SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Giftheck on March 07, 2016, 01:43:36 AM

Title: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on March 07, 2016, 01:43:36 AM
EDIT: Official release is done!  :cheer: Go here to download it: http://www.swbfgamers.com/index.php?topic=11040.msg108579#msg108579

So, as you know, I moved the Uprising mod to SWBFII recently. But I still wanted to produce one last SWBF1 mod before I started on Uprising on SWBFII. So, with that in mind, I want to start a mod I am tentatively naming "The Accuracy Mod" "Star Wars: Battlefront Legacy".

The ideas behind this mod are not quite as sweeping as Uprising was going to be, nor will it be "Uprising Lite". I intend on keeping the exact structure of the classes the same (IE no "Brute" class replacing the "Special" class) but intend on making changes to the classes themselves (IE the Shock Trooper will be based off the SWBFEA Shock Trooper, the Dark Trooper will be a PH3 Dark Trooper, weapons will be altered, new sounds etc).

Heroes will of course still be expanded upon, and I'm considering a new campaign but that one is currently low priority.

Current status of the mod is that it is in beta. Screenshots can be found throughout the thread.
Title: Re: Star Wars Battlefront Accuracy Mod (IDEAS)
Post by: Giftheck on March 09, 2016, 12:36:42 PM
I have the basics for this mod pinned down now. The class setup overall will be staying the same, but there will be new skins and weapons. Some of those are based on SWBFIII (I'm currently in the process of converting and de-detailing the Phase III Dark Trooper to work with SWBF), some are based on the new game (I already rebuilt a stormtrooper which sadly has less detail than the ones I was using previously but this is an unfortunate necessity).

Much like what I was going to do with Uprising, I want to do the mod in Phases, but Phase 1 will be the main release phase with further phases acting as DLC.
Title: Re: Star Wars Battlefront Accuracy Mod (IDEAS)
Post by: Giftheck on March 29, 2016, 01:21:03 AM
So, I'm 100% dedicated to this mod now. But it's going to be the biggest job in a different way to the older mods I have made. See, I want to recreate the sound effects files from the game as well, which we can now extract (thanks go to id-daemon of Zenhax for writing the program that extracts common.bnk sound effects cleanly and individually). I'm also looking to make some changes to the executeable itself to allow for a greater ability to load higher-poly models (though I'll be sticking to a limit of no more than 2500 polys for units). I can either do this with a loader program which runs Battlefront through it and modifies the model memory value whilst the game is in memory, or I can try to modify the executeable itself. In either case, I would like a little bit of help here.

Here's a brief look at what I have in mind:

-Clone Troopers: modified models with proper fins. Phase II models, with the exception of the Sniper, are based off the SWBFIII models. Their jetpacks are now the same type as Jango Fett's original jetpack.
-Stormtroopers: Modified helmets. Shock Trooper is now based off the SWBFEA version. TIE and AT-AT Pilots now have new helmets which I feel are more accurate. Dark Trooper is a de-detailed version of SWBFIII's Phase III Dark Trooper model.
-Rebels: No definite changes here yet. Rebel Vanguard will be based of Rebel Honour Guard of the new game. Toying with replacing the Rebel Marksman model with the Bothan model.
-CIS: No major changes in models though I may give the Assassin Droid a Camo Droid skin

I'm also taking suggestions for the name, as "Accuracy Mod" no longer really applied.
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: 411Remnant on March 29, 2016, 09:10:41 AM
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTcmI15X.jpg&hash=8422abce3d54601d57b99d6f2d5e9d8af82a7ae6)[/spoiler]
I made a skin like the royal honor guard. Funny enough I never knew Dice battlefront had a skin like that. Your free to use this/edit it if you want. Or it could be a nice place holder until you find something better.

Here is some good reference if you wanted to kit bash something like that.
http://vignette2.wikia.nocookie.net/battlefront/images/0/04/Honor_Guard.png/revision/latest?cb=20160221023052

Also "accuracy mod" doesn't sound so bad. Lol I would no idea what else you could call it if your trying to stay accurate with what is now canon.
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: Rayce on March 29, 2016, 11:28:27 AM
I made my own version:
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F3e0b%2Fnn58opq265na6t4zg.jpg&hash=d3a046777737b2bc32fb202d6df37f59ff50dcf2)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F6d8b%2F2ztgf3338469mlazg.jpg&hash=67bcef9389be29955e6b8115668f2dd0b029b7a7)[/spoiler]
http://www.mediafire.com/download/h7avv68279pdu46/RebHonorGuards.zip

You can decide which is better.
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: Giftheck on March 29, 2016, 02:39:12 PM
Thanks for the advice.

THe blaster rifles will have a slower fire rate and 30 rounds per clip ALA Renegade Squadron. I haven't yet decided whether to make it so that the trigger has to be pulled multiple times or whether you can hold it down yet. The ARC Trooper gets a rapid fire ARC rifle, the Assault Droid gets a mortar launcher, the Shock Trooper gets a T-21 (complete with new firing sound) and the Rebel Honour Guard gets a A280C (which will have a slighly different model to the A280 Rebel rifle) which fires much more rapidly.
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: Giftheck on March 30, 2016, 02:27:02 AM
Here are my A280 and A280C models. The A280 is a poly-reduced version of the SWBFIII FPM model, while the A280C takes that and modifies it to resemble the A280C of the new Battlefront game.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA280.jpg&hash=7dec174279f26aef21fddc5d20aa269a2a155908) (http://s23.photobucket.com/user/ggctuk/media/A280.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA280C.jpg&hash=a8aa4540b30dc5b3292a3c4b4b0572bafde2d4d3) (http://s23.photobucket.com/user/ggctuk/media/A280C.jpg.html).
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: Giftheck on April 18, 2016, 02:49:38 AM
Work has officially started on the mod. I'm running consequetive tests on two stock maps (one for each era) where I can test SFX load: Hoth and Kashyyyk. If the tests are successful, I intend on rolling these changes out widescale.

I will also be using the SWBFIII models for certain vehicles and weapons, though certain ones come from other places (like the T-21 coming from Sereja's maps). That work will be done after the initial test is done.
Title: Re: Star Wars Battlefront "Accuracy Mod" (Tentative name - IDEAS)
Post by: Giftheck on April 19, 2016, 02:10:10 AM
Which sounds work better for the big walker footsteps?

"Old" features the stock footsteps overlaid with the mechanics I've pulled from "Star Wars Galaxies" and "Star Wars Rogue Commander" while "New" features those same mechanics overlaid with the DICE footsteps.

https://www.mediafire.com/?a9dwsxbn25y6v6l

The final sounds will be layered so the stomp sounds are different when heard up close to the walker.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 20, 2016, 09:14:15 AM
Official title is now "Star Wars Battlefront Legacy".

A couple of tidbits:

I'm working on Imperial weapons ATM. The sounds are pretty much in. Here's what I have planned so far:

-The T-21 can damage vehicles.
-The blaster rifles will have two firing modes: standard auto fire and a 'burst' firing mode. These 'modes' are treated as individual weapons. The 'burst' mode is basically my old light rifle idea.
-Scouts will have no grenades but do have dispensable droids. I have yet to test to see if they can self-pilot or whether they have to be remote.
-If I can get it to work, walkers will have multiple sounds - for hydraulics, mechanics, nearby steps and distance steps. So far, only the nearby and distance steps work as they should. It seems hydraulics sounds don't play.

I will be looking into CheatEngine to see if I can accurately trace back where the low-res call is made and how to disable it or set the threshold higher.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on April 20, 2016, 04:17:26 PM
I love this title!!!! Its a really great name, speaks volumes!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 21, 2016, 02:06:33 AM
Thanks :)

I'm considering changing the weapon I want to give to the Vanguard as secondary. ATM it's an A280C, but I might change it to something else like a DLT-19 or a RTC-97C (which would be easy as we already have a model in Sereja's assets). I got the walker footsteps working but I just need to tweak them.

I tried out the autopilot option for the Viper droid: it only follows you around but does not fire at any enemies. If it fired at enemies I could have accepted it following you. So it's gone back to being a remote-controlled droid now (though it has about half the standard unit health and won't automatically lose health)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 28, 2016, 03:06:30 AM
Here's some model screens for you guys.

First up, here are some of the weapons. The A280C and DLT-20A are Rebel weapons. The DLT-20Amesh is taken from 3rd-person LOD models from the new game. The A280C is further modified from the one above and I found out that the new game's A280C uses the same scope as the DLT-20A, so I copied over the DLT-20A scope. The third is the Republic ARC Caster, which was made by combining the first person and third person mdels. The furth is the grenade launcher I have given to the Dark Trooper. I have yet to decide whether to make is shoot standard grenades or whether to have it shoot radiation grenades. Of course, these models are all for First Person mode and each have third person models, except for the Dark Trooper's grenade launcher as that FPM model was unusable since the UVs are messed up.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FDLT20A.jpg&hash=9b5c3d33c5a8578bbcd2b759ff3fed25d5c3a1bb) (http://s23.photobucket.com/user/ggctuk/media/DLT20A.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FDarktrooperGrenadeLauncher.jpg&hash=e75e3252f9eec654db15e1f02ad2f8cf4e447997) (http://s23.photobucket.com/user/ggctuk/media/DarktrooperGrenadeLauncher.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA280C_1.jpg&hash=dfa9948459cde340ab72807f84f28b48a27aff9b) (http://s23.photobucket.com/user/ggctuk/media/A280C_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FARCCaster.jpg&hash=88aec7d3033ba48330ed4b9f4f79f8d36a2c478f) (http://s23.photobucket.com/user/ggctuk/media/ARCCaster.jpg.html)

Here we have the Phase 3 Dark Trooper. it is mapped to the Wookie skeleton.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdarktrooper.jpg&hash=1a3a6f76e7cc425f1293334f5aedb1d86b1ea713) (http://s23.photobucket.com/user/ggctuk/media/darktrooper.jpg.html)

And here we have a droid that doesn't have a bad motivator - R5-D4, which will serve as the Rebel recon droid. I was going to use the R2-D2 model, then the vehicle recharge model, but I decided to try making the new model here as it hadn't yet been made for SWBF.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FR5D4.jpg&hash=489a9f48954bfbc36d6b0a062dec985aff6172d9) (http://s23.photobucket.com/user/ggctuk/media/R5D4.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Phobos on April 28, 2016, 11:46:50 PM
Nice screenshots, looks like this will be another epic mod :cheers:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 30, 2016, 09:54:05 AM
Thanks :)

Just got to fix a few issues with the R5 unit - it floats a little bit above the ground.

This is a tall ask on this part of the board but is anybody willing to help me look into increasing the memory limits of the game? Particularly the model memory.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 03, 2016, 02:54:52 AM
Here's some more details:

-Clone Wars is influenced most by SWBFIII, with a few references to other games (Clone Wars Adventures and the ROTS game) while the GCW era is influenced by SWBFEA, with a dash of SWBFIII for the Dark Trooper.
-The AT-AT can now take down snowspeeders a heck of a lot easier. There is only one seat so you get all the guns.
-The AT-ST pilot has a rocket launcher for helping to protect the AT-ATs. It locks on to enemy vehicles.
-The Dark Trooper has a barrage gun and an assault cannon. The assault cannon is simply the Elite Squadron-styled Explosive Blaster, while the barrage gun is based off the EA game. It also has a seismic charge.
-The wookie bowcaster now fires explosive ammunition. I wasn't going to have that but I was influenced by TFA.
-I have made a new Luke Skywalker model for snow maps based on his snow gear.
-I expect to have a demo out by the end of June. The first phase of the mod will be released during the Summer. The second phase is an as-and-when deal but I expect to have the first "DLC" pack, containing the SWBF2 maps, out later this year.

Speaking of SWBF2 maps, here's what I threw together for inclusion on the Mustafar map:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMagma01.jpg&hash=442027a1f817e604faece7828263194c668bb14c) (http://s23.photobucket.com/user/ggctuk/media/Magma01.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMagma02.jpg&hash=99ed20d27435d775788e8386998d4884105f8b9c) (http://s23.photobucket.com/user/ggctuk/media/Magma02.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 04, 2016, 03:37:40 PM
Playtest screens on Hoth.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscreenshot_0044.jpg&hash=10f648f37b7411f7784fdabeb305a2bd4f5a0e29) (http://s23.photobucket.com/user/ggctuk/media/screenshot_0044.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscreenshot_0046_1.jpg&hash=eadb29b888b65d8fb8f06275b0ad51aea2a99728) (http://s23.photobucket.com/user/ggctuk/media/screenshot_0046_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscreenshot_0000_1.jpg&hash=f264ed39b62c0fee9d445b29c7365ea5c5529130) (http://s23.photobucket.com/user/ggctuk/media/screenshot_0000_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscreenshot_0051.jpg&hash=9ab45926281a74786b40e15f0b1f78762c98af95) (http://s23.photobucket.com/user/ggctuk/media/screenshot_0051.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscreenshot_0055.jpg&hash=4edfc825d5d97db10cb2302428a6b09a99579128) (http://s23.photobucket.com/user/ggctuk/media/screenshot_0055.jpg.html)

You know what? Even though I'm making this and I might be a bit biased, I actually enjoy playing this more than the Hoth Walker Assault map in the new game. Just a few things to fix before this map is "demo ready". I noticed this of the stock snowspeeder, for instance: the tow cable gun actually clips through the rear of the snowspeeder.

The AT-AT.. well, I did say it could take down snowspeeders easier, didn't I? I was trying to towcable one of them and all it took was one shot from the chin cannons to destroy my snowspeeder.

Curious side effect: perhaps it's because it's more powerful now, but the Rebel Soldier tends to switch between the A280C and the DL-44. Whereas the Stormtrooper tends to switch between the E-11's firing modes rather than use the SE-14C.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 06, 2016, 05:43:54 AM
 :tu: I really like how the AT-AT driver looks. This is an incredible update! Also the magma trooper looks fantastic!
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on May 07, 2016, 01:16:24 AM
Looking great and I can't wait to play. If I may make a request, since I play the game with a controller, would you be able to modify your weapons odf files to make the LockOnRange 0? Otherwise the game automatically will lock me on to enemies when it detects my controller and it's very annoying.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 07, 2016, 01:27:56 AM
Quote from: Rookie 1 on May 07, 2016, 01:16:24 AM
Looking great and I can't wait to play. If I may make a request, since I play the game with a controller, would you be able to modify your weapons odf files to make the LockOnRange 0? Otherwise the game automatically will lock me on to enemies when it detects my controller and it's very annoying.

That would disable the torpedo launcher lock-on and the homing shot. So I won't be tweaking that. I have never had those problems with a controller.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on May 07, 2016, 08:43:18 PM
Quote from: Gistech on May 07, 2016, 01:27:56 AM
That would disable the torpedo launcher lock-on and the homing shot. So I won't be tweaking that. I have never had those problems with a controller.

Auto aim is what I was referring to if that wasn't clear (couldn't think of the word last night). Battlefront has a built in auto aim feature that automatically turns on when it detects a controller. Setting LockOnRange to 0 disables it for the specific weapon you change it on, though I haven't done it to any torpedo launchers for the fear it would disable the main locking on as you said. I've modified the stock sides this way as well as some of them from my favorite Sereja maps (so grateful he releases his assets.) Definitely want to play yours without that annoying auto aim feature. Keep up the good work, That dark trooper is sick  8)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 08, 2016, 03:11:01 PM
Here's the Rebel Sandtrooper for Tatooine.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Frebelsandtrooper.jpg&hash=d1e0b262dd21edc5ced2946f9ae8855ac658c18b) (http://s23.photobucket.com/user/ggctuk/media/rebelsandtrooper.jpg.html)

Helmet is a mix of parts de-rezzed from the EA helmet, with the base of it being a modified SWBF3 New Republic Trooper helmet.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 09, 2016, 03:01:43 PM
GCW implementation has begun. Playtested Bespin Platforms so far. Once I've done the playtesting, expect some screens across the game.

I've done my own Rebel Honour Guard mesh/texture edit and the one I made works well enough to keep, I think.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 10, 2016, 06:37:26 AM
Im a very big fan of the new helmet kit bash. Cant wait to see how the GCW implementation goes. You said you also put some new sounds in right?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 10, 2016, 12:56:15 PM
I did put new sounds in. It's extremely gratifying to hear the E-11 use the correct firing sound, or the AT-ST have the correct stomp sounds.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 11, 2016, 10:56:39 AM
So, in testing the maps, I came to the realisation that there is an issue with effects overload when it comes to maps with natives such as Kashyyyk or Naboo Plains. If you have too many natives with weapons that have effects on top of your own, the game can crash. This is why in my older mods, Naboo: Plains crashed every so often when I had a Magnaguard on there: they would always throw Thermal Detonators first because I had given them a melee weapon as their secondary, and the Gungans... I'm considering removing them from Naboo: Plains and having them as either a hunt-mode-inclusive (I'm thinking of adding some Hunt maps to the game for Phase 1) or removing them entirely from the IA mode and having them campaign-exclusive enemies.

To that end, I've decreased the barrage shot down to one grenade (it's now just a plain old grenade launher), and I've removed the explosive effect from the Bowcaster. To compensate, the Bowcaster now does more damage than stock.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 11, 2016, 12:27:35 PM
I have no problem with natives being taken away.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 11, 2016, 02:03:01 PM
Thankfully, the Wookies don't need to be taken away from Kashyyyk (just cutting their numbers a little). The Gungans, however, are probably going to go.

I'll have some new screens later on this evening with any luck.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on May 13, 2016, 01:42:09 AM
I second not minding natives being absent. After all the new battlefront which you're basing this on has no natives (that interact anyways).
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 14, 2016, 02:44:39 PM
It's later than I billed but here are some screens. Today I was testing the Rebels up to Naboo: Theed.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4v2LPd0.jpg&hash=c66a6770a5e864afce89e47f05e519ddd3c0da55)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0TWHeoY.jpg&hash=5786b4afaa7516e375b981c906b4e8bed5a281e8)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQqNkrzx.jpg&hash=89c54edfe5f509deae926d88b35c01036efb4d60)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrmziXYv.jpg&hash=8b1a125fa6ed6c2fbb3514876224d2b713435c28)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIfA69zZ.jpg&hash=f40cfc5e2e1fb7b0e93769bfc565df9e69572aa5)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL6YXbPw.jpg&hash=343f6d1ff47157670b02c0129a67f8509bd39ffd)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGnfsPBI.jpg&hash=ac89e32e20de4b726bd7cf0778ea107da4e69fae)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvX4HFNX.jpg&hash=64fffc9cf573dbe8e515ed936534f0dd74761479)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb3hAOcT.jpg&hash=544b099b5acb6f6239250aae1fd3bc0747240f58)

Bottom one is my new A280C. The base weapon is modified from the SWBF3 A280 model with the scope from the DLT-20A that I ported from the EA game (I didn't port the FPM model, I used the third and fourth LODs which are suitable for use in Battlefront). Another interesting change I made was to the turrets to make them more like the ones in the new game. They're lethal to vehicles when there's two or more of them creating a web of sustained cannon fire.

Fun side effect: it seems Tuskens will fire on your vehicles even though their rifles are not set to aim at vehicles (though their fire can damage vehicles). Same with the Shock Trooper and their T-21.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 15, 2016, 02:48:44 PM
How does the viper probe work? like a recon droid?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 15, 2016, 03:03:04 PM
Pretty much. The probe droids have more health in the mod (almost equable to the Soldier class) and they have no timer. They don't have orbital strike beacons, though.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 15, 2016, 03:45:06 PM
also, is that model we see in the movie for that droid(black one on hoth)? If so did you also fix the collison on it?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 16, 2016, 12:59:06 AM
I used the one from Sereja's assets. I don't know if the collision was fixed on it or not.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 22, 2016, 12:57:33 AM
So, given a lot of the work on GCW is more or less done (aside from the addition of new vehicles which I'm going to tackle later on), I'm considering releasing a two-map demo of the GCW era next week. It'll probably be Hoth and Mos Eisley.
Title: Re: Star Wars Battlefront Legacy
Post by: Unit 33 on May 22, 2016, 03:24:33 AM
Those A-Wing/soldier helmets are looking grand.

I'm glad you buffed the turrets, the base game turrets always seemed way underpowered compared to vehicles.
To what extent can blaster fire damage vehicles?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 22, 2016, 12:57:41 PM
I tried to reply earlier but got hit by a failure on the forum.

As it stands, each bolt only does about 40 damage to a unit and 20 to a vehicle. It's the fact I've also amended the turret fire rate and overheat threshold to make the turrets behave more like the ones in the new game that make them deadly. I've seen an AT-ST taken apart by concentrated fire from three turrets on Naboo: Plains.

What I did not realise is that the skiff and barge turrets on Tatooine also use the same turret settings, so changing the common gun turret has also changed those weapons.

And I did not realise those helmets were the A-Wing Pilot helmets until you mentioned it.

Further news is that I'm having to further reduce poly load by altering some of the units: the Stormtrooper has gone back to using the stock helmet, but I have actually crossed some parts of my TFU helmet over, and adjusted the size of the helmet to be more in line with that one. The Sandtrooper has the stock pauldron and backpack, but I've changed the textures (the pauldron is remapped to the TFU pauldron texture) and the Shock Trooper also has the new backpack. The backpack also has a new pipe on the left side (if you're looking from behind). It's funny how good the stock meshes can look when you alter the textures on them. I'm going to be altering the Clones next. I'm pretty much redoing their design: seeing as the GCW influence is leaning heavily on SWBFEA, I want the Clone Wars to lean more heavily on SWBFIII.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewSandie.jpg&hash=4c20cc396ef5be6fd2389b7c1361a0d7683f7a5a) (http://s23.photobucket.com/user/ggctuk/media/NewSandie.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewStormieEndor.jpg&hash=406e44afe0ab3f967a0eda935c7699aea61d3c22) (http://s23.photobucket.com/user/ggctuk/media/NewStormieEndor.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewShockie02.jpg&hash=f3277fc4166c2d165677a39d6c3b1a886480717c) (http://s23.photobucket.com/user/ggctuk/media/NewShockie02.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewShockie01.jpg&hash=126d9e96d1ae2dc91037afc07af4969ec084a2c4) (http://s23.photobucket.com/user/ggctuk/media/NewShockie01.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Led on May 22, 2016, 01:01:07 PM
Quote from: Gistech on May 22, 2016, 12:57:41 PM
I tried to reply earlier but got hit by a failure on the forum.



Yes, it has been acting up a bit lately.  I will contact the host company if it continues... 
(They are usually good about being proactive, so I have been putting it off).
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 25, 2016, 06:05:40 AM
The MPL is in the game now.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMPL_Editor.jpg&hash=69c8fd60c59ed9316eba2dc1143bb75bbe14c2d7) (http://s23.photobucket.com/user/ggctuk/media/MPL_Editor.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMPL.jpg&hash=96f83356ac08725fdeb901b5fd5eb8e57437215c) (http://s23.photobucket.com/user/ggctuk/media/MPL.jpg.html)

I'm trying to modify the stock Hoth map to have the rear entrance as a capturable point ALA SWBF2. This will be the first time I have directly modified a map, but I need to have some help with this. As this is the first time I've used Zero Editor to modify the terrain, I need to know how I can make it look natural. I would use the SWBF2 version, but, well...

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FHolesInHoth.jpg&hash=bd15094f4f17ffa48e04b286942232d89d4437db) (http://s23.photobucket.com/user/ggctuk/media/HolesInHoth.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 25, 2016, 09:28:13 AM
And we have Clone Wars.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droid.jpg&hash=40d0da277ad07f0ffdc43ad8e3e40fed4f0935de) (http://s23.photobucket.com/user/ggctuk/media/CW_droid.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droidpilot.jpg&hash=eaa16d6e87f9124caef94447a728339460e30c7b) (http://s23.photobucket.com/user/ggctuk/media/CW_droidpilot.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droidheavy.jpg&hash=4e51acb203deea3c1f90001b314e8e4bd25a4dff) (http://s23.photobucket.com/user/ggctuk/media/CW_droidheavy.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneTrooper.jpg&hash=3bc8b43ab1a7f5e0f1392fc31e113605315162e1) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneTrooper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneHeavy.jpg&hash=d3533589dc2f2c8a741e61a540a03c5bb07efa6e) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneHeavy.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneSniper.jpg&hash=9312299a4cf3624b9396d18c358c42ebe1aaf55a) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneSniper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_ClonePilot.jpg&hash=e073f72bd2aaf61599ce920e1aebd046a5fc646e) (http://s23.photobucket.com/user/ggctuk/media/CW_ClonePilot.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneJet.jpg&hash=49d92f98d0366876685929fe6a484799b1c9fb12) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneJet.jpg.html)

The Republic shotgun needs fixing. The model is clipping through the left hand on both FPM and TPM models. The Battle Droid having the Westar-34 as its backup is through design as I felt having it armed with an SE-14R would be too similar to the SE-14C the Stormtrooper carries. The E-5C acts pretty much like the RT-97C (the influence for that was the Clone Wars cartoon)
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 25, 2016, 11:41:54 AM
 :o wow, thats some really great progress. I love the MLP model, will it shoot 3 ordanances like in the EA battlefront?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 25, 2016, 11:56:51 AM
Quote from: 411Remnant on May 25, 2016, 11:41:54 AM
:o wow, thats some really great progress. I love the MLP model, will it shoot 3 ordanances like in the EA battlefront?

Yes, it does. The Wookie has the Homing Shot version as its secondary. Funnily enough, both the Wookie and Dark Trooper use their MLPs before their primary weapons.

I have a small problem with the Shell.lvl maker. Using it, the opening logos no longer appear and I can't figure out why.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 28, 2016, 03:26:30 AM
I'll just quote what I put in the Models WIP Showcase thread here. Announcing my first ever mod map, and it's going to be exclusive to Legacy.

Quote from: Gistech on May 28, 2016, 03:20:03 AM
Today, I'll be showing something a little different. This is the first time I've worked on a map, and I decided to start with Hoth by rebuilding Echo Base. Yes, I'm basing this version of Echo Base off the "Rebel Base" map seen in SWBFEA. But this will basically be part of a larger map. I was always annoyed how 'Echo Base' amounted to a hangar, Ion Control... and a bunch of empty corridors, so I took it upon myself to make something a little different. I'm not 100% sure whether I'll replace Echo Base in the stock map with my finished versions, or whether I'll create a new Hoth map with the new Echo Base. I'm leaning towards the latter.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FHothBaseHangarProgress3.jpg&hash=402b215a90aec0a3c114b4a90cf024646fac6fa4) (http://s23.photobucket.com/user/ggctuk/media/HothBaseHangarProgress3.jpg.html)

The hangar itself is actually pretty much done. It's just the other side rooms I need to make. Here, I'll actually be breaking the map up once I'm done with it so that it reduces poly load per object. I plan on having the massive hangar at the back as well with the GR-75s inside it.

I actually converted the octagonal box from the new game to use as a prop, and I've also started converting some of the SWBF3 meshes as well (I might be using the SWBF3 rear hangar to build my GR-75 hangar).

I'm very tempted, once it's done, to try and make it into the first ground-to-space map for the first game.
Title: Re: Star Wars Battlefront Legacy
Post by: Led on May 28, 2016, 06:30:28 AM
super cool!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 28, 2016, 08:06:20 AM
At the moment I'm just trying to get the shapes right for the corridors so I can link them all back to one another.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 05, 2016, 12:25:20 PM
Star Wars: Battlefront Legacy will be taking a short hiatus and will be returning in a couple of weeks time. As it stands, here is how things are:

-Gameplay: Phase 1 is pretty much done, it's ready for beta. Phase 1 is the base mod and will be released standalone.
-Artwork: Needs some tweaks. Still have to convert the CIS Shotgun, figure out how to animate the display on the ARC caster and fix the positioning of the Republic Shotgun (First Person model appears fine, it's the Third Person model that has issues).
-Sounds: All sound work is pretty much done. I just need to make streams for Kamino GCW and Hoth CW.
-Maps: Phase 1 will unlock Kamino for GCW, Hoth for CW (possibly via Sereja's SWBF2 Hoth conversion) and Jabba's Palace will be added to the main stock rotation. Phase 2 will feature some new maps. One of these is the aforementioned rebuilding of the Hoth: Echo Base map I have been posting images of above, as well as a conversion of the Coruscant map from SWBF3. There will also be SWBF2 conversions included (done by the talented Sereja on SWBFGamers) and a couple of other maps I feel woul be one justice with my mod. Others are currently in the conceptual stage.

With these in mind, is there anybody who wants to beta test?
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on June 05, 2016, 12:35:34 PM
ME! ME! ME! ME!  :cheer:
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on June 05, 2016, 04:08:28 PM
If there is a spot open, I would love to beta test and give some reports/feedback.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on June 06, 2016, 12:21:17 AM
I don't mind testing the beta as well  :D
By the way, any plans on updating you're previously converted Naboo Prototype for this mod? Despite being a test map, I find myself quite fond of it.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 06, 2016, 01:01:42 AM
It'll be one of the maps included in Phase 2.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 09, 2016, 02:13:16 AM
Well, that hiatus was short-lived. Here's a couple of hero units I converted for my mod:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX1_Republic.jpg&hash=09c1877419a057ddbccbf50b0f406066e5864d54) (http://s23.photobucket.com/user/ggctuk/media/X1_Republic.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX2_Republic.jpg&hash=9537910a489a10255c7795ca34f581b7f06fa86b) (http://s23.photobucket.com/user/ggctuk/media/X2_Republic.jpg.html)

They largely share the same body parts (rather than de-poly X1's head I just modified X2's). The torsos are the only parts I've had to change. These won't feature in the base mod (Phase 1) but will feature in Phase 2 as heroes. In Phase 3, they may be playable in the custom campaign.

Here's how I work out the models:

Max poly limit for unit models is 2500 tris. Soldiers have 2000 tris, while lesser-populated units such as the Heavy and Sniper are allowed to hit the 2500 limit. Heroes are also allowed to hit this limit. Weapons: thir person models can be up to 1000 tris, while third person models can be up to 2000, with the expection of the Homing Shot, which has the scope that takes it above 2000 tris.
Title: Re: Star Wars Battlefront Legacy
Post by: Ultimo on June 09, 2016, 07:18:35 AM
Quote from: Gistech on June 09, 2016, 02:13:16 AM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX1_Republic.jpg&hash=09c1877419a057ddbccbf50b0f406066e5864d54) (http://s23.photobucket.com/user/ggctuk/media/X1_Republic.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX2_Republic.jpg&hash=9537910a489a10255c7795ca34f581b7f06fa86b) (http://s23.photobucket.com/user/ggctuk/media/X2_Republic.jpg.html)

Very cool! they look similar to the Elite Squadron main characters, but I can't tell for sure because I played the DS version and the models were tiny..
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 09, 2016, 10:37:37 AM
Elite Squadron is basically Battlefront III, which is where I got the models from. So, yes: these are X1 and X2.
Title: Re: Star Wars Battlefront Legacy
Post by: Ultimo on June 09, 2016, 08:01:27 PM
I see, Gistech. Well, I've been watching the progress of this mod, I just have a bad habit of not reading entire posts sometimes. haha
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 11, 2016, 02:34:48 AM
So I now have downloaded and am tinkering with Sereja's Hoth map. It's a very decent conversion though I want to make a few amendments to it: first off, I'll be replacing the Bunker CP model with the SWBFIII model, and I will be expanding the Echo Base area to add in a new area to the west of the main hangar (probably the medical centre and sleeping areas)
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on June 12, 2016, 12:09:39 AM
Sounds cool! I still find it amazing that I've never seen a mod for battlefront 2 that lets you play conquest on the entire Hoth map, back hangers and all.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 13, 2016, 01:31:49 AM
Here's a final bit of artworking in progress for the CIS.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FProbie.jpg&hash=e1747ed3f0292bcbd283304db734da78a2e3e66d) (http://s23.photobucket.com/user/ggctuk/media/Probie.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 22, 2016, 09:45:25 AM
I just have to create the new unit LODs then my mod should be ready for beta testing.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 25, 2016, 12:10:09 PM
Figured out the boot screen problem! I had to delete the ifs_legal and ifs_boot in my "Custom" folder.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 27, 2016, 12:06:37 AM
I'm hoping to have the beta ready for this week! Stay tuned!
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on June 29, 2016, 10:07:24 PM
What will the probe droid be able to do?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 29, 2016, 10:28:33 PM
Depends on which faction you are using. They all have blasters of varying strength:

-The CIS DRK-1 Probe Droid's secondary weapon emits an electric shock. Its weapon is much like the classic Blaster Pistol.
-The Republic R-1 Arakyd Recon Droid can call in an Orbital Strike. Its main weapon is much like the Commando Pistol.
-The Rebel R5-D4 can repair vehicles. It has a weapon similar to the A280C.
-The Viper Probe Droid can self-destruct. It's quite fun to send this one right into a group of enemies and watch them get blown away. Its blaster is a single shot blaster with a faster fire rate but less power than the T-21.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 30, 2016, 07:33:02 AM
Phase 1 will not be including Clone Wars Hoth or GCW Kamino owing to sound bugs.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 30, 2016, 11:27:20 AM
The beta is uploading right now.
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on June 30, 2016, 12:37:08 PM
Awww i do not have installed BF1 on my computer.If someone have time please make some video so i can see something.  :happy:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 30, 2016, 12:51:01 PM
The beta has officially started. There are still a few spots if you want to participate.
Title: Re: Star Wars Battlefront Legacy
Post by: DylanRocket on June 30, 2016, 03:04:11 PM
Quote from: Gistech on June 30, 2016, 12:51:01 PM
The beta has officially started. There are still a few spots if you want to participate.

I'd love to participate.  :)
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on June 30, 2016, 05:18:07 PM
Quote from: Gistech on June 30, 2016, 12:51:01 PM
The beta has officially started. There are still a few spots if you want to participate.

I'll help if you'd want ;) I haven't said anything much in this thread but I have been watching over it for quite some time now and I do like the idea of the mod.
Title: Re: Star Wars Battlefront Legacy
Post by: iSometimesStruggle on July 02, 2016, 07:31:12 AM
Quote from: Gistech on June 30, 2016, 12:51:01 PM
The beta has officially started. There are still a few spots if you want to participate.

I've been talking to TheGangstarTY about your mod and I'd love to help out in the beta if possible!
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on July 02, 2016, 11:50:30 PM
I'm going to be at anime expo tomorrow but on the 4th I'll really test it out and give a report of what I find. Played it a little today though and I have to say, the sound effects are incredible  :cheers:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 03, 2016, 01:36:53 AM
I've set up a ModDB page for this mod. http://www.moddb.com/mods/star-wars-battlefront-legacy

Quote from: Rookie 1 on July 02, 2016, 11:50:30 PM
I'm going to be at anime expo tomorrow but on the 4th I'll really test it out and give a report of what I find. Played it a little today though and I have to say, the sound effects are incredible  :cheers:

Thanks :) What map did you play, BTW?
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on July 03, 2016, 05:44:17 AM
Would it be possible to have this for Multiplayer? That'd be amazing!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 03, 2016, 07:10:25 AM
It should be multiplayer-compatible with anyone else running the mod, but as somebody who doesn't really know how these things work I can't say. I'd assume somebody would have to set up a server for it, and I'd be for it.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on July 04, 2016, 01:50:49 PM
Quote from: Gistech on July 03, 2016, 01:36:53 AM
Thanks :) What map did you play, BTW?

It was Rhen Var Harbor. The walker sounds and the AAT tank sounds were amazing. Since then I've played more maps. I sent you a PM with a report, but wanted to give general impression here.

I found very little that needed fixing with this mod, mainly just some weapon balancing issues. But on the whole the sides are very balanced and they are super fun to play. Many weapons are satisfying to use, and the sound effects make it even better. Hearing the walkers stomp from across the map, or the probe droids mechanic muttering made me smile. The new models in the game look great. I even had an EA battlefront moment. When playing on Hoth I was in the AT-AT and a dark trooper jumped on top of the walker and started shooting rebels from on top. This is a sides mod I plan on keeping once fully released, and probably one of the best things since Sereja's mods to happen to battlefront 1.  :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 04, 2016, 02:01:53 PM
Thanks :D That's pretty much what I was going for: EA Battlefront, the way it should have been (with a little SWBFIII mixed in for good measure)
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on July 04, 2016, 03:38:40 PM
Please can someone make video.I really want to see and hear the new sounds. :)
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on July 04, 2016, 05:08:54 PM
Quote from: Ginev on July 04, 2016, 03:38:40 PM
Please can someone make video.I really want to see and hear the new sounds. :)

If Gistech approves of it I'd happily upload a video ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 04, 2016, 10:14:58 PM
It's fine by me.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 06, 2016, 04:24:16 AM
A bit of news on Phase 2 (the additional maps): this will probably be done and released in 'packs' and will take a longer time than I originally billed. This is because, as of September, I am returning to education. It will be a 5-6-year process (I'm taking a prepatory course for two years then plan on going to uni for a minimum of three years, maximum of four). So spare time is going to be sparse from September.

I still fully-expect to have Phase 1 out by the end of Summer, though.

By the way: AutoAim. I found references to it in the Options LUA, so it might be possible to turn that option back on in the options menu so you can decide whether to have it active or not.

BTW, can I ask somebody to look at my common.lvl tool? I'm getting a "duplicate effects" error in SPTest, and possibly by coincidence and possibly not, it seems the takeoff and droideka roll dust effects are not working as they should.
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on July 06, 2016, 01:57:28 PM
Quote from: Ginev on July 04, 2016, 03:38:40 PM
Please can someone make video.I really want to see and hear the new sounds. :)

Should be uploaded 5 minutes after this message, and come back in 10 minutes to watch it in the highest quality ;)
Be advised that this will contain quite a few spoilers on how this mod will look/sound when playing it. If you don't want to see this before you've tried it for yourself, ignore the "Spoiler" link.
[spoiler]
https://youtu.be/Z_3jIuWOcAI
[/spoiler]

Anyway, I wanted to mention that I have something big planned for this mod. It may not be released ever, but I'll see what I can do ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on July 06, 2016, 11:32:34 PM
Quote from: Gistech on July 06, 2016, 04:24:16 AM
By the way: AutoAim. I found references to it in the Options LUA, so it might be possible to turn that option back on in the options menu so you can decide whether to have it active or not.

That would be cool! And I wish you luck with school. I'm in the same boat, going back after quite a while.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 06, 2016, 11:48:55 PM
Quote from: Rookie 1 on July 06, 2016, 11:32:34 PM
That would be cool! And I wish you luck with school. I'm in the same boat, going back after quite a while.

I've got the option on the menu, but it doesn't seem to do all that much to change it. Maybe I'm imagining things, but although it still locks on with a controller, it seems to be a softer lock - I'm not fighting to move my reticule away from the lock like I would have been before. I'll look further into the files.

I've amended the CIS E-5C. I've only tested it on Medium but it does seem to be less of a struggle for the Republic now.

It might be worth putting this into a second beta.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 10, 2016, 01:37:58 PM
Here's what I'm considering making the 'standard' Rebel Soldier skin (the Jungle version loads only on Kashyyyk and Endor)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRebelSoldier.jpg&hash=45c187ca605cf2af65674932ae407d4ec3cf061f) (http://s23.photobucket.com/user/ggctuk/media/RebelSoldier.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on July 10, 2016, 01:40:03 PM
Quote from: Gistech on July 10, 2016, 01:37:58 PM
Here's what I'm considering making the 'standard' Rebel Soldier skin (the Jungle version loads only on Kashyyyk and Endor)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRebelSoldier.jpg&hash=45c187ca605cf2af65674932ae407d4ec3cf061f) (http://s23.photobucket.com/user/ggctuk/media/RebelSoldier.jpg.html)

If you were to have a Sullust map, this would suit it perfectly!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 11, 2016, 11:56:05 PM
I might take on remaking two SWBFEA maps, and this might also work for the Mustafar map too in Phase 2.

In other news, I tested out the autoaim option and it does not function, unfrotunately. So I will be disabling the autoaim completely for everything but the torpedo launchers and homing shots.
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on July 12, 2016, 12:36:00 AM
SWBFEA maps are quite well designed, that is one of the only things I like about those maps.

Except, some of them aren't as big as the original BF and BF2 maps.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 12, 2016, 12:38:11 AM
The smallest map is about as big as Jabba's Palace in SWBF/SWBF2.
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on July 12, 2016, 12:50:42 AM
They don't want to touch big maps, or the clone wars.

What a surprise, EA is known for this.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 12, 2016, 12:54:18 AM
Quote from: DarthNyx on July 12, 2016, 12:50:42 AM
They don't want to touch big maps

All the Walker Assault maps are big maps. They're a damned sight bigger than those in the stock SWBF, anyways.

Quote from: DarthNyx on July 12, 2016, 12:50:42 AMor the clone wars.

You'd have to ask Disney about that, since the acquisition, they have moved completely away from the Clone Wars era, given it's easier to sow seeds for the new films in the OT era.

Quote from: DarthNyx on July 12, 2016, 12:50:42 AMWhat a surprise, EA is known for this.

Please don't turn this into an EA-bashing thread, this is a thread for my mod.
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on July 12, 2016, 12:57:28 AM
Well, I've just gotten back into BF mods.

I use to have tons before my PC died, so I lost most of the ones I had.

I'm actually interested to watch the progress of this mod.
Title: Re: Star Wars Battlefront Legacy
Post by: i2Bros on July 14, 2016, 07:51:56 AM
Quote from: Gistech on July 10, 2016, 01:37:58 PM
Here's what I'm considering making the 'standard' Rebel Soldier skin (the Jungle version loads only on Kashyyyk and Endor)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRebelSoldier.jpg&hash=45c187ca605cf2af65674932ae407d4ec3cf061f) (http://s23.photobucket.com/user/ggctuk/media/RebelSoldier.jpg.html)
Could you upload this skin? Thank you a lot btw for the amazing work, you are the best ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on July 25, 2016, 12:27:43 AM
I have plans to do a second beta within the next couple of weeks. It will pretty much be sent out to those who were in the first beta, there are a few tweaks and fixes I need to make, as well as some cosmetic alterations.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 06, 2016, 11:44:27 AM
Beta 2 is set for 17th August. If all goes well with that, release will be before the end of the month, definitely before my return to college in September.
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on August 06, 2016, 12:45:03 PM
Quote from: Gistech on August 06, 2016, 11:44:27 AM
Beta 2 is set for 17th August. If all goes well with that, release will be before the end of the month, definitely before my return to college in September.
Oh, I'm going on vacation that week. I might not be able to test it until the 23rd. I hope that's okay.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 06, 2016, 12:48:32 PM
That's fine :)
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on August 06, 2016, 12:51:26 PM
Quote from: Gistech on August 06, 2016, 11:44:27 AM
Beta 2 is set for 17th August. If all goes well with that, release will be before the end of the month, definitely before my return to college in September.

I should hopefully be finished with my map by then so this'll be something to jump into. Does this involve added maps this time? Can't wait :cheer:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 06, 2016, 12:53:25 PM
Quote from: TheGangstarTY on August 06, 2016, 12:51:26 PM
I should hopefully be finished with my map by then so this'll be something to jump into. Does this involve added maps this time? Can't wait :cheer:

No, the beta is still for Phase 1 (stock maps). Phase 2 will have additional maps, but owing to time constraints I will not have time to get these working before I go back to college. There will be a separate beta when Phase 2 is completed.
Title: Re: Star Wars Battlefront Legacy
Post by: TheGangstarTY on August 06, 2016, 12:57:26 PM
Quote from: Gistech on August 06, 2016, 12:53:25 PM
No, the beta is still for Phase 1 (stock maps). Phase 2 will have additional maps, but owing to time constraints I will not have time to get these working before I go back to college. There will be a separate beta when Phase 2 is completed.

Ah I see. I'll be sure to check it out when possible ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on August 07, 2016, 01:24:32 AM
Cool! I'll be ready for more testing on the 17th.  :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on August 15, 2016, 08:12:35 PM
It turns out i'll be able to bring SWBF with me, so i'll be able to test on the 17th.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 16, 2016, 01:28:17 AM
Cool. I just have to test a couple of aesthetic changes then it should be good to go.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 29, 2016, 12:56:43 PM
So, I've nearly got release ready. There's just two problems remaining: effects for the droideka dust trails and flyer dust sprays are not currently working. I'm wondering if there is a fault with the Complete Common.lvl builder, or whether Battlebelk's older Interface Tool could fix this, or if there's another way round this by loading new effects via the side files.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on August 30, 2016, 04:19:56 PM
Hopefully you can figure it out. If not would you be able to just remove the effect all together? It's not a huge noticeable effect (when it's working that is, the black squares were super noticeable). 
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 30, 2016, 11:24:20 PM
I may have figured it out. The ODF for the droideka calls for "hailfire_wake" in the ODF, but neither Battlebel's common.lvl tool nor the Complete SWBF1 Common.lvl Builder have that effect in there despite the common.req calling for it. These effects are located in the DataWorldID/Worlds/WorldID/Effects folder.

EDIT: Finally, after beating my head against my desk, it's fixed! If all goes well with the last pickups on this (predominantly it's tweaking the R5's camera that's the only thing left for me to do) then it should be out by the end of this week!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 31, 2016, 02:58:35 AM
And we have release:

http://www.swbfgamers.com/index.php?topic=11040.msg108579#msg108579
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 03, 2016, 03:19:14 AM
Some preliminary work has already begun on Phase 2. Don't expect it out any time soon, though.
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on December 05, 2016, 12:32:15 PM
So you say Kamino for GCW is Unlock and It is not unlock and Hoth for CW is not also unlock like Can you please fix them and Are you going to rebuild any other maps and are you going to add Invisible hand and Death Star because it say others maps like It would be good to play them and are you planning on adding anothers units and more?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 05, 2016, 02:43:27 PM
They were going to be playable in the eras they are not, but that got moved to Phase 2, partly because I'm trying to figure things out.

Yes, there will be new maps to come in Phase 2. I want to recreate a couple of maps from SWBF3 and SWBFEA, but those types of things take time, especially seeing as they will be my first ever maps that aren't SWBF2 conversions.

The unit limit is 5 so there won't be any new units for the four factions. I will not be changing their layouts at all. How I have them set up works and it works well. Why spoil what works? But that's not to say that in Phase 2 you will be restricted to playing just as the four factions: I have plans to do "hero assault" and "hunt" styled mission maps.
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on December 05, 2016, 03:27:30 PM
Ohhhhh!!!! I get it now but my question is Geonosis is getting Galactic Civil War too?  Also are you also going to recreate Serja Tatooine Mos Eisley Spacesport?
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on December 05, 2016, 03:30:03 PM
Quote from: shelljonathanea on December 05, 2016, 03:27:30 PM
Also are you also going to recreate Serja Tatooine Mos Eisley Spacesport?
That map is for SWBF1, and Sereja always releases his assets, so there's no reason for Gistech to "recreate" it if he wants it in this mod.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 05, 2016, 03:30:52 PM
Geonosis would be trickier to do than Hoth and Kamino: Hoth can be done because I wouldn't need to replace any assets in the map. Geonosis would require me to replace the Techno Union Ships.

As for Sereja's maps... it all depends. If he releases the source I might include it (as Commander Awesome pointed out, there would be no need to recreate it), but as it stands, his map right now is incompatible with my mod, as it freezes up on loading.
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on December 05, 2016, 03:34:20 PM
So It is Possible for you to create Invisible hand for phase 2 because it's from Star Wars Battlefront III.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 07, 2016, 04:02:42 AM
So, here's something I've started working on for Phase 2.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FShore.jpg&hash=0c6d7b928c30647419041d9aa757e6b3db6658c0) (http://s23.photobucket.com/user/ggctuk/media/Shore.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif.jpg&hash=75965a65e81ce9fa9bdac33c3e387f398a891056) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif.jpg.html)

Shoretroopers will appear on Kashyyyk: Docks and Beachhead as they make sense there. I may try making a Scarif map as well, which would put the AT-ACT to use.
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on December 07, 2016, 04:03:18 PM
Rogue One content, nice!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 09, 2016, 12:56:06 AM
Here's its head:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_Head.jpg&hash=0bf39b7f9438f4ce9120f7d0204ebb2b829c2370) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_Head.jpg.html)

The very base part comes direct off the EA model for the head: it's the right shape, it's just really low-poly. So while the head serves as its base, the surrounding parts are all off my SWBFIII AT-AT conversion. The texture will be from the AT-AT as well. I just need to figure out how to scale the AT-AT's skeleton up: the AT-ACT is about 40% larger than the AT-AT.

I also retextured the cargo container parts on the AT-ACT using the EA texture.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on December 09, 2016, 10:18:15 PM
Looking good. If you end up not making a Scarif map you could always put the AT-ACT on Kashyyyk Docks or Beachhead.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 17, 2016, 02:59:19 PM
Here's the finished Shoretrooper model. Thanks go to the Designated Days team for the head and pack model. I screenshotted the EA model for the rest of it.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FShoreFinished.jpg&hash=ef5306c79c80b2caa03cc94ceef7aca09d6c421b) (http://s23.photobucket.com/user/ggctuk/media/ShoreFinished.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on December 17, 2016, 05:49:51 PM
Nice work!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 18, 2016, 12:52:55 AM
Thanks :)

The Designated Days group has actually put together a pack for a Scarif map. Some of the stuff will need retexturing but it'll be very useful. I want Scarif to be part of the first wave of Phase 2, which will include the majority of SWBF2's maps as well. I was highly impressed and inspired with Scarif in Rogue One (and it also made me more disappointed with how DICE chose to interpret it in their game).

What do you think? One map? Two? I'd like to take a stab at the Archives as a map.
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on December 18, 2016, 06:42:13 PM
Two would be great! The inside of the citadel would be an amazing map too!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 19, 2016, 01:17:35 AM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP3.jpg&hash=b4fe8d683155a72e9b0d0781c73a384a6d38d704) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP3.jpg.html)

She's getting close. Just need to finish the head and she'll be ready for rigging.

Also, I need to figure out how to upscale the AT-AT's skeleton to match: the AT-ACT is about 40% bigger than the AT-AT.  :o I have yet to decide what class this walker will be: it is certainly large enough to be a mobile command post but the AT-ACTs in Rogue One are cargo transports and not troop transports.
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on December 19, 2016, 03:25:26 AM
Awesome model, good job! :cheer:
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on December 19, 2016, 04:46:56 AM
These are the AT-AT's before they were remade by and Imperial Admiral before the Battle of Hoth right?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 19, 2016, 04:56:20 AM
Quote from: Nyx on December 19, 2016, 04:46:56 AM
These are the AT-AT's before they were remade by and Imperial Admiral before the Battle of Hoth right?

No. These are AT-ACTs (All Terrain Armored Cargo Transport). They're different walkers meant, as the title suggests, for cargo transport instead of personnel transport. They're bigger than AT-ATs (which were also in service at the same time but none were seen during the Battle of Scarif) and not as heavily armed (they have a pair of MS-2 cannons only whereas the AT-AT has a pair of MS-1s and two Light Cannons), and they actually walk faster. But they are also slightly more unsteady: X-Wings can take them out if they target just one of their legs.
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on December 19, 2016, 05:05:32 AM
Quote from: Gistech on December 19, 2016, 04:56:20 AM
No. These are AT-ACTs (All Terrain Armored Cargo Transport). They're different walkers meant, as the title suggests, for cargo transport instead of personnel transport. They're bigger than AT-ATs (which were also in service at the same time but none were seen during the Battle of Scarif) and not as heavily armed (they have a pair of MS-2 cannons only whereas the AT-AT has a pair of MS-1s and two Light Cannons), and they actually walk faster. But they are also slightly more unsteady: X-Wings can take them out if they target just one of their legs.

Isn't it in canon that the AT-AT's were re-designed before the Battle of Hoth so that the snow Speeders couldn't take them out by firing the lasers at them?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 19, 2016, 05:09:45 AM
I don't know anything about that. They certainly had a radical redesign some time prior to TESB as they were originally larger and looked quite different (Pablo Hidalgo said that the weaknesses the prototypes exhibited were changed - actually, I don't know why Luke didn't just dash across the battlefield and cut their legs out from underneath them - they're still susceptible to lightsabers to the foot joints). AT-ACTs aren't really combat vehicles either. I don't think Snowspeeder blaster cannons are as strong as X-Wing blaster cannons anyway.
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on December 19, 2016, 05:11:41 AM
Yeah, but we did know that they had X-Wings on Hoth, just further away from the bunker, as seen after the battle.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 19, 2016, 05:14:49 AM
The X-Wings were needed to protect the fleeing transports from attacks in orbit.

Though, if I do a new Hoth map, I'll be having X-Wings and TIE Fighters in it. If I do one, it might be a Phase 2 map.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on December 19, 2016, 02:25:50 PM
Can't wait to see that lumbering beast on the battlefront!

Just thinking off the top of my head but maybe since it's a cargo walker it can act like an ammo droid and restock nearby troops. I have no idea if this is possible to make though.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 19, 2016, 02:30:11 PM
Quote from: Rookie 1 on December 19, 2016, 02:25:50 PM
Can't wait to see that lumbering beast on the battlefront!

Just thinking off the top of my head but maybe since it's a cargo walker it can act like an ammo droid and restock nearby troops. I have no idea if this is possible to make though.

Not quite, but I might be able to turn that idea on its head: perhaps the 'orbital strike beacon' becomes a supply drop beacon.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on December 19, 2016, 04:14:41 PM
That would be awesome. It would make you feel like you're really supporting the advancing troops on the ground. Maybe you could even make the orbital laser beam look like a drop pod crashing.

I discovered something very cool. By combining your mod with the night hoth lvl, I made my own Twilight on Hoth experience!

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=476

Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 20, 2016, 02:42:51 AM
Finished texturing the AT-ACT. I just need to get the right texture for the sides of its head (it's still using a largely unaltered AT-AT texture ATM). I have since made a couple of alterations to the body mesh (primarily making it slimmer from the middle to the front).

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP4_1.jpg&hash=29a23ae0d25d15057866c28ccd4518fef38afb7f) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP4_1.jpg.html)

I'd love it if there was a digitized version of the AT-ACT pictures from the Visual Guide as there are two showing the walker from the side.
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on December 20, 2016, 03:29:54 AM
i found this, maybe it can help you:

[spoiler](https://s23.postimg.org/bm2dc10uj/Capture_walker.jpg)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 20, 2016, 03:33:03 AM
That's actually from the visual guide, so thank you :). The size comparison chart would also be handy because that's a dead-on side shot.

There's a few minor details left for me to do on the head, then it's ready for rigging.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 20, 2016, 03:47:59 PM
She's rigged up  :cheer:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewer1.jpg&hash=5fe86b32326a2830ca4144834b00f28c6a9ebe47) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewer1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewer2.jpg&hash=f234cca371fa0c293b42b1f5ab2fa0aa923b9e95) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewer2.jpg.html)

From the front, she has a slimmer profile than the AT-AT. All this from my SWBFIII AT-AT conversion and a shamefuly low-poly DICE AT-ACT mesh that I had to practically rebuild from scratch (I used only the head and cargo containers).

Now I just got to figure out how to make her 40% bigger than the AT-AT.
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on December 20, 2016, 03:50:06 PM
Awesome job!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 21, 2016, 03:19:56 AM
Would anybody be against me adding a third primary weapon to the Jet Trooper, Wookie Smuggler and Dark Trooper? ATM I'm not 100% certain what I would give them (the Droideka would be tricky to give something else to because it's a walkerdroid unit) but I'm thinking the Dark Trooper might get a DLT-19.
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on December 21, 2016, 05:15:51 AM
Quote from: Gistech on December 20, 2016, 03:47:59 PM
She's rigged up  :cheer:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewer1.jpg&hash=5fe86b32326a2830ca4144834b00f28c6a9ebe47) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewer1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewer2.jpg&hash=f234cca371fa0c293b42b1f5ab2fa0aa923b9e95) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewer2.jpg.html)

From the front, she has a slimmer profile than the AT-AT. All this from my SWBFIII AT-AT conversion and a shamefuly low-poly DICE AT-ACT mesh that I had to practically rebuild from scratch (I used only the head and cargo containers).

Now I just got to figure out how to make her 40% bigger than the AT-AT.

Really nice indeed, but i thought you would have modified the blaster cannons a little bit, see the cannon's support is not totaly spherical, but a little bit more square:

(https://s23.postimg.org/awoczflmj/maxresdefault.jpg)
Title: Re: Star Wars Battlefront Legacy
Post by: Luna-old on December 21, 2016, 05:27:54 AM
Though, it'd be good to see it completely accurate, but that's the thing with life. You can't get everything accurate.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 21, 2016, 05:42:59 AM
The mesh is that way, the texture just makes it harder to see.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP5.jpg&hash=0a96f074b10a54434648edf84997ce6fea17c150) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP5.jpg.html)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP6.jpg&hash=b37bce8025bd8636b753d3c57f7f16154ffe757f) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP6.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on December 22, 2016, 12:30:01 AM
Quote from: Gistech on December 21, 2016, 03:19:56 AM
Would anybody be against me adding a third primary weapon to the Jet Trooper, Wookie Smuggler and Dark Trooper? ATM I'm not 100% certain what I would give them (the Droideka would be tricky to give something else to because it's a walkerdroid unit) but I'm thinking the Dark Trooper might get a DLT-19.

I feel like that might over shadow the other classes if that particular one has three weapons. Maybe if the primary weapon is different per map rather than have three at once? If anything, I think the engineer class could use some diversity when it comes to primary weapons, since it's the only class that is basically the same for all factions. If you want to add more weapons, that would be the class for it in my opinion.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 22, 2016, 12:52:15 AM
Quote from: Rookie 1 on December 22, 2016, 12:30:01 AM
I feel like that might over shadow the other classes if that particular one has three weapons. Maybe if the primary weapon is different per map rather than have three at once? If anything, I think the engineer class could use some diversity when it comes to primary weapons, since it's the only class that is basically the same for all factions. If you want to add more weapons, that would be the class for it in my opinion.

Good point.
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on December 22, 2016, 01:49:37 AM
Quote from: Gistech on December 21, 2016, 05:42:59 AM
The mesh is that way, the texture just makes it harder to see.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP5.jpg&hash=0a96f074b10a54434648edf84997ce6fea17c150) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP5.jpg.html)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWalker_WIP_Scarif_WIP6.jpg&hash=b37bce8025bd8636b753d3c57f7f16154ffe757f) (http://s23.photobucket.com/user/ggctuk/media/Walker_WIP_Scarif_WIP6.jpg.html)

Ah yes...perfect nothing to say  :cheers:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 25, 2016, 10:38:46 AM
The AT-ACT is in!

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACT_Ingame05.jpg&hash=2dfb24075b1cbb2bc627b8eab73eb809898b0e1e) (http://s23.photobucket.com/user/ggctuk/media/ATACT_Ingame05.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACT_Ingame04.jpg&hash=d4ffa7b34f52aafaa5c8ce997023be40e685ab8c) (http://s23.photobucket.com/user/ggctuk/media/ATACT_Ingame04.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACT_Ingame03.jpg&hash=7909183017c973e6602323f134609b593424b891) (http://s23.photobucket.com/user/ggctuk/media/ATACT_Ingame03.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACT_Ingame01.jpg&hash=ea63729c6e5ab8379af078ca113647f41f8fc953) (http://s23.photobucket.com/user/ggctuk/media/ATACT_Ingame01.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACT_Ingame02.jpg&hash=03a5e01cc4ef2a49ecbd4658f550b1ea00c374af) (http://s23.photobucket.com/user/ggctuk/media/ATACT_Ingame02.jpg.html)[/spoiler]

At the moment, it's just using the AT-AT's ODF and weapons. I need to figure out how I'm going to get a supply drop to work (as the AT-ACT is a cargo transport, I thought it would be a good idea to have the orbital strike replaced by a supply drop which will drop down either supply droids on the location or health or ammo). And yes, that is Kashyyyk: Beachhead. I'm reviving this map for Phase 2. I have yet to decide if I want the AT-ACT in this map for the final version, and that's because when I put it in and tested it, I realised just how small this map actually is. Though there is a chance I could put it into Docks instead, which is a larger map.
Title: Re: Star Wars Battlefront Legacy
Post by: i2Bros on December 25, 2016, 03:03:01 PM
Quote from: Gistech on December 17, 2016, 02:59:19 PM
Here's the finished Shoretrooper model. Thanks go to the Designated Days team for the head and pack model. I screenshotted the EA model for the rest of it.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FShoreFinished.jpg&hash=ef5306c79c80b2caa03cc94ceef7aca09d6c421b) (http://s23.photobucket.com/user/ggctuk/media/ShoreFinished.jpg.html)
Is there a chance you upload this as an asset? Anyway we are working on this project, http://www.moddb.com/company/rogue-one-mod-for-star-wars-battlefront-2/images/shoretrooper-re-skin#imagebox
would you like to join us?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 26, 2016, 01:25:23 AM
No to both, I'm afraid. The shoretrooper isn't implemented and I don't release an asset until I've implemented it. As for being in your team, I have enough work with this mod. Sorry.
Title: Re: Star Wars Battlefront Legacy
Post by: i2Bros on December 26, 2016, 02:19:34 PM
Quote from: Gistech on December 26, 2016, 01:25:23 AM
No to both, I'm afraid. The shoretrooper isn't implemented and I don't release an asset until I've implemented it. As for being in your team, I have enough work with this mod. Sorry.
Well i appreciate that you responded loud and clear at least
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 07, 2017, 01:57:11 AM
Working on the U-Wing. I've started with the DICE model and I'm de-rezzing it so it's a bit more friendly to SWBF. That's a lot of hard work though: there's so many parts for this mesh.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FUWing_WIP1.jpg&hash=9b90ecc7474b95330242c67e3b757957403dc726) (http://s23.photobucket.com/user/ggctuk/media/UWing_WIP1.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on January 07, 2017, 05:49:53 AM
Gistech i know a method for de-rezzing the model automatically with amazing results.Dont lose time lowering them manually.If you import your model into XSI 7.5 and go to Poly.Mesh and then to Polygon Reduction your models will have holes when you lower the polygons.However i found a cool method without holes.There is a program Accu3D.You just open your model and click polygon Reduction and then you do not reduce the polys.You just saving your model again.So Accu3D is doing something to the model even that you haven't reduced any polys.Then you import that model into XSI 7.5 and this time again going to Poly.Mesh and Polygon reduction.And now this time when you reduce polygons there will be no holes to your models or missing parts at all.Thats the most easy and fast way to reduce one model and its look almost the same like the original model before the reduction.if you want the program PM me.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 07, 2017, 08:38:01 AM
I prefer to do it manually. Sure, it takes time but I can be guaranteed the shape will turn out how I want it to.
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on January 07, 2017, 08:44:47 AM
I know but still if you want i can send you the program.You will be amaze how good is looking on the end.Not even stretched textures.Super low poly with the same shape as the high poly.Thats is true magic trust me.  8)

Also that program is only 10 MB size no need for installation.Simple but powerfull!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 07, 2017, 08:46:28 AM
PM me and I'll take a look.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 09, 2017, 01:35:42 AM
Any guesses as to what this one is going to be?

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FWIPNewHero.jpg&hash=7db41d90ec3301c4e11ed470ce06d814fcb5ad65) (http://s23.photobucket.com/user/ggctuk/media/WIPNewHero.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on January 09, 2017, 06:03:15 AM
It looks like a Aayla Secura leg part to me.So did you try the method with the program i send you?  :P
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 09, 2017, 06:16:31 AM
Quote from: Ginev on January 09, 2017, 06:03:15 AM
It looks like a Aayla Secura leg part to me.So did you try the method with the program i send you?  :P

Yes, I'm using Aayla Secura as a base because the model I'm creating is the same species.

I haven't had time to try out the program yet.
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on January 09, 2017, 07:26:01 AM
Ok.When you have time follow the instructions i gave you from the message.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 09, 2017, 10:50:00 AM
This is what I was doing.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FHera.jpg&hash=7352f9f96ff45a805a32c57fb0ba5634953eb89d) (http://s23.photobucket.com/user/ggctuk/media/Hera.jpg.html)

Hera's the only one I plan on bringing over (though I might bring Chopper over as one of her secondary powerups) because she is directly mentioned in Rogue One (she's been promoted to General by this time). The model itself is a combo model: I used Aayla Secura's model to get the proportions right and I used her leg/pelvis meshes to replace the Hera model's that I have. I then poly-reduced Hera's head and boots. Her torso and arms remain untouched save for modifying point placement, and the gloves are from a Rebel soldier. The texture has been touched up a bit in a couple of places (the original texture was 256x256).

The model I based this off also has Hera's blaster, which I plan on turning into a useable pistol for Hera.
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on January 09, 2017, 12:05:38 PM
Well this is a pleasant surprise! Where'd you get the head model?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 09, 2017, 12:14:22 PM
Quote from: Commander Awesome on January 09, 2017, 12:05:38 PM
Well this is a pleasant surprise! Where'd you get the head model?

The head, body and arms are sourced from a model I found on The Models Resource, from the web game "Star Wars Rebel: Rebel Missions". I had to drop the polys on the head though.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on January 09, 2017, 02:24:03 PM
This is awesome! She and Chopper are my favorite characters on Rebels. I even just bought their funko pops recently.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 12, 2017, 02:10:16 AM
There's a few other changes I'll be making to Phase 2, mostly cosmetic changes (thanks to a few more SWBF3 models becoming available). For instance, I've already swapped out the model for the Time Bomb for the Wookie to the SWBF3 Time Bomb model and I'll be looking to change the gun turrets too.

Here's a few new things that will be added in:

[spoiler]CIS Land Mine (Land mine from SWBFIII):
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fwep_CIS_landmine.jpg&hash=46a4c08650cdffccdfb91d3bf93d054cddac6d87) (http://s23.photobucket.com/user/ggctuk/media/wep_CIS_landmine.jpg.html)

Alliance Wookie Time Bomb (Time Bomb from SWBFIII):
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fwep_All_TimeBomb.jpg&hash=cec97d6d8349fbe66f3f69c802aada7f9458bab2) (http://s23.photobucket.com/user/ggctuk/media/wep_All_TimeBomb.jpg.html)

Alliance Proximity Mine (Proximity Mine from DICE's game, poly reduced by hand):
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fwep_All_ProximityBomb.jpg&hash=e0426e96a76978a3fb72051da02587c60c9e0534) (http://s23.photobucket.com/user/ggctuk/media/wep_All_ProximityBomb.jpg.html)

TIE Interceptor (converted from SWBFIII):
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FVeh_TIE_Interceptor_SWBF3.jpg&hash=516df850d2b265dd3d97433a4317a6cf040473ab) (http://s23.photobucket.com/user/ggctuk/media/Veh_TIE_Interceptor_SWBF3.jpg.html)
[/spoiler]

There's a couple of other changes I have made as well, such as switching out the Rebel Sniper Rifle (I originally went with the DLT-20A for the Rebels, but instead they have their original rifle restored or replaced with the DLT-19X, with the Scout Trooper now armed with the DLT-20A). I've also modified my AT-AT to have a brighter texture and to have the red viewport which was absent from the model (but is present in the canonical version of the AT-AT).

The first release of Phase 2 will consist of the SWBF2 maps brought over to SWBF1. Second release, which will be an addon, will have a few custom maps in it. After that, I want to do SWBF3 maps and a few original maps too (like Scarif, the Bespin Processing Vane complete with an accurate Carbon Freezing Chamber and a reimagined Hoth among others)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 19, 2017, 02:49:29 AM
Working on this dude right here:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FKrennic.jpg&hash=7b15eb562b3fa49d3ece68f6e77e6e4bf8990119) (http://s23.photobucket.com/user/ggctuk/media/Krennic.jpg.html)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on January 19, 2017, 10:19:18 AM
Niiiiiiice!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 21, 2017, 03:52:20 AM
I want to run some draft ideas for the new heroes past you guys first.

Here's what I was thinking:

REPUBLIC:
[spoiler]

X1
Weapons: DC-15C (enhanced), Force Pike, Thermal Detonator

X2
Weapons: DC-15A (enhanced), Electrostaff, Impact Grenade

Yoda
Weapons: Yoda's Lightsaber, Force Push, Force Pull

Obi-Wan Kenobi
Weapons: Obi-Wan's Lightsaber, Force Push, Force Pull

Anakin Skywalker:
Weapons: Anakin's Lightsaber, Force Pull, Force Repulse

Captain Rex
Weapons: DC-17 Pistol (Enhanced), Impact Grenade, Ally Call (calls a 501st Special Unit, weapons: DC-15S, Thermal Detonator)[/spoiler]

CIS:
[spoiler]Darth Maul
Weapons: Double Bladed Lightsaber, Force Lightning, Force Pull

General Grievous
Weapons: Grievous' Lightsabers, Annihilator Burst, Ally Call (calls an IG Magnaguard, weapons: Electrostaff, Impact Grenade

Jango Fett
Weapons: Westar-34 Blaster Pistol (enhanced), Flamethrower, Wrist Rocket, Detpack[/spoiler]

Rebels:
[spoiler]Princess Leia
Weapons: E-11 Blaster Rifle (Enhanced), E-11 "Trooper Bane" mode, Ally Call (calls a Rebel Honor Guard, weapons: DH-17 (enhanced), Melee Strike

Han Solo
Weapons: DL-44 Blaster Pistol (ehnaced), Fusion Cutter, Time Bomb (enhanced)

Chewbacca
Weapons: Bowcaster (enhanced), Wookie Combat, Impact Grenade

X2 (Jedi)
Weapons: Lightsaber, Force Push, Force Pull

Jyn Erso
Weapons: A180 Blaster Pistol, Truncheon, Ion Grenade[/spoiler]

Empire:
[spoiler]The Emperor
Weapons: Force Lightning, Lightning Strike, Ally Call (calls a Royal Guard, weapons: Force Pike, Vibroblade

Boba Fett
Weapons: EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Detpack

Director Krennic
Weapons: DT-29 Blaster Pistol, Pistol Strike, Ally Call (calls a Death Trooper, weapons: E-11D Blaster Rifle, Thermal Detonator

X1 (Sith)
Weapons: Lightsaber, Force Lightning, Ally Call (calls a Spoiled Stormtrooper Clone, weapons: Wrist Shot, Melee Strike[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on January 23, 2017, 01:46:33 AM
Sounds good so far. I have two suggestions. It would be cool if Hans blaster can be charged for a power shot similar to Dices version. Also, X2s ally call should be one of his evil cloned wookies.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 23, 2017, 01:59:59 AM
Quote from: Rookie 1 on January 23, 2017, 01:46:33 AM
Sounds good so far. I have two suggestions. It would be cool if Hans blaster can be charged for a power shot similar to Dices version. Also, X2s ally call should be one of his evil cloned wookies.

X2 doesn't call any allies :P X1 will, though. I had to make a choice as in SWBF3, X1 was creating evil Stormtrooper clones as well as evil Wookie clones, and the evil Stormtrooper clones haven't been done before. As for the Charged Shot, I'll definitely look into that.
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on January 24, 2017, 01:48:24 PM
Damn those brothers and their confusing names! But that makes sense then. And I just saw the wookie clone asset on gametoast....what a beast. How will this hero system work? I'm assuming it will replace the 5th class?
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on January 24, 2017, 02:01:55 PM
I think they will just be AI controlled as always.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 24, 2017, 02:08:21 PM
Quote from: Commander Awesome on January 24, 2017, 02:01:55 PM
I think they will just be AI controlled as always.

Correct though there will be two hero assault maps where you can use these.

I'm also considering ways around including a third era as the current method does not really work that well.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 25, 2017, 08:34:06 AM
I plan on refurbishing some of the maps from Battlefront as well. To start with, I'm refurbishing the entire Carbon Freezing Chamber block in Cloud City to be more faithful to the films, using textures from SWBF3 and new meshes. I haven't gotten far yet though.
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on January 25, 2017, 02:39:57 PM
Quote from: Gistech on January 25, 2017, 08:34:06 AM
I plan on refurbishing some of the maps from Battlefront as well. To start with, I'm refurbishing the entire Carbon Freezing Chamber block in Cloud City to be more faithful to the films, using textures from SWBF3 and new meshes. I haven't gotten far yet though.
Super excited!  :cheer:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on January 26, 2017, 11:14:46 AM
I'm also rebuilding Hoth with the SWBF3 models too.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 03, 2017, 02:58:51 AM
So, I've started bringing maps over from BF2. Mustafar is first (and the Rebel and Imperial magmatroopers are in). But while the scum/strike map is good and all, I'm thinking of doing my own port for two reasons: one: there's this horrible light on the east of the map, and two: I can correct the minimap.
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on February 04, 2017, 03:53:22 PM
I guess the third era will be the Force Awakens correct?
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on February 04, 2017, 07:07:14 PM
Youve been a very busy bee. Cant wait to see the map with correct lighting.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 05, 2017, 01:13:24 AM
Shelljonathanea - sort of: it's the Sequel Trilogy era. It will be the finale of Phase 2, because at the moment I feel Episode VII does not contain enough to get a decent feel for how I want the sides set up.

411remnant - The Scum/Strike map was pretty good but it has its problems: the aforementioned flaring at one point in the map, and the minimap is out of sync with the map itself. So I'll be happy to bring a fresh conversion to Legacy. Sereja's conversions will be used for the most part though as those are top-quality.
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on February 07, 2017, 03:10:00 AM
For Endor I'm Sorry to forgot to mention but is there Clone Wars in Endor or Not?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 07, 2017, 03:12:22 AM
No. No Clone Wars on Endor. Same goes for Death Star. No GCW on Geonosis Spire either (but probably on Geonosis Dust Plains)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 08, 2017, 01:08:50 PM
A couple of model shots:

Rebel Pathfinder (Scarif - will be palayable on Kashyyyk: Docks and Kashyyyk: Beachhead - body model comes from Galaxy of Heroes, with stock face and hands. Still needs a little work particularly in the upper arms and elbows)

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fscarifpathfinder.jpg&hash=af561704fedfcfd76bcedb1f2a0118ff866bbdfd) (http://s23.photobucket.com/user/ggctuk/media/scarifpathfinder.jpg.html)[/spoiler]

Shoretrooper (kind of a hybrid model between icemember's Shoretrooper and parts with textures screenshotted from DICE's model)

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fshoretrooper.jpg&hash=5b123c64656247b3653a68c4fcd0c7a77cdab6fb) (http://s23.photobucket.com/user/ggctuk/media/shoretrooper.jpg.html)[/spoiler]

Rebel Proximity Mine

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fwep_All_ProximityBomb.jpg&hash=e0426e96a76978a3fb72051da02587c60c9e0534) (http://s23.photobucket.com/user/ggctuk/media/wep_All_ProximityBomb.jpg.html)[/spoiler]

A300 Blaster Rifle (Replaces A280C on maps where the Scarif Pathfinder is used)

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA300Viewer.jpg&hash=0d7cab4e2c6d34a614d3e67f677585ccd1cf9aaf) (http://s23.photobucket.com/user/ggctuk/media/A300Viewer.jpg.html)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: swgaming1015 on February 09, 2017, 04:02:22 PM
Are there any plans to recreate the Invisible Hand map from Free Radical's Battlefront 3?

https://www.youtube.com/watch?v=29Q1ipawHsU
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on February 09, 2017, 07:09:04 PM
The aesthetic look for the pathfinder matches the art style that pandemic gave us for the 1st game so well. Love your kitbashes, keeps things interesting.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 10, 2017, 06:59:57 AM
Thanks :)

There was one other thing I forgot to show you. I gave the DLT-20A to the Scout Trooper. The Rebel Marksman will have the DLT-19X instead. I had to kitbash the DLT-19 model (a lowres version of the SWBFEA model as the ones that exist didn't look that great IMO) with a modified version of the DLT-20A scope and this is what it looks like:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdlt19xViewer.jpg&hash=cc26c173d6db19f3e78ad87f832286c3fb6bf5fa) (http://s23.photobucket.com/user/ggctuk/media/dlt19xViewer.jpg.html)

I'm not sure if I want to use custom sounds for either the DLT-19X or DLT-20A yet. The SWBFEA sounds for both sound too powerful for my liking.
Title: Re: Star Wars Battlefront Legacy
Post by: Rayce on February 10, 2017, 09:28:54 AM
Quote from: Gistech on February 10, 2017, 06:59:57 AM
Thanks :)

There was one other thing I forgot to show you. I gave the DLT-20A to the Scout Trooper. The Rebel Marksman will have the DLT-19X instead. I had to kitbash the DLT-19 model (a lowres version of the SWBFEA model as the ones that exist didn't look that great IMO) with a modified version of the DLT-20A scope and this is what it looks like:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdlt19xViewer.jpg&hash=cc26c173d6db19f3e78ad87f832286c3fb6bf5fa) (http://s23.photobucket.com/user/ggctuk/media/dlt19xViewer.jpg.html)

I'm not sure if I want to use custom sounds for either the DLT-19X or DLT-20A yet. The SWBFEA sounds for both sound too powerful for my liking.
Hmm, I expected it to be the other way around. Nice, though.  :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on February 14, 2017, 03:26:42 PM
Quote from: swgaming1015 on February 09, 2017, 04:02:22 PM
Are there any plans to recreate the Invisible Hand map from Free Radical's Battlefront 3?

https://www.youtube.com/watch?v=29Q1ipawHsU
I think you replied to the wrong thread, but yes, really good Idea.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 16, 2017, 03:38:20 PM
Toying with replacing the AT-AT with a modified version of the stock AT-AT:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATAT_LowPoly.jpg&hash=330160dd27673f0f7bb7a4106613e7f0c910d492) (http://s23.photobucket.com/user/ggctuk/media/ATAT_LowPoly.jpg.html)

Texture is from the Pinball game and is fitting surprisngly well to the AT-AT mesh so far. I haven't modified it too much either - the only thing I've changed is the scale of the head.
Title: Re: Star Wars Battlefront Legacy
Post by: MissingTexture on February 18, 2017, 06:04:09 AM
I actually really like that new AT AT a lot, so far! The other one felt overly detailed
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 18, 2017, 06:13:16 AM
Here's the finished model:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATAT_Viewer01.jpg&hash=c55fd8a9072985c6e95e9b072194ecd0ad682017) (http://s23.photobucket.com/user/ggctuk/media/ATAT_Viewer01.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATAT_Viewer02.jpg&hash=3e58d8a097e0b6c32b5c6d5d9b225f85315e207c) (http://s23.photobucket.com/user/ggctuk/media/ATAT_Viewer02.jpg.html)

I had to borrow a couple of parts from the Pinball model (the head-mounted cannons, upper legs and feet). It's not that far above the stock version in polygon count (over 6,000).
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 20, 2017, 02:04:29 AM
And here's a comparison shot:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATAT_Comparison.jpg&hash=10d8686ec90cc2930d2660c410d24f55d3060c91) (http://s23.photobucket.com/user/ggctuk/media/ATAT_Comparison.jpg.html)

Stock on the left and my custom one on the right.

Here's a few other alterations I've made since Phase 1:
-Replaced the Dual Powerup model with the one from SWBF3
-Modified the sounds for the DH-17 and DL-44 (now the 'burst' sound from DICE game's can be heard when you are close to the weapon but not when you're further away). I've done something similar to the Snowspeeder cannon.
-Gave the DLT-20A to the Scout Trooper and gave the Rebels the DLT-19X. This is based on SW canon where the Imperials were using the DLT-20A, but the DLT-19X has yet to appear in canon and indeed appears to be a customized weapon, something the Rebels would use.
-Shoretrooper and Rebel Scarif Pathfinder skins on Kashyyyk: Docks. Scarif Pathfinder has the A-300 instead of the A-280C, but they act the same.
-Replacing the command posts with the Elite Squadron command post model (which has been retextured with the SWBF3 textures):

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCommandPost_SWBF3ES.jpg&hash=73aabea4bdd68caad5c96b8997985fd02c8bab2e) (http://s23.photobucket.com/user/ggctuk/media/CommandPost_SWBF3ES.jpg.html)[/spoiler]

Possible other amendments:
-Might revert to the stock Snowspeeder, with a few mesh additions and a refreshed texture.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on February 23, 2017, 09:02:18 PM
The AT AT looks a lot better now! Great job!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 25, 2017, 01:14:40 PM
Quote from: 411Remnant on February 23, 2017, 09:02:18 PM
The AT AT looks a lot better now! Great job!

Thanks :) Just goes to prove that poly count isn't everything: this is well under half the poly count of the AT-AT in version 1, but the texture is so much better.

I just finished rigging this guy right here, for inclusion on Bespin Platforms and Nar Shaddaa (I'm going to be bringing in Sereja's brilliant map for that):

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNavyCommando_1.jpg&hash=59240c337e851fbe1a5bcffa014308a30190f893) (http://s23.photobucket.com/user/ggctuk/media/NavyCommando_1.jpg.html)
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on February 26, 2017, 12:08:25 AM
QuoteJust goes to prove that poly count isn't everything

Well honestly I'm a bit lost, is there a real limit? I converted and added 5 weapons from the last Battlefront without any polygons reductions and everything works fine. If i remember well each model is around 55K polys  :blink:

I'm talking about swbf 2 of course.

Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 26, 2017, 12:17:22 AM
Quote from: Cdt Fox on February 26, 2017, 12:08:25 AM
Well honestly I'm a bit lost, is there a real limit? I converted and added 5 weapons from the last Battlefront without any polygons reductions and everything works fine. If i remember well each model is around 55K polys  :blink:

I'm talking about swbf 2 of course.

The original game does not take high poly counts well. It's why I try to keep my unit meshes below 2000 tris for more common ones and below 2500 for more sparse ones. I think it only took the SWBF3 AT-AT because the vehicles must be assigned a separate memory pool.

SWBF2 has the 'portal' system which allows the use of higher-poly models. I got the majority of EA's Stormtroopers in the game, for instance, and the highest-poly was the Magmatrooper at 55k+ tris.

If ZETools would have allowed it I would also have tried the AT-AT which is 112k+. But all that is for another topic.
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on March 04, 2017, 09:07:44 AM
are you going to be making custom heroes as well?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on March 04, 2017, 09:08:52 AM
Yes.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on March 11, 2017, 06:07:41 AM
Some more model work:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX2_Rebels.jpg&hash=e19ae26c61f299f6c9a0bec8d92007335f0bff3b) (http://s23.photobucket.com/user/ggctuk/media/X2_Rebels.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FX1_Empire.jpg&hash=e7040544696315178c0adca52aa3fa5815a995c1) (http://s23.photobucket.com/user/ggctuk/media/X1_Empire.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FIG88_New.jpg&hash=3e9b9bbdc5f9468d6436723962193886ae247dfe) (http://s23.photobucket.com/user/ggctuk/media/IG88_New.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FTarkin_Viewer.jpg&hash=dd182b314b6e8efdd20fe814592b574e93d8771e) (http://s23.photobucket.com/user/ggctuk/media/Tarkin_Viewer.jpg.html)

IG-88 and Tarkin use model parts and some textures from Force Arena (though I dropped the polys on Tarkin's head, it still looks quite good) but for the most part their bodies are stock with texture modifications.

I have yet to finalise a lot of the weapons, but here is an idea of how I'm thinking for some of the heroes:

X1 (Imperial): ARC Caster, Lightsaber strike (will not be able to block bolts - inspired by the DS version of Elite Squadron)
IG-88: Modified DLT-20A Pulse Cannon (based off the DICE game, it will overheat in one shot), Modified E-11 Blaster Rifle (pretty much a duplicate of the stock one but more powerful), Detpack.
Governer Tarkin: Modified SE-14C Blaster Pistol, SE-14C Power Shot (turns it into a single shot pistol ALA the DL-44), Orbital Strike (might alter this to be inspired by the Galaxy of Heroes Tarkin's special move and have it like a TIE Fighter cannon strike)
X2 (Rebel): Modified A300 Blaster Rifle, Modified DLT-19X Blaster Rifle (this one acts like the DICE version rather than the sniper version), Thermal Detonator
Leia: Modified E-11 Blaster Rifle, Trooper Bane, Powerup Dispenser.

Not 100% sure I'm doing the Emperor yet. I'm having some trouble finding a decent way of doing his robes.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on March 18, 2017, 01:59:45 PM
Been working on the first hunt map of Phase 2 today: Dune Sea - Tuskens vs Jawas. I've created a modified version of the Dune Sea map (the Jawas start in the Sandcrawler and the Tuskens at the Tusken camp - there are no other CPs). It's pretty fun. There are two Jawas: one with a Ion Pistol and Fusion Cutter, and the other with a CA-87 and a powerup dispenser. I need to diversify the Tuskens a bit though: at the moment, the Tusken Raider has only a Cycler Rifle and the Tusken Hunter only has a Sniper Rifle.
Title: Re: Star Wars Battlefront Legacy
Post by: Unit 33 on March 21, 2017, 01:31:33 AM
I've just realised Imperial X1 looks quite similar to a character in the Poe Dameron comics.
Either it's a coincidence, or dead SWBF3 content is still being referred to in-house over at Lucas Arts, either way... neat!

I haven't checked up on this project in a while, and the stuff you're working on is mind blowing. Great stuff!
Title: Re: Star Wars Battlefront Legacy
Post by: Kit Fisto on March 22, 2017, 08:22:02 AM
Quote from: Unit 33 on March 21, 2017, 01:31:33 AM
I've just realised Imperial X1 looks quite similar to a character in the Poe Dameron comics.
Either it's a coincidence, or dead SWBF3 content is still being referred to in-house over at Lucas Arts, either way... neat!
Wait which character is that?
Title: Re: Star Wars Battlefront Legacy
Post by: Unit 33 on March 22, 2017, 03:29:17 PM
Quote from: Kit Fisto on March 22, 2017, 08:22:02 AM
Wait which character is that?
Maybe I'm correlating something that isn't really there but...
Captain Terex.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fstarwars%2Fimages%2Fc%2Fca%2FTerex_no_helm.png%2Frevision%2Flatest%3Fcb%3D20160504202910&hash=f45ed187327233ef2959e527e1f59f015a8397c4)[/spoiler]
Similar haircut, moustache and tattoo in the same place on his forehead.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 15, 2017, 01:50:26 AM
Big thanks to Ginev, I've just performed a test for seamless ground-tos-pace in the original game. AND IT WORKS!

I'm testing on Dune Sea ATM. Haven't worked all the kinks out yet (I think I've placed the 'horizon' object a bit too high, it needs to be lowered a bit), but otherwise - yes, seamless ground-to-space IS possible in the original game!

I will want to fashion some lower-res (and possibly destroyable) capital ships to spawn starships from. Shouldn't be difficult to do.
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on April 15, 2017, 05:11:47 AM
Thats very good Gistech.Soon i will show a video of my newest ground to space transition.I think its much better.Soon.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 21, 2017, 01:42:26 AM
I'm rebuilding some of the weapon models from scratch, particularly those that I've borrowed from EA's game.

I started off with the DLT-19, which gave me an idea I wanted to run past you first: some are saying the Dark Trooper's Assault Cannon is OP. While it is indeed based off the Squadron line of games, I was considering giving the T-21 to the Dark Trooper to replace the Assault Cannon, and instead giving the Shock Trooper the DLT-19.

Here's a pic of the DLT-19, BTW:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FDLT19Viewer.jpg&hash=f01dbd164ff3b5c3a2b8c3008610a7177102d4d8) (http://s23.photobucket.com/user/ggctuk/media/DLT19Viewer.jpg.html)

I'm also toying with the idea of giving the Rebel Sniper the A280-CFE as opposed to the DLT-19X I was going to give them.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 05, 2017, 01:26:45 PM
Busy busy with stuff for this mod.

Here's a list of changes I've made so far, predominantly for the GCW:

[spoiler]Rebel Alliance:
-Replaced the Rebel Soldier's A280C model with my own model.
-Sullustians will serve as Rebel Vanguards.
-Twileks will serve as Rebel Snipers
-Replaced the Rebel Marksman's weapons with the A280-CFE in Sniper Configuration and the A280-CFE in pistol configuration as the Scout Pistol.
-Replaced the Wookie Smuggler's Homing Shot model with my own model. See following images.
-Added in more map variants for all troopers: Urban (using the former Rebel Vanguard skin) and Volcano have been added in. Rebel Soldier also gets a Scarif Pathfinder skin on Kashyyyk: Docks. Rebel Vanguard and Rebel Marksman now get the same variants, bar the Scarif Pathfinder skin.

Galactic Empire:
-Replaced the Shock Trooper's T-21 Heavy Blaster with the DLT-19 (new model).
-Replaced the Dark Trooper's Assault Cannon with the T-21 Heavy Blaster.
-Altered the fuel on the Dark Trooper's jetpack to use more fuel.
-Fixed the TIE Pilot's helmet texture and UV maps to look like it should.
-Replaced the T-21 and MPL-57 models with my own models.
-Added Magmatrooper and Navy Commando variants for the Stormtrooper.

General:
-Sound effects changes
-Command post models have been replaced with models based on the Elite Squadron command posts (with textures from SWBF3)[/spoiler]

Here's some screenshots of work I've done:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRebelVanguardSullustian.jpg&hash=1e7465b5b373cb53e038b05dd557eb5b750c0461) (http://s23.photobucket.com/user/ggctuk/media/RebelVanguardSullustian.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRebelTwilek.jpg&hash=bf09490128c48d905466d96bd32ab7d9227a1651) (http://s23.photobucket.com/user/ggctuk/media/RebelTwilek.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FT21_Viewer.jpg&hash=475741718a967e3921ca42d5fa02f57fc91dc1cd) (http://s23.photobucket.com/user/ggctuk/media/T21_Viewer.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FT21B_Viewer.jpg&hash=932a48719d22ab2d7c5821d3b81929ad31c8c726) (http://s23.photobucket.com/user/ggctuk/media/T21B_Viewer.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMPL57_Viewer01.jpg&hash=526088c6a4ffd2475d2ddffffaf311c24e6e64be) (http://s23.photobucket.com/user/ggctuk/media/MPL57_Viewer01.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMPL57_Viewer02.jpg&hash=9e141c2f8b1391a7390386081594b1feef71c615) (http://s23.photobucket.com/user/ggctuk/media/MPL57_Viewer02.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FA280CViewer.jpg&hash=5729e52196302a9d30735cd5c7565f46f427377f) (http://s23.photobucket.com/user/ggctuk/media/A280CViewer.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdlt19xViewer_1.jpg&hash=d984d5f0d9a916200b5cd11b1060324408fe2fab) (http://s23.photobucket.com/user/ggctuk/media/dlt19xViewer_1.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2Fdlt20aViewer.jpg&hash=87a72939bb922f770f5f566983717ea74278744b) (http://s23.photobucket.com/user/ggctuk/media/dlt20aViewer.jpg.html)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on May 05, 2017, 05:34:47 PM
Keep up the good work!
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 14, 2017, 01:02:11 AM
A lot of the models I've posted are also being used in Phase 2. I won't need to post shots, but I have a Jyn Erso and A180 (all versions) now. A couple of extra things:

AT-ACT (from Pinball FX):

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewerNew.jpg&hash=4db3b6175759fbd7575b9c8bda16aa72d74ce19c) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewerNew.jpg.html)[/spoiler]

TIE Striker (new model):

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FTIEStriker.jpg&hash=d88d8a97c7d33674a4ba2124d80b6b39a8b28ff8) (http://s23.photobucket.com/user/ggctuk/media/TIEStriker.jpg.html)[/spoiler]

The Emperor (new Imperial hero, won't have a Lightsaber, his attacks are based on the DICE game):
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FTheEmperor.jpg&hash=6f444b67038705239cbc0332ad5163d575ea430a) (http://s23.photobucket.com/user/ggctuk/media/TheEmperor.jpg.html)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on May 14, 2017, 09:17:39 AM
Quote from: Gistech on May 14, 2017, 01:02:11 AM
A lot of the models I've posted are also being used in Phase 2. I won't need to post shots, but I have a Jyn Erso and A180 (all versions) now. A couple of extra things:

AT-ACT (from Pinball FX):

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FATACTViewerNew.jpg&hash=4db3b6175759fbd7575b9c8bda16aa72d74ce19c) (http://s23.photobucket.com/user/ggctuk/media/ATACTViewerNew.jpg.html)[/spoiler]

Honestly, i prefer your "home made" AT-ACT Walker that this pre-fab one  :P
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 14, 2017, 09:22:07 AM
The first one I did is too high-poly for my purposes because it used the SWBF3 AT-AT as its starting point, and it's also using EA meshes for the cargo pod and head (even if I had to re-UV the head) and I wanted to move away from using EA meshes as much as I could. Plus, stylistically, it doesn't match the AT-AT I'm using now (which is a comination of stock and Pinball FX AT-AT, with the Pinball FX AT-AT texture). Lowering the poly count is also not going to be helpful because there's just too much detail that's in the mesh and not in the textures, and I like the Pinball FX one because it actually looks like the one from the film.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 14, 2017, 03:24:39 PM
Also:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FScarifWIP.jpg&hash=be59300b083e14064ac79323a76d3fb060afc303) (http://s23.photobucket.com/user/ggctuk/media/ScarifWIP.jpg.html)[/spoiler]

Though the map has progressed a smidgeon since then. This is my first ever map, and it's going to be included in Phase 2's base game. I'm planning on using this map as a learning tool, but I'll also release this map on its own. Funnily enough, placing the boundary, I realised my original drawing of three islands wasn't going to cut it unless I wanted the island separated hugely, and I don't. So I've improvised a bit and decided to add a few more islands to break up the water. The AT-ACT was originally going to come in from the south-east and have to get up to the north-east to get to Shuttle SW-0608, but I've decided instead that I want to put it at the south-western point by the Landing Pad and have another island to the east behind the tower.

I'm using Gogie's brilliant Scarif assets though it's impossible for me to use some of them as they are too high poly (mainly the bridges and landing pads).

I also know now how to make the islands look more natural with the water with the blend tool.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 06, 2017, 12:07:58 AM
So, with the college year drawing to a close I actually will have time to work on this again. I'm hoping to have Phase 2 Base done before I go away on Holiday at the end of August.

I've made quite a few changes, and these will be shown through the Scarif map:

-General sound effect changes
-Altering of units. I will get to these below
-Altering of vehicles.
-Less reliance on EA sounds.

So, here are the changes I've done for the units:

[spoiler]GENERAL:
-Pilot Engineers no longer carry a Detpack. Their Fusion Cutter is returned to Secondary Weapon status, and they all get a new secondary weapon.
-Snipers will get the Detpack, and their Scout Pistols will vary in operation dependant on faction.

REPUBLIC:
-Still working out what to give the Clone Engineer for its second weapon and the Sniper for its Scout Pistol.

CIS:
-Moved the WESTAR 34 to the Droid Assassin to serve as their Comando Pistol. Instead, the Battle Droid will have an E-5 Blaster Pistol, a modified version of the E-5 Blaster Rifle created by me when I altered the E-5 model.
-Droid Pilot will have the Modified E-5 Blaster Pistol

REBELS:
-Dependant on map, the skin and firing sound for the Rebel Blaster Rifle will change between A280, A280C and A300.
-Rebel Pilot/Engineer will have the DL-18 Blaster Pistol.
-Rebel Sniper will have the A280CFE Sniper Rifle and A280CFE Blaster Pistol configurations

EMPIRE:
-Stormtrooper will have the SE-14R Blaster Pistol instead of the SE-14C.
-Shock Trooper will have the DLT-19 Blaster Rifle instead of the T-21.
-Imperial Pilot/Engineer will have the SE-14C Blaster Pistol.
-The Dark Trooper will have the T-21 instead of the Assault Cannon.[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 17, 2017, 09:02:00 AM
I've resumed work on the mod. Some really interesting stuff coming in. I've drawn a bit of inspiration from the Assault on Theed gameplay shown at E-3 for the Clone Wars (though I'm not sure whether I'm changing the skins or models too much)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 11, 2017, 12:50:56 AM
Just a bit of a thought here: the new Battlefront 2 game has 'Reinforcements' which are basically equivalent to the original games' "Special" class. However, unlike the original games, the new 'Reinforcements' depend on the map you're playing. So for instance, for the Empire you might have Death Troopers on one map and Jump Troopers on another, or the Rebels will have Wookies only on Kashyyyk etc.

Would something similar for the 'Special' class be something people are interested in for Phase 2? Here's what I have in mind:

-REPUBLIC: Jet Trooper and Clone Commando
-CIS: Droideka and Super Battle Droid
-REBELS: Wookie Warrior and Rebel Specialist
-EMPIRE: Death Trooper and Dark Trooper
Title: Re: Star Wars Battlefront Legacy
Post by: Moroff on September 02, 2017, 11:19:22 AM
When is Legacy Phase II coming out? ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on September 02, 2017, 11:37:30 AM
I'm hoping to have the 'base' of it (which will include reworked sides, plus a selection of 'new' maps) by the end of this year.
Title: Re: Star Wars Battlefront Legacy
Post by: Moroff on September 03, 2017, 11:45:22 AM
I'm looking forward to the Rogue one troops. Will there be Scarif? :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on September 03, 2017, 11:46:46 AM
I am making a Scarif map that will be included, yes.
Title: Re: Star Wars Battlefront Legacy
Post by: Moroff on September 04, 2017, 02:42:35 AM
Cool!
Have you made the sides for Tatooine?
Sereja's Mos Eisley Spaceport has a side called Local Scum. Local Scum would be good on multiplayer for tatooine. It would be good on Legacy phase II. ;)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 07, 2017, 08:38:56 AM
So, a few things to say:

First off, I aim to have the 'base' done by Christmas. The base will contain a selection of 'new' maps to the mod.

Second, I've been toying a lot with ideas and I've settled on what I want to do. I won't be able to comfortably achieve having multiple 'Special' classes, partly because I want to keep the gameplay fairly consistent across all maps. I would require a sixth unit, which is out of bounds, unfortunately (maybe if/when I get to do SWBF Legacy 2, or if somedoby manages to find and override that particular setting in the executeable). So, I'll be sticking to the stock class setup.

Having said that, there are a few changes I have made in light of things:

-I'm toying with the idea of removing the Soldier's three-shot rifle and replacing it with the Pilot's shotgun. If that happens, the pilots will instead each have a unique pistol.
-The Rebel Vanguard gets the RT-97C. The DH-17 gets moved to the Rebel Pilot/Engineer.
-The Rebel Marksman gets the DLT-20A Sniper Rifle and the A180 is its backup.
-The Scout Trooper gets the DLT-19D.
-Some of the models have undergone a rework. The DLT-19 series has had its barrel refurbished with mesh parts borrowed from the TFU model so it looks closer to the original weapon, I've also used this to create the DLT-19D. I did alter the A280 series models a bit as well, I've also built the Valken-38X model for the Republic.
-Sounds have also undergone some rework. While I did record a few sounds from the EASWBF2 beta for a gun we explicitly don't have sounds for (the E5-C and Valken-38X) the rest are mixed anew from existing soundbanks. The DLT-19D and the new DH-17 sound both come from Rogue One (the DLT-19D has awesome sound design, BTW).
-I've started inserting new heroes. At the moment, Jyn Erso and The Emperor are working, complete with "target acquired" phrases (you'll hear the Emperor say "soon the Rebellion will be crushed" and "Now you will experience the full power of the dark side"). I tried to get Princess Leia in, but no dice: the game won't take the skeleton needed for her, so she's out, at least for the time being until I can figure out how to get her in.

At the moment, the hero lineup is set to be as follows:

[spoiler]ALLIANCE:

-Chewbacca
-Han Solo
-Luke Skywalker
-Jyn Erso
-X2

EMPIRE:

-Boba Fett
-Darth Vader
-The Emperor
-Director Krennic
-X1

CIS:
-Count Dooku
-Jango Fett
-General Grievous

REPUBLIC:
-Mace Windu
-Anakin Skywalker
-Obi-Wan Kenobi
-Yoda
-Aayla Secura
-X1
-X2[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 15, 2017, 03:15:08 PM
Been working on the heroes lately with a Mos Eisley TDM map as my testing ground - yes, you'll get that map to play around with as well!

Focused on the GCW heroes because the balancing needs a bit of work, but here is what I've got set up so far:

Rebel Heroes:
-Luke Skywalker - Lightsaber, Saber Block, Force Push
-Han Solo - DL-44 Blaster Pistol, Lucky Shot, Detpack
-Jyn Erso - A180 Blaster Pistol Configuration, A180 Blaster Rifle Configuration, Baton Attack
-X2 - Modified A280C Blaster Rifle, DLT-20A Pulse Cannon, Thermal Detonator, Force Push
-Chewbacca - Bowcaster, Remote Charge Dispenser, will probably give him Rebel Resources

Imperial Heroes:
-Darth Vader - Lightsaber, Saber Block, Force Choke (essentially a modified Force Push that does damage without pushing)
-The Emperor - Force Lightning, Lightning Pulse, Imperial Resources
-Director Krennic - DT-29 Blaster Pistol, Orbital Strike, C2-B5 Droid Dispenser (this will be a mobile shield generator)
-X1 - ARC Caster, T-21B Heavy Blaster, secondary weapons not yet set in stone
-Boba Fett - EE-3 Blaster Rifle, Wrist Flamethrower, Wrist Rocket, Detpacks.

I have to say, some of the heroes are really fun to play as! Boba Fett's Flamethrower just slays, and the Emperor is pretty fun too! All of them have dialogue (it's pretty cool to hear the Emperor say "Soon the Rebellion will be crushed!"). At the moment, the Rebel Heroes are more 'completed' than the Imperial ones and it shows as they often win the matches. Reinforcement counts are set to 100, with 16 AI on the filed (don't want to overfill the map). I've also figured out how to get the saber block working, though AI obviously won't use it. I've set it as a secondary weapon like the Force powers. It works as such: you activate it, and for ten seconds you're impervious to laser fire and lightsaber strikes (but you can still be damaged by explosives near you, mines, being run over etc). During those ten seconds you can't attack or switch to your Force Power. Best way to use it is if you're surrounded, or on low health near a health droid.

I've yet to properly get started on the Clone Wars heroes, but a lot of what I do will be built off what I do with the heroes in GCW. I also plan on doing two more "Hero TDM" maps - one for Coruscant and one for Naboo - which may give some hero variation - I haven't yet made Sith X1 or Jedi X2 as heroes. Leia has proven practically impossible to do because of her skeleton setup though I may try to get around that by seeing if I can scale her up a bit to the stock skeleton.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 03, 2017, 04:20:14 PM
I've pretty much got a great deal of the hero work done now, I've already gotten one of the hero maps ready (Mos Eisley). So here are a few screenshots from my most recent test run:

[spoiler](https://i.imgur.com/ahqDc1A.jpg)
(https://i.imgur.com/5sIifLb.jpg)
(https://i.imgur.com/M0B6xtZ.jpg)
(https://i.imgur.com/hC1qNg8.jpg)
(https://i.imgur.com/zxkXAYc.jpg)
(https://i.imgur.com/9AB8mtc.jpg)
(https://i.imgur.com/i3kJJAB.jpg)
(https://i.imgur.com/tOHvfD8.jpg)
(https://i.imgur.com/akXlSAH.jpg)
(https://i.imgur.com/8te5txQ.jpg)
(https://i.imgur.com/MDDxhyu.jpg)
(https://i.imgur.com/2Y1qRCq.jpg)
(https://i.imgur.com/cqIr2r6.jpg)
(https://i.imgur.com/zFE2TEj.jpg)[/spoiler]

[spoiler](https://i.imgur.com/CvoAml3.jpg)
(https://i.imgur.com/mr25CHO.jpg)
(https://i.imgur.com/sX6RrUn.jpg)
(https://i.imgur.com/dbsDMoQ.jpg)
(https://i.imgur.com/zKeaTTR.jpg)
(https://i.imgur.com/wrDcvU4.jpg)
(https://i.imgur.com/WFcerDT.jpg)
(https://i.imgur.com/rbav2gj.jpg)
(https://i.imgur.com/QGIB1K6.jpg)
(https://i.imgur.com/gpO61MU.jpg)
(https://i.imgur.com/eLReEgb.jpg)
(https://i.imgur.com/HnzA0dl.jpg)
(https://i.imgur.com/S3Yhekx.jpg)
(https://i.imgur.com/KB0wBT2.jpg)
(https://i.imgur.com/93LVJV5.jpg)
(https://i.imgur.com/ngIFaVA.jpg)
(https://i.imgur.com/U6srxUO.jpg)[/spoiler]

[spoiler](https://i.imgur.com/WwIkS7n.jpg)
(https://i.imgur.com/nw5ef7L.jpg)
(https://i.imgur.com/Qob7NsH.jpg)
(https://i.imgur.com/KjdW8xq.jpg)
(https://i.imgur.com/3x8Kh0j.jpg)
(https://i.imgur.com/D8rl8m8.jpg)
(https://i.imgur.com/64ZCHCi.jpg)
(https://i.imgur.com/EYX903J.jpg)
(https://i.imgur.com/7oXcgyI.jpg)
(https://i.imgur.com/nbNZAp9.jpg)
(https://i.imgur.com/hG6q1mu.jpg)
(https://i.imgur.com/tsbmWPf.jpg)
(https://i.imgur.com/mIGL1H0.jpg)
[/spoiler]

Here's some notes from the test:

-The Stormtrooper and Shock Trooper now use the TFU Wii model. I love this model and thanks to SleepKiller's model_edit, I don't even get a huge amount of low-res flipout (only at distances).
-The Rebel Vanguard and Rebel Marksman both have new skins: Sullustian and Twilek, concurrently.
-I've replaced a lot of the weapon models with newly-made or upgraded models. The RT-97C is Sereja's awesome model.
-Anakin's skirt doesn't appear to render on the spawn screen, and I have yet to give Yoda his proper robes either.
-Yes, the Emperor has only got his Force Lightning. This is done intentionally, but he does have a Clone Wars-era counterpart in the name of Darth Sidious who has the Lightning and a Lightsaber.
-Force Choke doesn't work like an actual Force Choke, as we can't make the units 'choke' like they do in SWBF2, but it does deal rapid damage.
-Originally Captain Rex had Republic Resources, but Yoda felt too samey with Obi-Wan when he had Force Push. Also, Yoda is pretty much impossible for AI to hit with lightsabers, but Dooku sorts that issue out.
-At the moment, Force Push and Force Pull deal damage but that will be changed.
-Yes, the DLT-19D makes the correct sound when fired.
-Sniper rifles no longer fire a beam but a bolt. That's based off the new game partly but also based off the DLT-19D in Rogue One. It would seem odd for all but one of the sniper rifles to fire a beam.
Title: Re: Star Wars Battlefront Legacy
Post by: ShadowTrooper293 on November 04, 2017, 08:12:54 AM
Quote from: Gistech on November 03, 2017, 04:20:14 PM
I've pretty much got a great deal of the hero work done now, I've already gotten one of the hero maps ready (Mos Eisley). So here are a few screenshots from my most recent test run:

[spoiler](https://i.imgur.com/ahqDc1A.jpg)
(https://i.imgur.com/5sIifLb.jpg)
(https://i.imgur.com/M0B6xtZ.jpg)
(https://i.imgur.com/hC1qNg8.jpg)
(https://i.imgur.com/zxkXAYc.jpg)
(https://i.imgur.com/9AB8mtc.jpg)
(https://i.imgur.com/i3kJJAB.jpg)
(https://i.imgur.com/tOHvfD8.jpg)
(https://i.imgur.com/akXlSAH.jpg)
(https://i.imgur.com/8te5txQ.jpg)
(https://i.imgur.com/MDDxhyu.jpg)
(https://i.imgur.com/2Y1qRCq.jpg)
(https://i.imgur.com/cqIr2r6.jpg)
(https://i.imgur.com/zFE2TEj.jpg)[/spoiler]

[spoiler](https://i.imgur.com/CvoAml3.jpg)
(https://i.imgur.com/mr25CHO.jpg)
(https://i.imgur.com/sX6RrUn.jpg)
(https://i.imgur.com/dbsDMoQ.jpg)
(https://i.imgur.com/zKeaTTR.jpg)
(https://i.imgur.com/wrDcvU4.jpg)
(https://i.imgur.com/WFcerDT.jpg)
(https://i.imgur.com/rbav2gj.jpg)
(https://i.imgur.com/QGIB1K6.jpg)
(https://i.imgur.com/gpO61MU.jpg)
(https://i.imgur.com/eLReEgb.jpg)
(https://i.imgur.com/HnzA0dl.jpg)
(https://i.imgur.com/S3Yhekx.jpg)
(https://i.imgur.com/KB0wBT2.jpg)
(https://i.imgur.com/93LVJV5.jpg)
(https://i.imgur.com/ngIFaVA.jpg)
(https://i.imgur.com/U6srxUO.jpg)[/spoiler]

[spoiler](https://i.imgur.com/WwIkS7n.jpg)
(https://i.imgur.com/nw5ef7L.jpg)
(https://i.imgur.com/Qob7NsH.jpg)
(https://i.imgur.com/KjdW8xq.jpg)
(https://i.imgur.com/3x8Kh0j.jpg)
(https://i.imgur.com/D8rl8m8.jpg)
(https://i.imgur.com/64ZCHCi.jpg)
(https://i.imgur.com/EYX903J.jpg)
(https://i.imgur.com/7oXcgyI.jpg)
(https://i.imgur.com/nbNZAp9.jpg)
(https://i.imgur.com/hG6q1mu.jpg)
(https://i.imgur.com/tsbmWPf.jpg)
(https://i.imgur.com/mIGL1H0.jpg)
[/spoiler]

Here's some notes from the test:

-The Stormtrooper and Shock Trooper now use the TFU Wii model. I love this model and thanks to SleepKiller's model_edit, I don't even get a huge amount of low-res flipout (only at distances).
-The Rebel Vanguard and Rebel Marksman both have new skins: Sullustian and Twilek, concurrently.
-I've replaced a lot of the weapon models with newly-made or upgraded models. The RT-97C is Sereja's awesome model.
-Anakin's skirt doesn't appear to render on the spawn screen, and I have yet to give Yoda his proper robes either.
-Yes, the Emperor has only got his Force Lightning. This is done intentionally, but he does have a Clone Wars-era counterpart in the name of Darth Sidious who has the Lightning and a Lightsaber.
-Force Choke doesn't work like an actual Force Choke, as we can't make the units 'choke' like they do in SWBF2, but it does deal rapid damage.
-Originally Captain Rex had Republic Resources, but Yoda felt too samey with Obi-Wan when he had Force Push. Also, Yoda is pretty much impossible for AI to hit with lightsabers, but Dooku sorts that issue out.
-At the moment, Force Push and Force Pull deal damage but that will be changed.
-Yes, the DLT-19D makes the correct sound when fired.
-Sniper rifles no longer fire a beam but a bolt. That's based off the new game partly but also based off the DLT-19D in Rogue One. It would seem odd for all but one of the sniper rifles to fire a beam.

That looks amazing man, I can't wait to experience this mod for myself, so I guess you won't release it anytime sooner?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 04, 2017, 08:16:53 AM
Quote from: ImperialShockTrooper360 on November 04, 2017, 08:12:54 AM
That looks amazing man, I can't wait to experience this mod for myself, so I guess you won't release it anytime sooner?

I'm aiming for Christmas for the 'base' game. Once all the sides work is done, all that needs to be done is implementing the new maps. For sure this means that a majority of the converted SWBF2 maps are going in, and I want to at least try to get a couple of custom maps in too (like Sereja's Mos Eisley and Otoh Gunga maps). I'll probably also add in my first 'attempt' as well, a Scarif map (as at the moment I don't have a place to put Krennic or Jyn as heroes).

After that, I intend on supporting it with further expansions.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 15, 2017, 01:39:37 PM
Remember when I couldn't get Sereja's maps to load? I've found a solution.

All i did was move my custom common.lvl to my _LVL_PC/Legacy folder, restore the default one and then call on the custom common.lvl in my mission.lvl. Boom: Sereja's maps are now compatible with Battlefront if you run Legacy Phase 2. It's the same method Sereja uses for his mod maps.
Title: Re: Star Wars Battlefront Legacy
Post by: 1ИCΘ6И17Θ on November 22, 2017, 10:11:42 AM
Hmmmmm.... So this mean I could use this to call Ferocious files to play them in Sereja's maps right ?
So, do we need the map assets for this ?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 22, 2017, 10:15:47 AM
Quote from: i|\|(06|\|i70 on November 22, 2017, 10:11:42 AM
Hmmmmm.... So this mean I could use this to call Ferocious files to play them in Sereja's maps right ?
So, do we need the map assets for this ?

That's not exactly what I'm getting at.

It turns out that a custom common.lvl conflicts with Sereja's common.lvl loaded with his maps, and the result is the game hangs with no way of exiting short of CTRL-ALT-DEL and logging out to force the game to shut.

By that same technique Sereja employs, we can make it so that the game works with Sereja's maps without causing the hang.
Title: Re: Star Wars Battlefront Legacy
Post by: 1ИCΘ6И17Θ on November 22, 2017, 11:26:24 AM
Oh, I get it. 
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 24, 2017, 11:30:31 AM
Some new stuff:

-Kashyyyk Docks - working on a modified version of this with the CIS having an MTT, and the Republic having four AT-RTs. In GCW, there's an AT-AT, and the Rebels also have four AT-RTs. I wanted to include flyers but the sounds for these broke all other custom sounds, so they couldn't be included.
-Rhen Var Harbor - The AT-AT has been replaced with the AT-ACT.
-Bespin Platforms - the TIE Bomber has been replaced with the TIE Striker.

[spoiler](https://i.imgur.com/86esK1N.jpg)
(https://i.imgur.com/YA9nyEY.jpg)[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 30, 2017, 04:32:57 AM
A little surprise: I've switched the first two missions of the Campaign, so now the first map is Naboo: Theed and the second is Naboo: Plains. This isn't the only twist, though: as canonically the Trade Federation is supposed to lose the Battle of Theed, I've set it so that you're playing as the Naboo Guards in that first mission, complete with different weapons.

There's a balancing issue with it at the moment as it seems the Naboo Guards, even after my adjustments, lose too easily - and that's with the Droideka removed so that neither team has a Special class. So it'll take a little time to get the balance right. It's crucial o do so, especially since I plan on having them in a Theed: Hunt map.
Title: Re: Star Wars Battlefront Legacy
Post by: Cdt Fox on November 30, 2017, 11:11:51 AM
Would the swbf 3 Boba mesh too high poly for swbf 1? The_legend has ported it. Would match with the other improved model, the stock model is a little bit out of place in my opinion.

Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 30, 2017, 11:27:17 AM
Quote from: Cdt Fox on November 30, 2017, 11:11:51 AM
Would the swbf 3 Boba mesh too high poly for swbf 1? The_legend has ported it. Would match with the other improved model, the stock model is a little bit out of place in my opinion.

All the SWBF3 models are too detailed. IIRC Boba is 10000+ polys.
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on November 30, 2017, 01:56:14 PM
Too bad, cuz those models would make the game look realistic, especially Jyn Erso, cuz she looks great.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on November 30, 2017, 02:51:44 PM
Quote from: Isaac1138 on November 30, 2017, 01:56:14 PM
Too bad, cuz those models would make the game look realistic, especially Jyn Erso, cuz she looks great.

No doubt there. I'd love to have used the SWBF3 and TFU PC models as-is. Unfortunately, the memory pool/lowres issue persists for the moment, and the tool Sleepkiller released (model_edit) can alleviate the problem on models that are within or just over the recommended range for models but not really on high-poly models.

In other news, I'm starting to work the maps that will feature in Phase II's initial release into the game. So far, I've loaded in Geonosis: Dust Plains (though I'd love the source for that to alter both the minimap and some of the object collision) and Kamino: Cloning Facility. I'm working on a fresh Mustafar conversion as the Scum/Strike map, though perfectly playable, contains a strangely-placed sun/light object that distracts from the mod. I'll also be looking to implement the Jedi Temple, Felucia and Utapau. Mygeeto won't be in at launch as the only one I know of is the Scum/Strike map, and I really want vehicles on Mygeeto, but the Scum/Strike map doesn't have proper collision for those vehicles so I'll need to rework the collision on a new conversion.

I've worked in a Hero TDM map on Mos Eisley, and may have time to implement one on Naboo too, but that depends if the other maps are up and running. I also want to implement TDM/Hunt maps for Endor, Geonosis, Naboo: Plains and Tatooine: Dune Sea.

Scarif won't be included at 'launch' but that's more down to map balance than anything else. I'm also hoping for something that's currently being looked into with regards to a sixth unit - if it gets in, I'll be adding a new Enforcer class for the Empire and Republic, and Aerial class for the Rebels and CIS. If not, I'll likely be switching out the Dark Trooper on Scarif for a Death Trooper.

As for concrete plans post-launch: I'll be looking to do 'DLC packs' - or 'seasons' if you prefer - the first of which will be an implementation of space maps (I'm planning four - Coruscant, Kashyyyk, Yavin and Endor). So here is what I want to do for each:

-DLC pack 1: Space - Coruscant, Kashyyyk, Yavin, Endor - will include new Marine, Pilot and Specialist units
-DLC pack 2: Mygeeto, Scarif, Naboo: Outpost (Prototype)
-DLC pack 3: reworked stock maps: Theed, Hoth, Mos Eisley
-DLC pack 4: Star Wars: Battlefront III: Coruscant, Bespin, Dantooine, Tatooine (provided I can persuade the SWBFIII Legacy team to allow me to attempt a port) - will include X1 and X2 as Jedi/Sith.
-Possible DLC pack ideas: Sequel Trilogy - I really want to attempt this. At the moment, third eras are not stable, I believe, but I think we can make it work. Failing that, it might be an idea to create a 'duplicate' map list. Sereja's maps - primarily this is to make Sereja's current maps compatible with the Legacy gameplay but there will be an option to play them as originally intended as well.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 23, 2017, 12:05:15 PM
Heads-up: expect the release of Phase II's 'base game' in the next few days  :cheer:. Just have to playtest and bug fix.
Title: Re: Star Wars Battlefront Legacy
Post by: God_Emperor_ on December 23, 2017, 05:12:11 PM
 :cheer: Can't wait!
Title: Re: Star Wars Battlefront Legacy
Post by: Rookie 1 on December 23, 2017, 05:44:58 PM
Looking forward to it
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 24, 2017, 02:06:19 PM
My overly optimistic hope was to have it up tonight... however it seems that there are a few unanticipated bugs I need to iron out, in particular with regards to the soundspaces and streams in the new maps. I know exactly what might be causing these bugs, so all I need to do is fix those and I have an inkling in order to do so I need to load completely new sound lvls for each new level.

There is also the fact that some maps won't be included with the 'base' edition - Mustafar, Mygeeto and Kashyyyk all need fresh conversions. Geonosis BF2 and Kamino BF2, while functioning, suffer an odd bug where they take on the names of the command posts from the BF1 maps, so that needs to be fixed too. So those five maps will be added in at a later date. Having said that, I will be including the following maps at launch:

[spoiler]Coruscant: Jedi Temple
Death Star: Interior
Felucia: Marshlands
Naboo: Outpost (aka Prototype)
Polis Massa: Medical Facility
Tantive IV: Interior
Utapau: Sinkhole[/spoiler]
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 25, 2017, 11:53:07 AM
Given the modifications to the stock maps, and the inclusion of Naboo: Outpost and the Hero TDM map, are all done and it's just the SWBF2 ports holding it back, would anybody be for me releasing a '0.9' version of Phase II? 0.9 would include everything that's done. That way, I can focus on getting the SWBF2 ports finished and ready to go for 1.0.

If I did this, when it comes to releasing 1.0 of Phase II, I would create an 'upgrade addon' that only includes new stuff to take 0.9 to 1.0, as well as 1.0 in its entirety for those who want to wait until the base is completed.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 27, 2017, 04:00:58 AM
Phase II version 0.9 can now be downloaded: http://www.swbfgamers.com/index.php?topic=12624.0

I'm hoping to have 1.0 ready in the next couple of months. 1.0 will add in the SWBF2 maps (which are excluded owing to localization and sound issues). However, 0.9 DOES have Naboo: Outpost and Tatooine Hero TDM. Those who download 0.9 won't have to download the whole mod anew.
Title: Re: Star Wars Battlefront Legacy
Post by: ShadowTrooper293 on December 27, 2017, 10:38:59 PM
Looks good, I love it,
here is the video
https://www.youtube.com/watch?v=38gZMCizJGM
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 28, 2017, 12:36:41 AM
Quote from: ImperialShadowTrooper360 on December 27, 2017, 10:38:59 PM
Looks good, I love it,
here is the video
https://www.youtube.com/watch?v=38gZMCizJGM

Neat, thanks  :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on December 28, 2017, 07:00:43 AM
I remember i made a Mygeeto map years ago for Bf1.If you can find it somewhere that will be cool.However the problem is that the Ai"s are alot.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 07, 2018, 03:21:25 AM
Version 0.95, which should fix issues with model rendering that some has, as well as adding a couple of new maps, should be out within the next week or so. So far, I've added in the following maps as new addons:

-Coruscant: Jedi Temple (Sleepkiller - minor bug with sounds not being heard dependant on where you are in the map but it works otherwise)
-Naboo: City of Theed (Sereja)
-Mustafar: Refinery (new conversion, just got to tweak this a bit)
-Kamino: Tipoca City (GCW added in - just working on getting the streams working for this)
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on February 07, 2018, 09:45:38 AM
I'll be waiting for the next update since I dont want to reinstall the game to just see if the models are fixed.  I have many mods and graphics addons in my BF1 copy.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 07, 2018, 09:47:59 AM
Quote from: Isaac1138 on February 07, 2018, 09:45:38 AM
I'll be waiting for the next update since I dont want to reinstall the game to just see if the models are fixed.  I have many mods and graphics addons in my BF1 copy.

I can tell you that, if what MikeTheBeast has said is true (and given he was able to do a video on Hero Assault ONLY as I asked him to essentially test a fix for the heroes.lvl file, I would say that his statement that it worked) the model issue has been fixed.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 20, 2018, 05:35:24 AM
Still having issues with Mustafar, but there's a reason I haven't released V0.95 yet:

I'm going to be including Coruscant: Surface (thank you kindly to thelegend from the SWBF3Legacy team for sending me the pathing and fixed objects I needed) and Kashyyyk from Elite Squadron (thank you to Teancum). Coruscant should literally be ready soon but Kashyyyk will need quite a bit of work to get it ready (though not a literal ton of it). I'm looking forward to having these maps ready for you guys in V0.95, and I don't want these rushed. So that means a delay.
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on February 21, 2018, 12:12:25 AM
I want to see Coruscant so bad for Battlefrotn 1 :D
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on February 21, 2018, 12:19:14 AM
Quote from: Ginev on February 21, 2018, 12:12:25 AM
I want to see Coruscant so bad for Battlefrotn 1 :D

Can't wait to show it to you :D It should 100% work as I converted the 'initial' map (textured but no proper collision and only 2 CPs) and that worked just fine. (I have yet to test out the new CP layout).  I'm looking foward to showing it off, but I found you can't really do ground-to-space in SWBF1 (it's not practical plus it seems you die automatically at a lower height in SWBF1), so it's going to be the ground map only.
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on March 31, 2018, 08:13:36 PM
Hows this mod coming along?  I have a suggestion: Port those BF3 maps from BF3 Legacy to this BF mod.  I've seen it work.  Check this out: http://www.moddb.com/mods/star-wars-real-hero-sides-mod
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 01, 2018, 12:19:18 AM
I've been exceedingly busy as of late but haven't forgotten this mod. The plan is to port Coruscant from SWBF3 Legacy to this mod (I already have the map itself running with several collision issues ATM).
Title: Re: Star Wars Battlefront Legacy
Post by: Ginev on April 01, 2018, 12:23:59 AM
Really?Gistech could you tell me from where you get it and if i can get it just for exploration modding.I really want to see this map from ZERO EDITOR :)
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 01, 2018, 12:57:17 AM
Quote from: Ginev on April 01, 2018, 12:23:59 AM
Really?Gistech could you tell me from where you get it and if i can get it just for exploration modding.I really want to see this map from ZERO EDITOR :)

I asked a member of the group if they would be willing to send me the map files so I could try a port.

At the moment there are huge collision blocks in certain areas (the stairs and around the central command post) but that might only apply to the conversion to SWBF1.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on April 25, 2018, 05:55:37 AM
I have not forgotten this mod, not by a long shot, but work on it will have to resume once this term of college is finished as I just don't have the time to do it right now. I have added some things to it: namely the brilliantly-made Naboo: City Of Theed map by Sereja is now in, and I want to add a few other Sereja maps in as well (Mos Eisley and Nar Shaddaa are prime candidates). I'm also taking down some ideas for additional 'modes'. I'm thinking of having TDM matches on Death Star and Tantive IV in which the units are different to the 'stock' units (somewhat influenced by the idea behind the Ewok Hunt mode which has unique versions of the playable units)

I'm also thinking on how I might do a custom campaign. It might be possible to get a 'checkpoint' system going by fiddling with the command post system.
Title: Re: Star Wars Battlefront Legacy
Post by: Isaac1138 on May 03, 2018, 07:02:51 PM
Is it possible for you to add custom sound/music associated with the maps you include.  Like could edit sereja's map to include music.  I have the perfect soundtrack for naboo (I pulled from the Lego SW files). 

I've found some yt channels that do background noises from a lot of planets.  I've made a playlist. 
https://www.youtube.com/playlist?list=PLwCr1PPS3z7BHyheDw05LW0cJ6IChxfaG
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on June 20, 2018, 12:20:25 PM
Development is back on! Here's a couple of screenshots from today's playtest, which was on Sereja's Naboo: City Of Theed.

These shots show off some of the new and improved models. I have based the Clone Heavy Trooper and Clone Sharpshooter off their appearances in SWBFEA2, but they're not completely remade - the Clone Heavy Trooper lacks the backpack (a conscious choice to keep it in sync with the ARC Trooper model, for instance). Here's also the first shots of the improved DC-15A and E-11 Blasters in-game.

At present I'm debating about whether I want to use the 'modified' Stormtrooper I made (pictured) or whether I want to use the ones from TFU I converted. No doubt that the TFU ones are higher quality but the customized one is easier to modify.

[spoiler](https://i.imgur.com/HYKWMPf.jpg)[/spoiler]
[spoiler](https://i.imgur.com/evNmosS.jpg)[/spoiler]
[spoiler](https://i.imgur.com/rGDluey.jpg)[/spoiler]
[spoiler](https://i.imgur.com/adhlJwX.jpg)[/spoiler]

Some of the changes made so far include the removal of the 'burst' version of the Soldier's Blaster Rifle, the slowing down of the Heavy, and the speeding up of the Sniper. The Heavy's HP has not been changed but because of its slower speed, it's easier to take down. Likewise the Sniper's speed increase balances with its lower health.

In Naboo: City Of Theed, the Republic and the Rebels are assisted by the Naboo Royal Security Force and as such have 50 less reinforcements than the Empire and CIS. It's winnable with either team. There aren't quite as many 'unique' characters in this map as in the original, though: the Security Forces are made up of the same ones that feature in the campaign Theed map.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 05, 2018, 12:01:57 AM
Fielding a question here... somebody mentioned that they did prefer the more 'unique' feel of the Heavy from the first version of the mod. Would anybody be okay if I changed them back to being more unique? Here's what I had in mind, specifically for the Empire and Republic:

ARC Trooper/Heavy Trooper: Z-6 Rotary Blaster, Missile Launcher, Concussion Grenade, Mines
Jet Trooper: DC-15 Blaster Rifle, EMP Launcher, EMP Grenades (removal of ARC Caster weapon)
Imperial Shock Trooper: T-21 Light Repeating Blaster, Missile Launcher, Concussion Grenade, Mines
Imperial Dark Trooper: DLT-19 Blaster Rifle, MPL-57 Homing Shot, Seismic Grenade

I'd also like to announce that I am in the early stages of creating Star Wars: Battlefront Legacy II, which will be for Battlefront II. When it's far enough along I will create a new thread for it.
Title: Re: Star Wars Battlefront Legacy
Post by: Teancum on August 06, 2018, 04:23:45 PM
@Gistech -- did you ever get anywhere with Elite Squadron Kashyyyk? I'm trying to go back and clean up existing projects, so I can work on this some more if you need help.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 06, 2018, 10:34:49 PM
Quote from: Teancum on August 06, 2018, 04:23:45 PM
@Gistech -- did you ever get anywhere with Elite Squadron Kashyyyk? I'm trying to go back and clean up existing projects, so I can work on this some more if you need help.

Unfortunately I have had a lot going on in my personal life lately that has prevented me from doing a lot with projects, but I will be getting to Kashyyyk very soon.
Title: Re: Star Wars Battlefront Legacy
Post by: Kit Fisto on August 07, 2018, 07:56:17 AM
Quote from: Gistech on August 05, 2018, 12:01:57 AM
Fielding a question here... somebody mentioned that they did prefer the more 'unique' feel of the Heavy from the first version of the mod. Would anybody be okay if I changed them back to being more unique? Here's what I had in mind, specifically for the Empire and Republic:

ARC Trooper/Heavy Trooper: Z-6 Rotary Blaster, Missile Launcher, Concussion Grenade, Mines
Jet Trooper: DC-15 Blaster Rifle, EMP Launcher, EMP Grenades (removal of ARC Caster weapon)
Imperial Shock Trooper: T-21 Light Repeating Blaster, Missile Launcher, Concussion Grenade, Mines
Imperial Dark Trooper: DLT-19 Blaster Rifle, MPL-57 Homing Shot, Seismic Grenade
It's always more fun in any mod, in my opinion, when each class on each faction is fun and unique to play as. Even in small ways, like how in the base game the Heavy trooper's are slightly different for the Rebels, Empire, CIS, and Republic respectively.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on August 15, 2018, 11:21:10 AM
Rends has given me permission to unmunge and modify his Coruscant: Streets and Coruscant: City maps. I won't fundimentally change them, though: I want to change the vehicle spawns, and possibly some of the turrets on City.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 23, 2018, 10:14:34 AM
Hi! It's been a while! Yes, this is still being worked on. I have some WIP shots to show you guys.

First off, here's the 501st Stormtrooper and 501st Shocktrooper, playable on Kashyyyk. Gives the maps a real 'Force Unleashed' vibe. These are freshly-reconverted models from the Wii version of TFU instead of being the ones I released previously, so that stylistically they match up to the Stormtrooper.

[spoiler](https://i.imgur.com/8Xtu3St.jpg)
(https://i.imgur.com/c3SMzSp.jpg)[/spoiler]

And here is a WIP of the altered Carbon Freezing Chamber. I used Star Wars Rivals and SWBF3 to make the modifications (the Rivals Carbon Freezing Chamber map is very, very close to the EA version but I didn't need to use a whole load of it)

[spoiler](https://i.imgur.com/o9O0OWB.jpg)
(https://i.imgur.com/2EdXivx.jpg)
(https://i.imgur.com/A7f3QIB.jpg)
(https://i.imgur.com/mu6bxYy.jpg)[/spoiler]

Though I've changed the texture of the shaft area, I'm considering redesigning that area in its entirety to be a proper room with the window to the shaft ALA SWBF3/SWBFEA Carbon Freezing Chamber. It always underwhelmed me just how tiny that particular part of the map was.

Bespin and Kashyyyk are currently the maps with the most significant changes but I'm contemplating which other maps I would like to alter visually.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 26, 2018, 12:50:19 AM
Slight bump, but I went with my earlier idea to 'replace' the shaft with a new room. It's not finished yet.

(https://i.imgur.com/lmtjqJI.jpg)

It will involve altering the map a tad as the ramp on the left there goes up to that sniper spot that won't be a sniper spot any more.

The ascending corridor to the surface has also had its textures changed. I'll be making new doors to fit in with this too.
Title: Re: Star Wars Battlefront Legacy
Post by: Borono on October 26, 2018, 12:58:49 AM
Star Wars Battlefront Legacy looks amazing!!!  :tu:
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on October 26, 2018, 01:07:39 AM
Quote from: Borono on October 26, 2018, 12:58:49 AM
Star Wars Battlefront Legacy looks amazing!!!  :tu:

Thanks :D I can't wait to finish it and get it out to everybody.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 09, 2019, 02:19:41 PM
Quick announcement... I'm far enough along with Main Play Mod's map changes that I can now start integrating some of those into Legacy.

Development of Legacy will resume next week.
Title: Re: Star Wars Battlefront Legacy
Post by: 411Remnant on May 11, 2019, 09:41:49 AM
Awesome dude, cant wait to see more legacy pics!
Title: Re: Star Wars Battlefront Legacy
Post by: shelljonathanea on May 28, 2019, 03:43:50 PM
I am on window 10 and I am playing that game on Steam but the mod is incomplete, can you please tell me when I the mod is complete?
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 29, 2019, 12:33:30 AM
Quote from: shelljonathanea on May 28, 2019, 03:43:50 PM
I am on window 10 and I am playing that game on Steam but the mod is incomplete, can you please tell me when I the mod is complete?

I can't give a due date, because there is still a lot to do with it. Things I've developed for Main Play Mod and am developing for another project will form the base of the new version, so it's going to take a while to see it through to completion.

It is still coming, I just can't give you a due date yet.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on May 29, 2021, 01:45:43 AM
Quote from: Giftheck on May 29, 2019, 12:33:30 AMIt is still coming, I just can't give you a due date yet.

I should say 'you bloody liar' :P

But then I would also be lying... to an extent.

This year, as you might remember, I did the SWBF1 port of Elite Squadron Bespin. The sides in that map were based upon Legacy's sides but altered to fit the idea of the PSP's map (IE the Dark Trooper possessing a DLT-19, which they do in the campaign of Elite Squadron).

The idea's been in the back of my mind for a while, but I have begun a reboot of Battlefront Legacy (imaginitively and tentatively titled Star Wars: Battlefront Legacy Reboot), utilising all that I have learned in the years since releasing this version of it. Right now, it's in its infancy, but very soon I will have something to share. So, stay tuned.
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 04, 2022, 01:46:42 AM
LegacyIsComingBack.png

The new Legacy won't be 1/1 the same as the original - there's a whole new game that's come out since then so I will be looking to include elements of that in there. The mod will also be based upon my 1.4 Unofficial patch, which means I am hoping to maintain maximum compatibility with mod maps.

I won't be adding new maps to the game this time, but I will release a separate 'compatibility pack' for SWBF2 maps which will make them use the correct sides on each map.
Title: Re: Star Wars Battlefront Legacy
Post by: wsa30h on December 04, 2022, 10:40:28 AM
what do you mean by whole new game
Title: Re: Star Wars Battlefront Legacy
Post by: Giftheck on December 04, 2022, 12:27:02 PM
The original Legacy was made in 2015/2016, so it was inspired by the Pandemic games, the cancelled SWBF3, and the 2015 Battlefront. Since then, the 2017 Battlefront II came out, so will have some influence over the new iteration.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on January 16, 2023, 10:38:18 AM
Star Wars: Battlefront Legacy is dead, you say?


Here's a little WIP gameplay of the CIS on Kashyyyk: Islands. I'd say I'm currently at the same point as the original 'Phase 1', but I'm not going to release this until I get to the same point I wanted to get to in 'Phase 2'.

Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on February 01, 2023, 04:44:50 AM
Here's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Unit 33 on February 01, 2023, 07:02:57 AM
Quote from: Giftheck on February 01, 2023, 04:44:50 AMHere's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
No way! As soon as I saw examples of ElevenLabs in use I honestly thought of the same application. Well done for implomenting it, finally the marksman has found her voice!

Really great work so far, you really do go above and beyond.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on February 27, 2023, 12:06:11 AM
A preview of changes to Bespin: Cloud City


You can also hear my new Rebel announcer too.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on August 16, 2023, 04:26:46 AM
Hi, all! It's been a minute! Work is progressing, but slowly as I work to resolve a few issues here and there, mainly with shadowvolumes, but also some vehicle collision issues. In the meantime, here's a couple of screens from today's playtest showing Bespin: Platforms' new colour scheme (to match the film better) and Kashyyyk: Docks.

(https://i.imgur.com/EWBqyB3.png)
(https://i.imgur.com/Gb3YCIZ.png)
(https://i.imgur.com/gpRqB0p.png)
(https://i.imgur.com/hVKI7kL.png)
(https://i.imgur.com/XXSH14G.png)
(https://i.imgur.com/iU4cOHB.png)

This kind of brings me to the next point: I am still targeting a 2023 release, but Summer is no longer feasible. I will be back at university studying for my Masters next month, so I'm hoping to have the lion's share done by then. After that, I'll likely be releasing a 'base pack' version which covers all stock maps, and then taking a similar approach to the Elite Squadron Map Packs for the additional SWBF2 maps. I have yet to decide if/how I might tackle the two space maps I'm thinking about (Coruscant and Endor), but the ground maps are absolutely going to be included. This is different from the 'original plan', which had really big changes between the two Phases, while in this version, there won't be any further changes to sides and sounds - the addons will literally just be for SWBF2 maps with the sides.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Unit 33 on August 16, 2023, 09:31:19 AM
Keep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on August 16, 2023, 10:02:16 AM
Quote from: Unit 33 on August 16, 2023, 09:31:19 AMKeep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?

Thanks :D

My Masters is on game design.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on September 13, 2023, 01:18:18 AM
I have finished the lion's share of the work, it's just some adjustments left.

So! Here's the plan: V1 will release with the base game plus an update for Jabba's Palace for the mod, as well as a single four-map pack (Coruscant, Death Star, Felucia and Utapau - conversions originally done by Red04). The remaining maps will be released as map packs, each containing 3-4 maps. Here's the current plan for those:

Quote-Coruscant: Jedi Temple (CW only)
-Death Star: Interior (GCW only)
-Felucia: Marshlands
-Utapau: Sinkhole

PACK 2:
-Kamino: Cloning Facility
-Mustafar: Refinery
-Mygeeto: War-Torn City
-Dagobah: Swamps

PACK 3:
-Geonosis: Dust Plains (CW only)
-Kashyyyk: Beachhead
-Polis Massa: Medical Facility
-Tantive IV: Interior (GCW only)

PACK 4:
-Space: Coruscant (CW only)
-Space: Endor (GCW only)

Space is going to be tricky to figure out - I do have ideas to tackle that though, inspired in part by the way modders like Napseeker have handled it. I will also find a way to make useable turrets on the capital ships - again, I have ideas for this.
Title: Re: Star Wars: Battlefront - Legacy Edition
Post by: Giftheck on January 27, 2024, 01:17:09 AM
I have news!

First off, it has been a while. In the Summer last year, I lost my modding mojo. In the Autumn, I began a Masters degree, which has taken up a lot of time. However, I feel I can get back up on the horse and finish what I started.

Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Red04SWBF on January 27, 2024, 04:39:58 AM
Quote from: Giftheck on January 27, 2024, 01:17:09 AMI have news!

First off, it has been a while. In the Summer last year, I lost my modding mojo. In the Autumn, I began a Masters degree, which has taken up a lot of time. However, I feel I can get back up on the horse and finish what I started.

  • I'm going to be opening what I have so far to a public beta. This will consist of stock maps ONLY.
  • The title is going to be changed to avoid confusion with SWBF3 Legacy. Given it is the 20th anniversary of SWBF1 this year, I thought Star Wars: Battlefront - Anniversary Edition would be appropriate.
  • Once the beta period is complete and feedback is addressed, I'll be releasing it as-is - the SWBF2 maps will be added in as addon packs ALA SWBFES later.

Hey Giftheck! Cannot wait for it, it's gonna be a great year for SWBF1.  :tu:
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on February 06, 2024, 09:46:41 AM
Quote from: Red04 (CC-4398) on January 27, 2024, 04:39:58 AMHey Giftheck! Cannot wait for it, it's gonna be a great year for SWBF1.  :tu:

I look forward to delivering it!

Thank you for allowing me to use your conversions for the SWBF2 maps that I want to include in the first release.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: dsaf on February 06, 2024, 07:42:37 PM
When will this be released?
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on February 20, 2024, 02:39:36 AM
I've now concluded the pre-alpha testing phase of Star Wars: Battlefront - Anniversary Edition, with the next phase being the implementation of the SWBF2 map pack. This will take some time and require a second testing period. Once that's concluded, this will be parked until September 21 - the 20th anniversary of the release of the original game.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: jonjonshell21 on February 22, 2024, 09:55:42 AM
Well did you know that Star Wars Battlefront Classic Collection will be releasing on all platforms on March 14th.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on February 22, 2024, 03:27:40 PM
Quote from: jonjonshell21 on February 22, 2024, 09:55:42 AMWell did you know that Star Wars Battlefront Classic Collection will be releasing on all platforms on March 14th.

Considering I was the one who made the topic here, yes. This does not affect my plans for this mod one bit.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: jonjonshell21 on February 25, 2024, 02:19:39 AM
Oh ok I am just making sure that you are aware of it because a lot of people are concern about mod support for Star Wars Battlefront Classic Collection. Also will this mod support Star Wars Battlefront Classic Collection and if so, how would that work?
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Unit 33 on February 25, 2024, 10:37:06 AM
Quote from: jonjonshell21 on February 25, 2024, 02:19:39 AMOh ok I am just making sure that you are aware of it because a lot of people are concern about mod support for Star Wars Battlefront Classic Collection. Also will this mod support Star Wars Battlefront Classic Collection and if so, how would that work?
no one knows for sure about mod support until the collection is out or Aspyr tells us something.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Led on February 25, 2024, 01:18:59 PM
Although if there is Jabba Palace then I think the regular mods will work. More unknown is the multiplayer issues.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: jonjonshell21 on February 26, 2024, 03:11:07 AM
Well that what I was thinking because sometime a lot of people or modders want to keep modding the game which I do understand but I am more concern of game files for Steam like AddOn and etc that you put the mods in because I am not sure how would that going to work in Star Wars Battlefront Classic Collection once Star Wars Battlefront Classic Collection release on March 14th if you know what I mean.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on February 26, 2024, 03:29:06 AM
Quote from: jonjonshell21 on February 25, 2024, 02:19:39 AMAlso will this mod support Star Wars Battlefront Classic Collection and if so, how would that work?

For obvious reasons, that being that the Classic Collection is not out yet, I cannot answer this.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Red04SWBF on February 26, 2024, 02:01:34 PM
Quote from: jonjonshell21 on February 26, 2024, 03:11:07 AMWell that what I was thinking because sometime a lot of people or modders want to keep modding the game which I do understand but I am more concern of game files for Steam like AddOn and etc that you put the mods in because I am not sure how would that going to work in Star Wars Battlefront Classic Collection once Star Wars Battlefront Classic Collection release on March 14th if you know what I mean.

Yeah. Nothing is known yet, but I hope (or imagine) that they do not modify the LVL hierarchy of each game too much. That is, there may be an AddOn folder for each game and when you open the game a menu where you can select the game you desire to play. It will all depend on how they manage it with regards to mod support.
Title: Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
Post by: Giftheck on March 05, 2024, 12:56:57 PM
A little sneak peak at Kashyyyk: Docks

EhPortal 1.34 © 2024, WebDev