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#5236
Take those issues elsewhere please.

This topic has run its course.

Locked
#5237
I think that there are sides like this out there already.  The SWBF2 conversions sides maybe?
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=2
#5238
is this you?
http://www.gametracker.com/player/-%3D%7BInviS%7D%3D-%20Mob/216.52.148.116:3658/


it may have issues with special symbols, dunno
#5239
Well, Commando sev is just giving his opinion, so keep in mind that it is what its worth.

Gamespy leader boards are no longer active, but we do have Gametracker stats, which are just
most kills and kills/min.  They are interesting, but take those for what they are worth too.

#5240
how about we bump it up an hour?

Also, we just went through our daylight savings time switch, so maybe that helps too
#5242
For those interested, here is the mission lua.

SK tried to add lights to the speeders, but they do not appear to work.  Thus the call to a downloadable content speeder.


---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()
--  Empire Attacking (attacker is always #1)
    local ALL = 2
    local IMP = 1
--  These variables do not change
    local ATT = 1
    local DEF = 2

    SetAttackingTeam(ATT);

        AddMissionObjective(IMP, "orange", "level.hoth.objectives.1");
    AddMissionObjective(IMP, "red", "level.hoth.objectives.2");
--  AddMissionObjective(IMP, "red", "level.hoth.objectives.3");
    AddMissionObjective(ALL, "orange", "level.hoth.objectives.1");
    AddMissionObjective(ALL, "red", "level.hoth.objectives.3");
    AddMissionObjective(ALL, "red", "level.hoth.objectives.4");

    SetTeamAggressiveness(ALL, 1.0)
    SetTeamAggressiveness(IMP, 1.0)

    SetMaxFlyHeight(70)
    SetMaxPlayerFlyHeight(70)
   
    ReadDataFile("sound\\hot.lvl;hot1gcw");
    ReadDataFile("SIDE\\all.lvl",
        "all_inf_basicsnow",
        "all_inf_lukeskywalkersnow",
        "all_inf_smugglersnow",
        "all_walk_tauntaun")



--   ReadDataFile("SIDE\\all.lvl",
--        "all_fly_snowspeeder",
--        "all_inf_basicsnow",
--        "all_inf_lukeskywalkersnow",
--        "all_inf_smugglersnow",
--        "all_walk_tauntaun")

   ReadDataFile("dc:SIDE\\all.lvl",
        "all_fly_snowspeeder")



    ReadDataFile("SIDE\\imp.lvl",
        "imp_inf_basicsnow",
        "imp_inf_dark_troopersnow",
        "imp_inf_darthvader",
        "imp_walk_atat",
        "imp_walk_atst_snow",
        "imp_droid_probe")











--      Alliance Stats
    SetTeamName(ALL, "Alliance")
    SetTeamIcon(ALL, "all_icon")
    AddUnitClass(ALL, "all_inf_soldiersnow",14)
    AddUnitClass(ALL, "all_inf_vanguardsnow",3)
    AddUnitClass(ALL, "all_inf_pilot",4)
    AddUnitClass(ALL, "all_inf_marksmansnow",4)
    AddUnitClass(ALL, "all_inf_smugglersnow",3)
    SetHeroClass(ALL, "all_inf_lukeskywalkersnow")

--      Imperial Stats
    SetTeamName(IMP, "Empire")
    SetTeamIcon(IMP, "imp_icon")
    AddUnitClass(IMP, "imp_inf_storm_troopersnow",14)
    AddUnitClass(IMP, "imp_inf_shock_troopersnow",3)
    AddUnitClass(IMP, "imp_inf_pilotatat",4)
    AddUnitClass(IMP, "imp_inf_scout_troopersnow",4)
    AddUnitClass(IMP, "imp_inf_dark_troopersnow",3)
    SetHeroClass(IMP, "imp_inf_darthvader")

--  Level Stats
    ClearWalkers()
    SetMemoryPoolSize("EntityWalker", -2)
    AddWalkerType(0, 0) -- 0 droidekas
    AddWalkerType(1, 10) -- 6 atsts with 1 leg pairs each
    AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
    SetMemoryPoolSize("CommandWalker", 2)
    SetMemoryPoolSize("EntityFlyer", 4)
    SetMemoryPoolSize("MountedTurret", 48)
    SetMemoryPoolSize("PowerupItem", 60)
    SetMemoryPoolSize("EntityMine", 40)
    SetMemoryPoolSize("OrdnanceTowCable", 8) -- need extra for wrapped/fallen cables
    SetMemoryPoolSize("EntityLight", 120)

    ReadDataFile("dc:nhoth\\nhoth.lvl")
    SetSpawnDelay(10.0, 0.25)
    SetDenseEnvironment("false")
    SetDefenderSnipeRange(170)
    AddDeathRegion("Death");

--  Local Stats
    SetTeamName(3, "Local")
    AddUnitClass(4, "imp_droid_probe", 1);
    SetUnitCount(4, 1)
    SetTeamAsEnemy(3,DEF)
    SetTeamAsFriend(3,ATT)

--  Attacker Stats
    SetUnitCount(ATT, 28)
    SetReinforcementCount(ATT, 250)
    AddBleedThreshold(ATT, 31, 0.0)
    AddBleedThreshold(ATT, 21, 0.75)
    AddBleedThreshold(ATT, 11, 2.25)
    AddBleedThreshold(ATT, 1, 3.0)
    SetTeamAsFriend(ATT, 3)

--  Defender Stats
    SetUnitCount(DEF, 28)
    SetReinforcementCount(DEF, 250)
    AddBleedThreshold(DEF, 31, 0.0)
    AddBleedThreshold(DEF, 21, 0.75)
    AddBleedThreshold(DEF, 11, 2.25)
    AddBleedThreshold(DEF, 1, 3.0)
    SetTeamAsEnemy(DEF, 3)

--  Sound Stats
    OpenAudioStream("sound\\hot.lvl", "hotgcw_music");
    OpenAudioStream("sound\\hot.lvl", "hot1gcw");
    OpenAudioStream("sound\\hot.lvl", "hot1gcw");
    OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
    OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");

    SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
    SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);

    --SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .75, 1);
    --SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .5, 1);
    --SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .25, 1);

    SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);

    SetOutOfBoundsVoiceOver(2, "Allleaving");
    SetOutOfBoundsVoiceOver(1, "Impleaving");

    SetAmbientMusic(ALL, 1.0, "all_hot_amb_start",  0,1);
    SetAmbientMusic(ALL, 0.99, "all_hot_amb_middle", 1,1);
    SetAmbientMusic(ALL, 0.1,"all_hot_amb_end",    2,1);
    SetAmbientMusic(IMP, 1.0, "imp_hot_amb_start",  0,1);
    SetAmbientMusic(IMP, 0.99, "imp_hot_amb_middle", 1,1);
    SetAmbientMusic(IMP, 0.1,"imp_hot_amb_end",    2,1);

    SetVictoryMusic(ALL, "all_hot_amb_victory");
    SetDefeatMusic (ALL, "all_hot_amb_defeat");
    SetVictoryMusic(IMP, "imp_hot_amb_victory");
    SetDefeatMusic (IMP, "imp_hot_amb_defeat");

    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin");
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
    --SetSoundEffect("WeaponUnableSelect",  "com_weap_inf_weaponchange_null");
    --SetSoundEffect("WeaponModeUnableSelect",  "com_weap_inf_modechange_null");
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit");
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter");
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit");

    SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
    SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training

    SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
    SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training


--  Camera Stats
--Hoth
--Hangar
AddCameraShot(0.944210, 0.065541, 0.321983, -0.022350, -500.489838, 0.797472, -68.773849);
--Shield Generator
AddCameraShot(0.371197, 0.008190, -0.928292, 0.020482, -473.384155, -17.880533, 132.126801);
--Battlefield
AddCameraShot(0.927083, 0.020456, -0.374206, 0.008257, -333.221558, 0.676043, -14.027348);


end


#5244
Ah, well clones v clones is waiting in the download section.  The others would require more work :)
#5245
Penguin, I am deleting your McSpanky account.

If you try this again, I will ban your main account too.

It is against the forum rules to make shill accounts, or second accounts.
#5247
OK,


3-17-2012

7 PM Eastern
6 PM Central
5 PM Mountain
4 PM Pacific
Note:  the US recently changed to/from Daylight Savings Time

IP = 69.246.184.48


Get the map Pack:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=485





individual downloads
SK night Cloud City
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=484

SK night Hoth
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=482

uta1
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=17



clones vs clones
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=378

this is also required:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=382





I want to pick a time that is good with Sleepkiller this time--sorry Euros --but I will leave the server up for a couple of days so everyone can get on.

Looks like about 7 PM saturday, central time would work, that would be 8 PM eastern.

I will put together a map pack soon.





#5249
heh, I got the link from the AATC site  ;)
#5250
SWBF1 Modding / Re: matrix cloud city skin
March 11, 2012, 10:02:16 PM
nice!
now you just need a bunch of agent smiths  ;)