Conversion from SWBF2 to 1 Map - Terrain & Sky Issue

Started by Red04SWBF, July 01, 2017, 05:03:00 AM

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Quick example that I *think* should be correct. I haven't done this in quite a while so I maybe wrong.

So the sections you're looking for look like this. (Which you knew I believe.)



0B 00 00 00 4E 41 4D 45 14 00 00 00 70 5F 2D 73
6F 2D 63 6F 6C 6C 69 73 69 6F 6E 32 31 32 00 00
????NAME????p_-s
o-collision212??

And you want to change them to look like this. Note the null (00) used as padding where we renamed the primitive.



0B 00 00 00 4E 41 4D 45 14 00 00 00 63 6F 6C 6C
69 73 69 6F 6E 32 31 32 00 00 00 00 00 00
00 00
????NAME????coll
ision212??????
??

Quote from: SleepKiller on July 07, 2017, 06:23:00 PM
Quick example that I *think* should be correct. I haven't done this in quite a while so I maybe wrong.

So the sections you're looking for look like this. (Which you knew I believe.)



0B 00 00 00 4E 41 4D 45 14 00 00 00 70 5F 2D 73
6F 2D 63 6F 6C 6C 69 73 69 6F 6E 32 31 32 00 00
????NAME????p_-s
o-collision212??

And you want to change them to look like this. Note the null (00) used as padding where we renamed the primitive.



0B 00 00 00 4E 41 4D 45 14 00 00 00 63 6F 6C 6C
69 73 69 6F 6E 32 31 32 00 00 00 00 00 00
00 00
????NAME????coll
ision212??????
??

Thanks SleepKiller. It seems that you are right, now it has worked for me.

But there are still problems with the collision, which is rarely reversed in some MSH. For example when I modified MSH files relative to the Library section of Coruscant: Jedi Temple, the collision of the main floor and columns had disappeared (and before if it had), however the collision of the first floor (the top floor) had been fixed, just like the stairs. Is there any way to fix it?

I have also found that in some MSH files "p_-so-collisionABC" appears in front of "PRNT". Need to remove "p_-so-" too? And you just have to remove it when it puts "collisionABC" on the front? (because I've found "p_-so-collABC", "p_-so-cubeABC", "p_-so-bookABC"...)
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