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Messages - Unit 33

#1
Quote from: Ty294 on March 20, 2024, 07:04:22 AMWorking on remastering some of the older unused weapon relics that get found here or there. This is the PS2 Imperial pistol that I believe Giftheck uploaded here a while back, alongside my remaster with an improved model and an AI-scaled texture:






This one I have the images in backward order, the new on is on the top.

Looking very sharp! Excellent 
#2
Released Assets / Unit 33's Imperial Jumptrooper
March 20, 2024, 11:49:05 AM
Unit 33's Imperial Jumptrooper

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1663

Including a munged imp.lvl (online compatible) for SWBF1 for those who just want to have a fly about.

Credits:

- LucasArts
- Pandemic
- Unit 33 - Original Jet Pack Model, textures, UV edits
- NB20026 - The original Rocket Trooper kitbash, upon which this model is based.
- Sleepkiller - Blender msh Addon


#3
I am not particularily outraged, but then I only returned to the game a few weeks ago.

It comes across as a cynical port, and it is a shame that modders weren't contracted during development in a similar manner as the TR remaster.
Perhaps because this is a port, and not a remasterâ„¢, budgets were far more constricting.

SWBF1's multiplayer has been very enjoyable. The unorganised chaos of large servers is a welcome sight, and shamelessly tickles my nostalgia.

A lot of the small changes like font don't bother me.

I wonder if any of the devs were on the Aspyr team when they ported SWBF to Mac all those years ago?
#4
Welcome Center / Re: Hello There
March 14, 2024, 01:21:33 PM
hi luna, sorry about those account issues, good to have you back!
#5
There's been a a lot of gameplay clips surfacing with the review embargo lifting and NZ players getting it in their time zone.

My initial impression is that they might have increased the low res unit threadhold.

Fonts are updated and textures have seemingly been upscaled with AI (?)

Obviously we'll have a lot more to unpack in the coming days.
#6
Quote from: jonjonshell21 on March 12, 2024, 03:53:37 AMWell this is what I found out According to a Steam discussion, old games will be delisted from the store page, but owners of the video game before delisting will still be able to download them.


Yes, from a cynical business perspective it is entirely possible.

There's been no official announcement in the regard, and there's still a lot to learn about how the new collection will interact with mods.

We expect and hope that mods will work fine, but we can only know for sure in a few days.
#7
Quote from: jonjonshell21 on March 12, 2024, 02:42:39 AMSo basically if you still have the original game and you still working on the mod for originals you may want to read it, RECOMMENDED
By Games at risk of removal February 21
"Star Wars: Battlefront Classic Collection releasing on March 14, 2024." meaning they could remove it once the classic collection release.
I assume you are referring to a list like this:
https://store.steampowered.com/curator/31857481-Games-at-risk-of-removal/

Those kinds of lists are made by random users. There has been no official word on whether the old listings are going to be removed.
#8
Quote from: wsa30h on March 10, 2024, 10:47:36 AMi have been looking for someone to make tcw style animation rebels. poly count wouldnt matter in that case.
well you're in luck!

the older GoH models are a lot more stylised and closely resembly the TCW / Rebels style.
They're usually above 4000 polys, but can usually be reduced quite easily

They're avaialbe here:
https://groinkick.freeforums.net/thread/86/star-wars-galaxy-heroes

Teancum has ported a number of the more recent models to SWBF2, but not too many of these older stylised ones.
It takes some doing to rig them for SWBF and export them as mshs, which is why I tried kitbashing first.
#9
Quote from: wsa30h on March 10, 2024, 05:04:49 AMunit 33 is that a tcw clone head ?
it's the head and chest from a Rebel Pathfinder kitbashed onto Luke. The model came from 'Galaxy of Heroes'.


I spent a good amount of time getting it down to 1397 triangles and making the UVs as efficient as possible (quite fun actually) and then it broke in game.
Something to do with the armatures probably.
I haven't finished the texture, and probably won't bother unless I can figure out what went wrong.

I've been lazily joining new bits of msh to create the desired effect. Sometimes it works, sometimes it doesn't.

Here's the assets if anyone fancies a look:
https://mega.nz/file/ga8WhD7S#wbpYFW50kqG-Qp7rbOVyK-p1-J8hF41Kg0SYsuKL9GM
I've been using SK's blender addon.
#10
Requests / Re: Dead links all over the site?
March 09, 2024, 11:13:14 AM
When the site moved to a new host it caused a number of links to break.

If you can share which downloads aren't working we can see if we can fix it on our end.
#11
thanks guys!

nearly got this kitbash working and it went very wonky in-game.
I even managed to get all the UV onto a singular 512x512 targa (which took a good while)!

I'm going try some more SchMEe. Not sure how to introduce 'new' msh objects for the purposes of kitbashing in SchMEe, but I'm sure it's written down somewhere.
#12
baby's first kitbash

thanks to TY for figuring out my error

I like the less 'uniform' rebels we've seen in SW media since Rogue One and the first EA Battlefront.
I'm hoping to throw together a few similar kitbashes that give stock Rebel models a few new heads.

#13
Released Maps and Mods / Stock Unit UV Maps
March 05, 2024, 02:50:27 AM
Stock Unit UV Maps

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1655

A useful reference material for those who are interested in retexturing models and aren't savvy with 3D tools.

There may be some triangles out of place, but these maps are good enough for reference.


Credits:

Sleepkiller: SWBF .msh Blender Tool
Unit 33: UV Exports

#14
Hey Sam,

Here you go:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1654

It's been a while since I threw a side mod together. It all came back to me like riding a bike.

I think I must have made a few for penguin back in the day, he always had requests.

Some pics: