A League like the ESL?

Started by evosoul, October 07, 2013, 08:41:36 AM

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I hardly know anything about Anyder, so idk how it work with it. And because of the organisation. I'd like to have an Admin from each team, so we should have enough admins at all time. And about the general organisation: Thats where I want opinions of the previus ICW admins what we need to think about, so the idea is still in "progress"^^

please icemen... uef cup site was created cause of me and my tourney xD
Also if u want info, ask for it. Ill just.post a comment with.it
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
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so whats up with this project ?
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
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Anyder, I can't plan anything, when the American players dont say anything about it. GDH and Oven wrote something but i need to know who is interested in playing. If there are enough player, we can start to plan anything

well, do not wait for people to just comment here lol
just organise it and then do propaganda
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
SWBFSpy Discord: http://discord.swbfspy.com
SWBFSpy Info: http://info.swbfspy.com

Waiting for people to come in an already-organized tournament won't make it happen, see your Cells Games : we're only three squads yet.
Making people feel involved in the organisation ( ie. this tournament was created by you for you thanks to your motivtion ) will gather more participants, ICW3 seemed to be popular because teams were able to decide who they were playing against. This fake feeling of control over how things happen is what make players enjoy being in a tournament.
It mike take some times, but if evosoul manages to get enough motivation from eventual helpers, I assume the tournament will be successful.
TL;DR I believe.

Quote from: Kniescheibenzerschredderer on October 13, 2013, 06:56:36 AM
well, do not wait for people to just comment here lol
just organise it and then do propaganda
This is good advice. It's pretty much what I did for the first ICW. When you first start out, clans are hesitant to commit because they have no idea whether you're capable of making it happen. So, you have to prove it to them first! See below.

Quote from: Syrion on October 13, 2013, 07:26:21 AM
Making people feel involved in the organisation ( ie. this tournament was created by you for you thanks to your motivtion ) will gather more participants, ICW3 seemed to be popular because teams were able to decide who they were playing against. This fake feeling of control over how things happen is what make players enjoy being in a tournament.
There's fake control and then there's real control. Both are important. It's possible to give clans real control over a certain amount of the tournament, and I believe that's what soul wants.

However, at the end of the day you will always have less participation on this front than you would like, especially at the beginning. The best idea, IMO, is to devise a rough draft of rules that is carefully thought out, but subject to change. Then do propaganda, and start up the tournament, even if the number of participants is small. As more players become involved, the rules can be revisited and debated.

@Oven, the thing is:
1. Even when i just start the tournament, i dont have contact to us players. I hardly know anyone of them
2. To start a tournament without correct rules is not good (see icw3 when the rules changed etc.)
3. I have no Idea which rules the community prefers, thats why I can't really do something.

About the organisation:
1. I don't know if any of you played in the ESL but there the clans needs to challenge an enemy team and play the game without any Admin.
2. The matches are mostly self organised.
3. The Admins are only there to update the sites, control the server (only if necessary!) and do something if there are problems.

General:
I know that there won't be that many players at beginning, but at least I want to know how many players I have at start, because we need to see how many participans are in each battle (?vs?)
The other problem is, if I just say: "Allright it is a 3vs3 1.2 rules" then we need modded maps because a 3on3 on Cloud City (as example) is completely stupid with that less people.
AND I want! the community to decide which rules etc because if the community dislike it, and i change the rules every week or so, than the whole organisation is stupid and the tournament is useless. I want to create a good "rule package" from the beginning. Thats why I created this thread from the beginning. I want to see what the community wants to play

Quote from: Syrion on October 13, 2013, 07:26:21 AM
Waiting for people to come in an already-organized tournament won't make it happen, see your Cells Games : we're only three squads yet.
Making people feel involved in the organisation ( ie. this tournament was created by you for you thanks to your motivtion ) will gather more participants, ICW3 seemed to be popular because teams were able to decide who they were playing against. This fake feeling of control over how things happen is what make players enjoy being in a tournament.
It mike take some times, but if evosoul manages to get enough motivation from eventual helpers, I assume the tournament will be successful.
TL;DR I believe.

Mainly bcuz tourney is in 2 months ? lol
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
SWBFSpy Discord: http://discord.swbfspy.com
SWBFSpy Info: http://info.swbfspy.com


Hello Guys,
many Enten will join this tournament: Dado En'Ten, CaDeDo En'Ten, Ice_T En'Ten, BĂ–RNA En'Ten, Kubaner En'Ten, (Siggi En'Ten, orca123 En'Ten, MorTalCain En'Ten, iBackfisch En'Ten, Xeus En'Ten, Mystireo En'Ten and Cmon En'Ten).