How to use assets? [SOLVED]

Started by Vicc95, May 22, 2020, 06:04:29 PM

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May 23, 2020, 12:10:16 PM #15 Last Edit: January 28, 2021, 02:53:20 AM by swbfgamtemp
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IT WORKED!!!!!!


I clicked on Munge.bat (inside the build folder of data_ABC) instead of Modtools VisualMunge and ite work. The munging process took a lot more time than the one of the Modtools VisualMunge

May 23, 2020, 12:17:59 PM #17 Last Edit: January 28, 2021, 02:53:33 AM by swbfgamtemp
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More or less hahaa.

It seems this only work if the asset has a .msh.

I tried to simply replace a skin, using the OverrideTexture command,but the unit is black.

Anyway. I cant thank you enough for your attention and patience!

May 23, 2020, 12:34:09 PM #19 Last Edit: January 28, 2021, 02:53:53 AM by swbfgamtemp
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Quote from: swbfgamtemp on May 23, 2020, 12:34:09 PM
You're welcome and the mesh must be OT compliant or it won't work this is a topic with meshes converted to be OT compliant: http://www.swbfgamers.com/index.php?topic=5431.0

In any case, remember to experiment alone as much as you can and only when you are overwhelmed by the problems ask for help here and we will help you (I am connected every day, all day) good luck friend.

PS: It work with your asset or Cody's?

Yep! Cody is now a republic officer! ahahaa

Thanks again, my friend,for everything!


May 23, 2020, 01:09:30 PM #21 Last Edit: January 28, 2021, 02:54:07 AM by swbfgamtemp
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