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Messages - Unit 33

#2791
SWBF1 Modding / Re: New HUD?
August 29, 2009, 08:39:40 AM
YESSSS !
Finally somebody has bothered !
I'm tired of those dull blue rectangular shapes lurking around my head !
I have many suggestions....

1. Change the 'friendly unit' colour to blue, just like in the sequel.
2. Change the that hovering circle of a reticule to something more useful !
3. New weapon pictures ! I'm tired of always having those same icons for nearly every weapon ! Variety please !
4. Oh yes and some colour changes wouldn't do any harm...
5. I demand cake. :P
#2792
SWBF1 Modding / Re: Main Play Mod version 7
August 26, 2009, 07:03:43 AM
The skins that EA711 used for the rebellion in the 'starfire mod' seemed to work, I'm not saying you should
copy what he has done, but perhaps adopt whatever method he found to work?
#2793
SWBF1 Modding / Re: Main Play Mod version 7
August 23, 2009, 06:10:33 AM
Quote from: ggctuk on August 22, 2009, 09:59:03 AM-Dark Trooper restored for mod maps (however, it is buggy in that it doesn't have jetpack sounds, despite the ODF being correct)
Was that my moaning that pushed that?
Anyway, It think it really is the skins that need the clean-up it's distracting to have the
contrast of SWBF1 and SWBF2 skins side-by-side, such as the rebels? Only the rocket trooper and
'special class' had up-to-date skins, why not all the others, or is that what you mean by a skin clean-up?
It's an amazing Mod as it is, just thought the rebels weapons were a bit dull...
(Sorry about my sentence structure  :P)
#2794
That's great, but I'm pretty sure it's going to need an intel-core to
run it, it's time to up-grade !
#2795
Other Games / Re: Games
August 18, 2009, 02:26:55 PM
Super Mario Land : Gameboy Advance (on my DS)
New Super Mario Bros. : DS
The Conduit : Wii
Wii Sports Resort : Wii
Star Wars Battlefront : Mac ( what a surprise ! )
Lot's of flash games I found on the internet : Mac
#2796
Released Maps and Mods / Re: ARC Jabijm
August 17, 2009, 04:16:22 PM
It's one of those common miss-conceptions.
It is a good map, but doesn't this have a topic elsewhere?
#2797
The Flechette Launcher, darn, I would have said that ! It was my favourite weapon in JK2 !

In that case, A Storm Commando with the Tenloss DXR-6 disruptor rifle, works like a normal sniper, but disintegrates targets once fully charged, with a Imperial Heavy Repeater as a secondary weapon, like the scatter gun, but with a greater range and less... scatter.
And of course melee, and some sticky grenades... mmm lovely...
#2798
Released Maps and Mods / Re: Order 67
August 13, 2009, 11:32:31 AM
Wow ! Even as a test map, which it appears to be,
this is amazing, why would it be dropped, I barely recognised many
of those props, what a use of textures ! With a side mod, this map would be great !
#2799
I cannot conceal my excitement ! ! ! !
I've been waiting for the release of a mod of this description for a long time...
Happiness ! :dance:
#2800
Released Maps and Mods / Re: SWBF Mission Pack 1
August 12, 2009, 02:09:24 AM
I can't contain my drooling !
downloading...
ggctuk ... you're the best !
#2801
Wow EA771 ! I haven't seen you since you're beginnings at GT...
So this is what you've been cooking !
Reminds me of the Main play Mod ... But better ! (sorry ggctuk ! )
#2802
SWBF1 Modding / Re: Raka's Quest Closed Beta
July 25, 2009, 04:05:10 AM
One more slot? I'll try !
EDIT: My MP isn't working, I can only do SP...
#2803
Welcome Center / Re: HI
July 23, 2009, 04:49:59 AM
Hey you're that guy! I remember you, even though it's highly unlikely that even you know me !  :blink:
#2804
Requests / Re: Castle!
July 20, 2009, 12:54:17 PM
You've got me all wrong, when you open a mission map, look at it's contents,
you get (Map name) > Data > LVLPC > blah blah blah...
If you take the sides .lvls from the SIDES folder, such as all.lvl you can put this into your main-game-folder in replace of your current side .lvls...
Get me? Then when you play on any map (except a mission map) you play as these sides as you would with any side mod.
#2805
Requests / Re: Castle!
July 20, 2009, 08:38:24 AM
Quote from: Hardcore on July 19, 2009, 05:01:29 PM
Might you be able to explain how to put the middle ages units into the Helm's Deep map?
Well you just get the take the lvl. files from the middle ages mod, shove them in your Data > LVL PC > Side, in replace of your current sides files,then simply play on Helms Deep, that's allowed is it not? Or am I to be set fire to again?