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Messages - wsa30h

#16
thank you for mentioning my expanded edition mod. there is a tcw mod now that i made and its not 7 gbs i recommend you check it out https://www.moddb.com/mods/tcw-battles
#17
General / Re: BF2 2005 dev build
October 04, 2022, 12:53:55 PM
the hud is hardcoded in both games
#20
SWBF2 Modding / Re: Clone Wars for Galactic Civil War maps
September 25, 2022, 04:27:40 AM
my mod already did that
#21
wow amazing work to anstafer and his team. can you pm me how you did this ? i would like to test something on my mod.  amazing work again :cheer:
someone give this man and his team the master modders status.
#22
Released Maps and Mods / Re: ALDERAAN: CASTLE
August 26, 2022, 06:18:14 AM
it is possible to reduce the flickering significantly by using model edit. model edit fools the game into think the objects are lower poly than they are.
#23
thank you for the offer currently i dont need anything am still finishing my bf1 tcw battles mod and then i will be working on bf2 battles of the clone wars for a while.
#24
man these models are amazing would you be willing to share ?
#25
SWBF1 Modding / Re: Third era
May 20, 2022, 03:19:03 PM
glad to hear its working.
#26
lmao you try to boot someone and it kicks you instead this is why i prefer 1.2
#27
please do not bump topics older than 30 days rather make a new one.
#28
SWBF1 Modding / Re: Third era
May 13, 2022, 03:10:14 PM
did you make the script with the a supported era letter ?
#30
SWBF1 Modding / Re: Third era
May 09, 2022, 12:49:45 PM
follow this tutorial and download my addme. this is the best way to add new eras since it doesent overwrite any files.