SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: {AR}MetalKiller on August 25, 2022, 03:34:44 AM

Title: ALDERAAN: CASTLE
Post by: {AR}MetalKiller on August 25, 2022, 03:34:44 AM
Hello there,

I would like to present my first and last mod map. The map is called "ALDERAAN: CASTLE". It was initially planned as a TDM map for close combat, but soon got too big. So it became a conquest map (which is also playable with AI).

I wanted to plant more trees to fit the theme of Alderaan, but there are too many props placed already  :confused: .
So it is only a little castle in the mountain regions.

The minimap is not pixel-perfect, but I think it is acceptable.
There are 2 areas with multiple layers, which are highlighted orange and yellow on the minimap, I hope that it is not too confusing. Also, I added some topology to the minimap. What's your opinion on that?

I hid away 10 gargoyles, so you might have some motivation to explore the map beyond the playable areas ;). Who can find them all?

The map is quite large with ~30MB. It is probably the amount of objects used on the map.
Download Link: ald1.7z


Cheers!


Some notable issues:

Find some impressions attached.

Title: Re: ALDERAAN: CASTLE
Post by: wsa30h on August 26, 2022, 06:18:14 AM
it is possible to reduce the flickering significantly by using model edit. model edit fools the game into think the objects are lower poly than they are.
Title: Re: ALDERAAN: CASTLE
Post by: Anyder on August 27, 2022, 06:35:03 PM
So happy to see you sharing your modmaps!  :cheers:
Title: Re: ALDERAAN: CASTLE
Post by: Isaac1138 on September 26, 2022, 09:59:22 PM
This is just another Rhen Var!
Title: Re: ALDERAAN: CASTLE
Post by: {AR}MetalKiller on September 27, 2022, 06:10:56 AM
You got me :) I thought nobody would notice :p
Title: Re: ALDERAAN: CASTLE
Post by: {AR}MetalKiller on December 27, 2022, 08:11:50 AM
Hi,

just some minor fixes to the map:

- Added/Moved barriers for better AI pathfinding
- Added some walls which allowed to get inside objects or under the map
- Reduced bleed (2 CPs are enough to stop bleed)
- Rebalanced unit selection (fewer snipers)
- Minor changes to the minimap

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