Stopping shadows being cast on an object (Interior building)

Started by Giftheck, November 24, 2019, 10:24:13 AM

Previous topic - Next topic
How do I stop shadows from being cast on an object that is meant to be inside or underground? I thought the prefix -vertexlighting in the .msh.option would help but it doesn't really.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

I remember someone from years ago told me to put in the msh option  -shadowon    or something like that.That actually killing the shadow of the model but i am not sure anymore.It was long time ago.But give it a try.

EDIT:sorry i didn't read correctly your question.I do not know.

I figured it out: even strictly interior-only objects need shadowvolumes. The reason I didn't figure it out before was because ZETools imports MSHs but turns the shadowvolumes into nulls.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base