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Topics - Kade

#41
Hello Everyone!!  :wave:

https://discord.gg/3kmQMbE

I've made this discord as i thought people might respond quicker. It is for SWBF1 & SWBF2 but also SWBF1 EA & SWBF2 EA. It would be nice to get everyone together and maybe even turn some heads from some of the new game modders to give the old games a go to create some really cool content.

any moderators from here want perms on the discord server message me. note this is not the SWBFGAMERS Discord. its up to them if they want it to be.
(Modderators can also PM me Here -KadeEclipse#9869)

Happy Modding  :cheers:
#42
Requests / Republic and CIS
June 11, 2019, 02:16:13 PM
was wondering if someone could add the smaller clone blaster to the default republic side for me and also add in the b1 battle droid as the rifleman for the CIS and make there officer droid the superbattledroid? would really appreciate this. Also if someone could give me the colour for the better laser colour for clones.

Thanks Kade
#43
General / Discord????
June 11, 2019, 10:29:07 AM
any chance of this website having a discord would be alot easier to contact on
#44
SWBF2 Modding / DC:Side
June 11, 2019, 08:10:27 AM
hello everyone.

if i make a side for any mission using DC:side it doesn't seem to work unless i have the normal side in the mission code too. also i have made the superbattledroid into a battledroid but it crashes aswell if i use the dc:side version. why does dc:side crash my game??

[spoiler]   
ReadDataFile("DC:SIDE\\rep.lvl",
                       "rep_inf_ep2_rifleman",
             "rep_inf_ep2_rocketeer",
                            "rep_inf_ep2_engineer",
                            "rep_inf_ep2_sniper",
             "rep_inf_ep2_officer",
             "rep_inf_ep2_jettrooper",
                       "rep_hero_rex")
    ReadDataFile("DC:SIDE\\cis.lvl",
                        "cis_inf_rifleman",
                             "cis_inf_rocketeer",
                             "cis_inf_engineer",
                             "cis_inf_sniper",
                             "cis_inf_officer",
                             "cis_inf_droideka",
                             "cis_hero_darthmaul",
                             "cis_hover_aat")   
                             
                             [/spoiler]

i wanted to change was so that the republic rifle was a dc-15s not dc-15a

does anyone know what colour is good  for the clones lasers so there more like tcw

Basicallllyyy what im getting at is id like a republic side with the smaller clone blaster like in the clone wars series that i can use to edit like any normal republic side. and the superbattledroid to now be a battledroid.

Thanks
kade
#45
Videos and Screen Shots / Youtube
September 07, 2018, 09:54:12 AM
Might post some things on here sometimes.
https://www.youtube.com/channel/UCLR3vlkACs_gp8pq7zFr7VQ?view_as=subscriber

lastest video is showing basically how to make a custom level and change units to be used in game.
#46
Requests / Kades List of Requests
August 30, 2018, 10:35:11 AM
Kades List of Requests
Ive made too many threads now so from now on everything i request will be on this thread.

Key:
Green=Completed

1. Naboo Guard Gian Speeder
Is anyone able to get the naboo speeder in bf1 to work in bf2?
i have tried it already and cant seem to get it to work.
[spoiler][/spoiler]

2. Rebel Attack Speeder from BF1
I have managed to get this working in game but only on my clone wars era.
If i use it on the galactic civil war era it doesn't work and crashes.
I also would like this vehicle to replace the current "alliance ACC-1" Speeder.
[spoiler][/spoiler]

Units, Weapons, Vehicles & Sounds
1. I've never been able to move units or vehicles from one faction to another. how would one do this?
2. Also i need help with sounds is there any way to make it so all weapon and unit sounds work on all eras.
3. sometimes i get these to work but when i replace the default Side.lvl for that faction the game crashes.

EP2 ARC Jettrooper
Ages ago i tried to put the republic ep2 jet trooper jet-pack onto the ep2 rocketeer model.
But i don't know how to add it to the rocketeers skeleton to be used in game
with the jet-pack on the clone shown below. can somebody do this for me please??


If somebody made a tutorial or something on each of these steps id really appreciate it.
I feel i'm not doing my full modding experience yet and i want to be able to.

Thanks

Kade Eclipse
#47
Delete
#48
SWBF2 Modding / Remove this Thread
August 27, 2018, 09:57:54 AM
Delete
#49
SWBF2 Modding / Remove this Thread
August 27, 2018, 07:12:27 AM
Delete
#50
every 2 seconds my screens goes black and idk why can someone help. it only happens when im in a level
#51
SWBF2 Modding / Remove this Thread
August 22, 2018, 05:42:43 PM
Delete
#52
i want to edit playermodels like the ep3 clonetrooper rifleman. how would i edit the playermodel in like blender or something. also how do i get sides to work. i always do DC:Side but most of the time this crashes my game.
#53
SWBF1 Modding / Naboo Prototype
April 29, 2017, 12:18:03 PM
Is there a conquest for naboo prototype. if so does anyone have it to send to me? i set my addon to be a conquest. is that why nobody spawns for me?
#54
SWBF2 Modding / Custom Map
April 29, 2017, 03:01:21 AM
i made a custom map that works and now i added more odf and msh the the files and now my maps blank when i spawn ingame. no cp's or anything? what can i do??? ;(
#55
in swbf1 there was the naboo speeder. i see they tried to put it in swbf2 but they didnt. has someone got the finished files?
#56
i want to play with my friends on my addons i made i got them to add them to there addon folder. but when they try to join it says the ACBc_con.lua is missing? how can i fix this
#57
SWBF2 Modding / Gun Sounds
April 25, 2017, 08:47:42 AM
how can i make it so if i have clones against imperial i can hear both era's weapons as so far it only reads one era or the other depending if i pick gcw or cw. i want to put them all in one era so i can hear all the gun noises
#58


--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
-- SPAX - Galactic Civil War Template Assault File
--

ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("RVIg_cmn")

ScriptCB_DoFile("ObjectiveSpaceAssault")
ScriptCB_DoFile("LinkedShields")
ScriptCB_DoFile("LinkedDestroyables")

myGameMode = "RVI_GCW-Assault"

function ScriptPostLoad()
    SetupObjectives()
   
    SetupShields()
    SetupDestroyables()
    SetupTurrets()

    AddAIGoal(ALL, "Deathmatch", 100)
    AddAIGoal(IMP, "Deathmatch", 100)

DisableSmallMapMiniMap()

SetClassProperty("rep_inf_ep3_marine", "WeaponName1", "imp_weap_inf_rifle")
SetClassProperty("rep_inf_ep3_marine", "WeaponName2", "all_weap_inf_rockect_launcher")
SetClassProperty("rep_inf_ep3_pilot", "WeaponName1", "all_weap_inf_pistol")
end

function SetupObjectives()
assault = ObjectiveSpaceAssault:New{
teamATT = IMP, teamDEF = ALL,
multiplayerRules = true
}

local impTargets = {
engines = {"all_drive_1", "all_drive_2", "all_drive_3", "all_drive_4", "all_drive_5", "all_drive_6"},
lifesupport = "all-life-ext",
bridge = "all-bridge",
comm = "all-comms",
sensors = "all-sensors",
frigates = "all-frigate",
internalSys = { "all-life-int", "all-engines" },
}

local allTargets = {
engines = { "imp_drive_1", "imp_drive_2", "imp_drive_3" },
lifesupport = "imp-life-ext",
bridge = "imp-bridge",
comm = "imp-comms",
sensors = "imp-sensors",
frigates = "imp-frigate",
internalSys = { "imp-life-int", "imp-engines" },
}

assault:SetupAllCriticalSystems( "imp", impTargets, true )
assault:SetupAllCriticalSystems( "all", allTargets, false )

assault:Start()
end

function SetupShields()
    -- ALL Shielded objects   
    local linkedShieldObjectsALL = { "all_ship_1", "all_ship_2",
    "all-bridge", "all-comms", "all-life-ext", "all-sensors",
    "all_drive_1", "all_drive_2", "all_drive_3", "all_drive_4", "all_drive_5", "all_drive_6"}
    shieldStuffALL = LinkedShields:New{objs = linkedShieldObjectsALL, controllerObject = "all-shield"}
    shieldStuffALL:Init()
   
    function shieldStuffALL:OnAllShieldsDown()
        ShowMessageText("level.spa.hangar.shields.atk.down", IMP)
        ShowMessageText("level.spa.hangar.shields.def.down", ALL)

BroadcastVoiceOver( "IOSMP_obj_16", IMP )
BroadcastVoiceOver( "AOSMP_obj_17", ALL )
    end
    function shieldStuffALL:OnAllShieldsUp()
        ShowMessageText("level.spa.hangar.shields.atk.up", IMP)
        ShowMessageText("level.spa.hangar.shields.def.up", ALL)

BroadcastVoiceOver( "IOSMP_obj_18", IMP )
BroadcastVoiceOver( "AOSMP_obj_19", ALL )
    end
   
   
    -- IMP Shielded objects   
    local linkedShieldObjectsIMP = { "imp_ship_1", "imp_ship_2", "imp_ship_3", "imp_ship_4", "imp_ship_5", "imp_ship_6",
    "imp-bridge", "imp-comms", "imp-life-ext", "imp-sensors",
    "imp_drive_1", "imp_drive_2", "imp_drive_3"}
    shieldStuffIMP = LinkedShields:New{objs = linkedShieldObjectsIMP, controllerObject = "imp-shield"}   
    shieldStuffIMP:Init()
   
    function shieldStuffIMP:OnAllShieldsDown()
        ShowMessageText("level.spa.hangar.shields.atk.down", ALL)
        ShowMessageText("level.spa.hangar.shields.def.down", IMP)

BroadcastVoiceOver( "IOSMP_obj_17", IMP )
BroadcastVoiceOver( "AOSMP_obj_16", ALL )
    end
function shieldStuffIMP:OnAllShieldsUp()
        ShowMessageText("level.spa.hangar.shields.atk.up", ALL)
        ShowMessageText("level.spa.hangar.shields.def.up", IMP)

BroadcastVoiceOver( "IOSMP_obj_19", IMP )
BroadcastVoiceOver( "AOSMP_obj_18", ALL )
    end
end


function SetupDestroyables()
    --ALL destroyables
    lifeSupportLinkageALL = LinkedDestroyables:New{ objectSets = {{"all-life-int"}, {"all-life-ext"}} }
    lifeSupportLinkageALL:Init()
       
    engineLinkageALL = LinkedDestroyables:New{ objectSets = {{"all_drive_1", "all_drive_2", "all_drive_3", "all_drive_4", "all_drive_5", "all_drive_6"}, {"all-engines"}} }
    engineLinkageALL:Init()
   
    --IMP destroyables
    lifeSupportLinkageIMP = LinkedDestroyables:New{ objectSets = {{"imp-life-int"}, {"imp-life-ext"}} }
    lifeSupportLinkageIMP:Init()   
   
    engineLinkageIMP = LinkedDestroyables:New{ objectSets = {{"imp_drive_1", "imp_drive_2", "imp_drive_3"}, {"imp-engines"}} }
    engineLinkageIMP:Init()
end

[/color]




this wont work can you help me?

its the weapon part
#59
SWBF2 Modding / Errors
February 14, 2017, 09:00:51 AM
my hoth map gets this error? its a modded one. can someone help figure out whats wrong:


Opened logfile BFront2.log  2017-02-10 2233
ingame stream    movies\crawl.mvs
addme.lua too old: read version 4.0; expected at least 5.0

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\RVI\data\_LVL_PC\core.lvl
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl.  Skipping DT's extra missions
addme.lua too old: read version 4.0; expected at least 5.0
addme.lua too old: read version 4.0; expected at least 5.0

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\RVI\data\_LVL_PC\core.lvl
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
prev =     texture     iLastPage =     4
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile


also on my other map nobody is spawning in even though i can play as both teams. it happens on the clone wars and galactic wars
#60
SWBF2 Modding / mandolorian [Solved]
February 12, 2017, 05:14:56 AM
Hello i added the mandorians to my imp side but the gun sounds dont work. do you know why??


Also the map im using them on is uta1 but i want to use my edited uta1 file so in the code i added dc: before the uta1.lvl code but when i spawn in the map is empty? do you know why?