosts = 0

HealthType      = "person"
MaxHealth       = 240.0

CapturePosts = 0
#10
hi V3dita BR Are you sure that  the SWBF Patch and ILINK_ID.BIN you provided match the same PS2 console? the ps2 console that i got the ILINK_ID.BIN from see the lan server can join play no problem. i am trying to get it working on pcsx2-1.2.1 it seems that the server is not connecting to the master server.  the no patch version server (pic) makes the proper callouts. the patch version (pic) does not get any info from the master server.
#11
hi V3dita BR how does the .ppf file work will not copy to memory card or does the patch go in the iso folders?
was able to make a new iso with the updated files on it with the patch on the memory card. using copy replace. mymc for mem card. made the new iso with imgburn. patched iso dnas with IDCheck + Generator v1.0 - PE / windip v1.7
got message about network config created on another console. so made a new config using the game disc cause the online start up disc 4_0 would not work. using the game disc solved the problem to make a new network config. the disc works for online but it seems it does not find the patch. i get normal servers list lobby and can join and play on the servers using the updated iso

#12
hi V3dita BR here are the files you need      :cheers:                                                                                          https://mega.nz/#!eA4xnaiR!IN5NIh81vP42V3rUlH6nD80LN5ZqqikTB7fJgarKnEc
#13
how do you boot your burned iso modchip?  if you do not know what freemcboot is i guess you are not using it.
#14
do you have freemcboot on your memory card?
#15
hi BAD_AL if using a fat ps2 you can follow this vid
the best way to test custom iso you made you can use a emulator if you have a fast computer https://pcsx2.net/
for loading swbf2 on the usb using freemcboot and opl