Removing the glow from a character model?

Started by Okwals97, May 06, 2020, 04:04:48 AM

Previous topic - Next topic
There's a slight problem which has been bothering me for quite some time. Namely, it often happens that after editing textures with alpha channels there's a shine effect which appears where it shouldn't. For example, if I retexture Boba Fett, it always happens that his pants become shiny and when I retexture Rebel pilot's boots and gloves, they also become shiny. How can I remove the glow from particular materials or simply remove it entirely from the model?

look in SWBF1 section for a tutorial by Sereja on alpha channels and transparency, and see if that helps.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Led on May 06, 2020, 06:00:18 AM
look in SWBF1 section for a tutorial by Sereja on alpha channels and transparency, and see if that helps.
Actually, I was looking through "The Ultimate How-To Thread" and I couldn't find the tutorial you had mentioned, but I managed to find your tutorial called "removing specularity (shiney-ness of DarkTrooper also CIS)" and it actually helped. Thanks a lot for your help! :cheer: