can anyone please fix up the supertank msh for swbf 1 ?

Started by wsa30h, January 04, 2020, 04:00:24 AM

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can anyone please make the msh work for bf1 ? i just need a fixed msh can figure out the rest myself.
for some reason the game cant find the geometry even though its there. if you need the rest of the side i can send it to you.  i would do it myself but just cant get xsi to work properly.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

Do you need it as a prop or working vehicle?I opened it in XSI 7.5 and i am seeing bones inside.

EDIT:Check your "cis_hov_supertank_tga" texture.Between the name and the tga extension there must be dot
Make sure the texture name is correct with .tga extension.If its correct let us know here.

i need it as a working vehicle please ginev. the texture has a dot it is called cis_hov_supertank.tga
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

The texture needs bump. But tank steel needs a reely lot of work to make it playable: collision, shadow, lowrez. chunks etc.
[spoiler][/spoiler]
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

wait how did you do that sereja ? looks really cool in swbf1
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

Well, a little magic of XSI and bump texturing.  :P
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

your amazing sereja  :cheer:
how well does the vehicle work now sereja ? or is it not playable yet. i know you sayed it needs bumpmapping shadows and chunks

edit by Led::  no need to double post
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh