[HELP] unit movement--server side moddable?

Started by Led, July 16, 2010, 08:58:15 PM

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July 16, 2010, 08:58:15 PM Last Edit: July 19, 2010, 07:50:31 PM by ag
Hi MPCers,

I was playing one of Napseekers mods, and some of his units were moving very quickly.

Is there a chance that this can be server-side modded, so that players can move quickly without
the need for a download?

Buckler
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

If so then I will be here to play and test. I have come close to seeing what you described while in some servers.

Really, the only way to figure out if something is server-side or not is to mod it and see for yourself. The game does not check on a lot of things, which is why the minimap hack works and why some mods work online.


(•̪●)=ε/̵͇̿̿/'̿'̿ ̿ ̿̿ ̿ ̿"" (-_-*)

Could the load lvl creator made by battle belk make this possible? Could it be used so that the server doesn't check if the speed is a factor that will crash other people that join? Does anyone know what is exactly checked by the game and why the minimap hack works?

In theory, I think that's something that can't be changed server side. Like what JK said, the only way is to use the lvl creator by Battlebelk and find out.


#TYBG