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Messages - Giftheck

#2356
SWBF1 Modding / Re: Single Player Enhancements
April 03, 2009, 10:03:38 AM
Hence the SWBF. I think it is a Star Wars game for a reason, though I think ZeroEngine should be released commercially.
#2357
SWBF1 Modding / Re: Single Player Enhancements
April 02, 2009, 01:40:39 PM
You'd certainly have to replace scripts to get GC to work properly. You'd also need the SOURCE models, but perhaps BF2's Mod Tools has those.
#2358
SWBF1 Modding / Re: Single Player Enhancements
April 02, 2009, 02:51:58 AM
BattleBelk says "chunks" can be extracted from a compiled LVL file with a hex editor and saved as a munged file. You might worry about a shell.req but Psych0Fred sorted it out. Here is the shell.req file from his site:

ucft
{
   
    REQN
    {
        "script"
        "shell_interface"
        "ifs_vkeyboard"

        "ifelem_mappreview"
        "ifelem_titlebar_large"

        "ifs_boot"
        "ifs_legal"
        "ifs_start"
        "ifs_login"
        "ifs_main"

        "ifs_missionselect"
        "ifs_missionselect_pcMulti"
        "missionlist"

        "ifs_sp"
        "ifs_difficulty"
        "ifs_sp_era"
        "ifs_sp_briefing"
        "ifs_sp_yoda"

        "ifs_instant_top"
        "ifs_instant_side"

        "metagame_state"
        "metagame_util"
        "ifs_meta_top"
        "ifs_meta_main"
        "ifs_meta_main_logic"
        "ifs_meta_main_input"
        "ifs_meta_main_display"
        "ifs_meta_battle"
        "ifs_meta_deathstar"
        "popups_meta_main"
        "metagame_ai"
        "ifs_meta_new_load"
        "ifs_meta_load"
        "ifs_meta_opts"
        "ifs_meta_configs"
       
        "ifs_unlockables"
        "ifs_tutorials"
        "ifs_credits"

        "ifs_mp"
        "ifs_mpgs_login"
        "ifs_mp_main"
        "ifs_mp_gameopts"
        "ifs_mp_joinds"
        "ifs_mp_lobbyds"
        "ifs_mp_maptype"
        "ifs_mp_sessionlist"
        "ifs_mp_autonet"

        "ifs_split_map"
        "ifs_split_profile"

        "popup_ok_large"

        "ifs_mp_leaderboard"
        "ifs_mp_leaderboarddetails"
        "ifs_pckeyboard"
        "ifs_movietrans"
        "ifs_meta_movie"
        "ifs_attract"
        "ifs_mp_lobby_quick"
        "ifs_meta_tutorial"
    }

    REQN
    {
        "script"
        "platform=xbox"

        "ifs_mpxl_login"
        "ifs_mpxl_optimatch"
        "ifs_mpxl_silentlogin"
    }

    REQN
    {
        "script"
        "platform=ps2"

        "ifs_mpps2_netconfig"
        "ifs_mpps2_dnas"
        "ifs_mpps2_eula"
        "ifs_mpps2_patch"
    }

    REQN
    {
        "script"
        "platform=pc"
        "ifs_mpgs_pclogin"
    }

    REQN
    {
        "texture"
        "active_glow"
        "arrow_l"
        "arrow_large"
        "arrow_r"
        "bonus_bes"
        "bonus_end"
        "bonus_geo"
        "bonus_hot"
        "bonus_kam"
        "bonus_kas"
        "bonus_nab"
        "bonus_none"
        "bonus_rhn"
        "bonus_tat"
        "bonus_yav"
        "bootESRB"
        "bootlegal"
        "cis_own_icon"
        "despayre_pick_ok"
        "his_brief_BG"
        "movie_BG"
        "movie_BG2"
        "holoplanet"
        "oval_icon_full"
        "oval_icon_empty"
        "iface_bgmeta_space"
        "imp_own_icon"
        "lucasarts_logo"
        "map_bes1"
        "map_bes2"
        "map_end1"
        "map_geo1"
        "map_hot1"
        "map_kam1"
        "map_kas1"
        "map_kas2"
        "map_nab1"
        "map_nab2"
        "map_rhn1"
        "map_rhn2"
        "map_tat1"
        "map_tat2"
        "map_unk"
        "map_yav1"
        "map_yav2"
        "meta_charge_icon"
        "meta_none"
        "naboo_pick_ok"
        "naboo_shielded_overlay"
        "pandemic_logo"
        "passive_bonus_hilight"
        "shell_planetholo"
        "planet_Bespin"
        "planet_Endor"
        "planet_geonosis"
        "planet_Hoth"
        "planet_Kamino"
        "planet_Kashyyyk"
        "planet_Naboo"
        "planet_Rhenvar"
        "planet_Tattoine"
        "planet_yavin"
        "planet_frame"
        "planet_pick_yes"
        "planet_select_no"
        "planet_select_yes"
        "planet_x"
        "reb_own_icon"
        "rep_own_icon"
        "rhenvar_pick_ok"
        "ring_mask"
        "ring_small"
        "seal_all"
        "seal_cis"
        "seal_imp"
        "seal_rep"
        "side_a"
        "side_alt_a"
        "side_alt_c"
        "side_alt_i"
        "side_alt_r"
        "side_c"
        "side_i"
        "side_r"
        "small_title"
        "teamicon"
        "teamicon_glow"
        "titlebar_large"
        "warstatus_arrow"
        "yavin_pick_ok"
        "gc_cfg1"
        "gc_cfg2"
        "gc_cfg3"
        "gc_cfg4"
        "gc_cfg5"
        "gc_cfg6"
        "gc_cfg7"
        "gc_cfg8"
        "planetgraphic_halo"
        "planetgraphic_cursor"
        "common_radardish"
        "com_weap_lightsaber"
        "imp_weap_inf_rifle"
        "lock_icon"
        "version_icon"
        "dolby_logo"
        "gamespy_logo_256x64"
        "gamespy_logo_128x32l"
        "gamespy_logo_128x32r"
    }

    REQN
    {
        "texture"
        "platform=pc"
        "eax_logo"
        "eaxhd_logo"
        "nvidia_logo"
        "gc_screen"
        "generic3_screen"
        "generic2_screen"
        "hoth_screen"
        "coreship_screen"
        "ATTE_screen"
        "ATAT_screen"
        "main"
    }

    REQN
    {
        "texture"
        "platform=ps2"
        "dnas_logo"
        "dnas_logo2"
    }

    REQN
    {
        "texture"
        "platform=xbox"
        "movie_BG2_wide"
    }

    REQN
    {
        "model"
        "planet_x_icon"
        "planet_holo"
        "planet_BES"
        "planet_END"
        "planet_GEO"
        "planet_HOT"
        "planet_KAM"
        "planet_KAS"
        "planet_NAB"
        "planet_RHN"
        "planet_TAT"
        "planet_YAV"
        "planet_KAS_halo"
        "planet_cursor"
        "bonusplanet_YAV"
        "bonusplanet_TAT"
        "bonusplanet_RHN"
        "bonusplanet_NAB"
        "bonusplanet_KAS"
        "bonusplanet_BES"
        "bonusplanet_KAM"
        "bonusplanet_HOT"
        "bonusplanet_GEO"
        "bonusplanet_END"      
    }

    REQN
    {
        "bin"
        "platform=ps2"
        "clonehead_ico"
        "icon_sys"
        "dnasdata"
        "QDNASLib"
    }
   
    REQN
    {
        "config"
        "shell_movies"
    }
}

I'm certain some of BF2's scripts work with BF1 since there are some BF1 scripts still intact. We just need to figure out what is LUA 5 (SWBF2) and LUA 4 (SWBF).

I would be willing to release my Main Play Mod assets, or use them in conjunction of this project as a group project.
#2359
The categories have returned, makes me wonder if it were an April Fools joke. If it were, FileFront has just lost a hell of a lot of the SWBF community,
#2360
I hope you got them all. FileFront is officially closed.
#2361
SWBF1 Modding / Re: Bypassing map limit
March 27, 2009, 02:16:27 PM
If this works what you could do is release edited munge bat files that go inside the DataTEMPLATE folder.
#2362
The new version can be found here:

http://www.gametoast.com/forums/viewtop ... =1&t=17098
#2363
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 26, 2009, 04:23:00 PM
Actaully, that's what I've been doing with Docks too, only I added more vehicles (I don't know if the Snail Tank can be added, I have made ODF files for it but it uses a different, BF2-only tread system). I've only used the BF2 platforms though to 'outline' the docks like in the film, and I didn't stick just to BF1 assets but used some of dragonum's Kashyyyk assets too. I considered removing the bushes from the back of the Docks and having something like Kachircho's entrance there, and Yoda's Star Destroyer out back.
#2364
You said something about 6 units on SWBFFiles?
#2365
I'm downloading everything I can off Napseeker's page. I'll reupload it to MegaUpload if you want.
#2366
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 26, 2009, 04:18:06 AM
Some maps I guess can be actually physically "remade", since several maps are object-dependant mapsinstead of terrain-dependant maps. I would have liked to see BF2 Kashyyyk in BF1 though...
#2367
Point 1: Main Play Mod 5 is out now:

http://www.megaupload.com/?d=XC3XSJGI
Hero Assault fix (left out of main DL): http://www.megaupload.com/?d=S72I351C

I'm going to reupload the original Hero Assault and Hunt maps over the next couple of days to MegaUpload.

Point 2:

Since FileFront is going under, I might suggest uploading these instead to MegaUpload for the time being, until a more permanent solution can be attained. I think MU is reliable most of the time, it's recently updated with a filem manager so registered users can keep track of their files, and they rarely delete legitimate files.
#2368
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 25, 2009, 03:57:54 PM
Weren't there collisions that shipped with the editor?
#2369
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 25, 2009, 11:26:34 AM
I just got a reply from rebel_scum. Sadly he has indeed forgotten how to port those maps.
#2370
SWBF1 Modding / Re: Getting BF2 Maps into BF1?
March 24, 2009, 03:24:26 PM
It's worth an ask. I'm sure something must be left behind, even a vague description. I just sent a PM to him, and even a vague answer will be good. I do now assume it's fiddling in BF2 ZeroEditor to get rid of things like lights.