SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: wsa30h on January 04, 2020, 04:00:24 AM

Title: can anyone please fix up the supertank msh for swbf 1 ?
Post by: wsa30h on January 04, 2020, 04:00:24 AM
can anyone please make the msh work for bf1 ? i just need a fixed msh can figure out the rest myself.
for some reason the game cant find the geometry even though its there. if you need the rest of the side i can send it to you.  i would do it myself but just cant get xsi to work properly.
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: Ginev on January 04, 2020, 04:31:05 AM
Do you need it as a prop or working vehicle?I opened it in XSI 7.5 and i am seeing bones inside.

EDIT:Check your "cis_hov_supertank_tga" texture.Between the name and the tga extension there must be dot
Make sure the texture name is correct with .tga extension.If its correct let us know here.
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: wsa30h on January 04, 2020, 04:34:03 AM
i need it as a working vehicle please ginev. the texture has a dot it is called cis_hov_supertank.tga
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: Sereja on January 04, 2020, 05:46:55 AM
The texture needs bump. But tank steel needs a reely lot of work to make it playable: collision, shadow, lowrez. chunks etc.
[spoiler](https://i111.fastpic.ru/big/2020/0104/76/3869b4225d45cdd55fde6c08e3507b76.jpg)[/spoiler]
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: wsa30h on January 04, 2020, 05:52:00 AM
wait how did you do that sereja ? looks really cool in swbf1
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: Sereja on January 04, 2020, 06:17:11 AM
Well, a little magic of XSI and bump texturing.  :P
Title: Re: can anyone please fix up the supertank msh for swbf 1 ?
Post by: wsa30h on January 04, 2020, 06:19:18 AM
your amazing sereja  :cheer:
how well does the vehicle work now sereja ? or is it not playable yet. i know you sayed it needs bumpmapping shadows and chunks

edit by Led::  no need to double post
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