Fix For Maps Crashing With A Lot Of Water

Started by Antstafer, September 06, 2021, 10:26:08 PM

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Antstafer

September 06, 2021, 10:26:08 PM Last Edit: September 09, 2021, 06:52:00 PM by Antstafer
So through a LOT of trial and error and troubleshooting, I figured out I was doing nothing wrong with adding the water to my map, but the fact that there was too much of it for the game to handle.

I'm sure there's more nuance to it, but this is something you can try too if all else fails and you're getting random crashes depending on render distance-

Change the default entries for your modid.fx file to this-
LODDecimation( 8 );
Velocity(0.05, 0.05);
FarSceneRange(800);

I tested FarSceneRange extensively, and it seems like values over 800 always inevitably crash.

EDIT: I discovered that this was a special case scenario, and there's a bigger problem at play causing the issue. If all else fails, this works, but its not normal.