Started by Ty294, August 19, 2021, 03:38:56 PM
Extract folder RanPlt to your Star Wars BattlefrontGameDataAddOn folder.Version 4.0-Redesigned map layout with symmetrical precision-Reskinned entire Gamme Force side, reworked existing weapons and added new ones-Restored Rebels mostly to stock weapons, but with new skins-Sniper rifles are spec'd to Battlefront 2 stats instead of Battlefront 1-Added new sounds-Added new sky and atmospheric effects-Added revised Instant Action menu video-Added revised minimapCredits-God because in the end, all things are his assets-Pysch0fred for the Bothan Spy-Vyse for the custom sound tutorial-Gistech/giftheck for the PS2 SE-14 model-tirpider for fixed Imperial ATAT Commander, MSH Editing Tool, Urban Marksman-Taiyvx for the flak projectile-Anyone I missed if you find something of yours in here, please let me know and I will update the credits!
Quote from: wsa30h on August 20, 2021, 02:25:55 AMthis is a great map should be put into bf2 i can do that if you want also when i get back to xbox bf1 this would be a nice map to have.
Quote from: wsa30h on August 20, 2021, 02:46:30 PMvery well i look forward to seeing it in bf2. also will you convert your geonosis map too ?
Quote from: Kade on August 20, 2021, 09:12:45 AMVery nice. I would also like to see something like this in BF2!! The Textures on the x-wing and the storm troopers look very nice!
Quote from: Clifford_ouk on August 21, 2021, 05:48:47 AMGreat map!
Quote from: Ty294 on August 23, 2021, 03:51:34 PMNo, I think I'm gonna leave that one as BF1 exclusive. Gotta give people some incentive to play the better game. I have this map partially converted to BF2, but BF2 has a lot of different stuff that I'm not used to, so it's slower going now, especially since I have to rework the sides to function correctly. It will happen eventually though... once I figure out why the vehicles spawn twenty feet in the air above their spawn points! Thank you guys!
Quote from: Kade on August 25, 2021, 06:11:36 PMYou have to make sure the spawner is not in the floor. Also make sure you max and Min flyer heights are in taller and lower than the spawner
Quote from: Ty294 on August 26, 2021, 05:24:57 AMThanks for the response, though I just figured out yesterday that it was my minflyheight, which apparently functions differently between BF1 and BF2. In BF1 it just ensures that once the flyers take off they won't go below a certain point, in BF2 I guess it literally makes it so the flyers cannot exist below that level. Kinda dumb that they changed that, in my opinion, but I guess it's all part of the learning experience in figuring out BF2 I guess. lol
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