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Topics - wsa30h

#21
ok so i took sleep killers kamino bf2 map conversion but the lightning flash appears inside the cloning facility how do i stop that from happening ?
#22
ok so i have released a special christmas build of my big mod to say thanks to all the modders who have helped and the entire community. this like the previous builds requires the 1.2 steam or gog version, if you have a cd r dvd version then ignore the previous statement also 1.3 beta patch works with the mod i tested it so you are able to use that.  https://www.moddb.com/mods/bf1-expanded-edition-mod/downloads/bf1-expanded-edition-13-christmas-edition-fixed
and here is the downgrade https://www.moddb.com/games/star-wars-battlefront/addons/steam-12-exe-downgrade
here is a video tutorial from a really good youtuber on installing the downgrade beware this dwongrade is only for the steam version. the mod installs the same way just unzip the folder and you will get a bf1 expanded edition folder open that up and copy the data folder over into your gamedata folder where the exe is. this is around the 2 minute mark of the video i linked at the end of this post. https://www.youtube.com/channel/UCk2lg1WsTbOI8d2m2rIJg-g
#23
so thanks to giftheck i managed to make working announcers with the bf2 hero announcer replacing the stock one. but now am wondering can i get the clones to say we got droids like in bf2 ?
#24
SWBF1 Modding / are there swbf 1 adapted mygeeto assets ?
December 09, 2020, 09:46:26 AM
has anyone who converted mygeeto to bf1 released their assets ?
#25
SWBF1 Modding / is there a bf1 adapted utat or atot ?
November 22, 2020, 01:10:01 PM
has anyone made a bf1 compatible atot walker or an utat ?
#26
SWBF1 Modding / campaigns added to gog shell dont launch
November 17, 2020, 08:02:23 AM
when clicking on a new campaign mission that was added to the shell either in a new campaign or an existing one the launch button does nothing. if i append them trough the addon they open and instantly crash. safe to say that campaigns clearly dont work on the new version of the game thanks gog and steam for messing up this great game.
#27
SWBF1 Modding / how to make custom announcers ?
November 06, 2020, 10:38:31 AM
how do i make an entire new clone wars or galactic civil war announcer sounds ? i only need to replace the default announcer for when the hero bonus is active. i know that i can just delete the lines in the lua but i would like this to be professional. i know giftheck has done it so if he cpu;d ;eave his cw or gcw vo folder along with the streams that would be great.
#28
does anyone have a working link for endor long valley or the assets of said map ?
#29
Released Maps and Mods / rhen var outpost
October 26, 2020, 03:23:03 PM
rhen var outpost

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1577

so this is another bf2 to bf1 map conversion this map was originally made by kiprobin.

rhen var out post fight as the empire to conquer the rebel base. or fight as the rebels to defend the base againts imperial attack. this is one of the most hectic combat intense maps that i have ever converted, and it is lots of fun to play.
empire gets 4 atats 4 tiefighters and 2 atsts.

rebels get xwings and ywings and 6 combatspeeders.
#30
Released Maps and Mods / alzoc lll stock sides version
September 25, 2020, 03:22:36 PM
alzoc lll stock sides version

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1575

this is alzoc lll made by gab converted to bf1 by me. this is a first build so there may be minor bugs but nothing game breaking, apart from it being hard for rebels and the republic to win. also for now there is only the snow variant with the blizzard, i have optimised the blizzard but if there are fps drops please leave a comment or pm me.
#31
so this is my first campaign mod. this mod will be featured in my bf1 expanded edition mod the campaigns will be called droid incursion and clone uprising, but for now they replace the stock campaign trough the addon system like a normal mod map. beware this takes 16 mission slots on 1.2 on 1.3 beta or latest gog or steam version the limit is 512 instead of 50 addon missions.  https://www.moddb.com/mods/star-wars-battlefront-2004-cross-era-campaign-mod-beta/addons/dlc

as usual please let me know if there are any bugs there shouldn't be but one never knows if i missed one somewhere.
#32
i tried everything added the entries in the same way and place as the stock campaigns tried changing my campaign name and reference a stock nothing works all i get is stupid question marks above the planet. something else must reference it outside of the shell and core lvl but what ?
#33
this is my 7 era shell, however beware that it will add all 7 eras to any map that has two eras by default. hoth geonosis endor and kamino still have only 1 era.
#34
is it possible to change the default two icons for a new era that show up when you select a map in instant action?
#35
is it possible to have a fambaa or droideka style shield around a vehicle ?
#36
how do i edit and add new planet names to the stock lvl for both campaign and instant action ?
#37
what can cause ai to get in and out of vehicles and then stay in them but not move ? i should mention the map is 512 by 512 but the playable space is far smaller, the map has to be 512 by 512 for visual purposes for flyers to not see the edge of the map. there are 4 flyers two per team and a total of 10 hovers 1 atst 2 atats and 1 mtt.
edit it was my planing connections.
#38
is sejera ok havent seen him in a while.
#39
is there a limit to how many maps i can add as stock maps not trough addon system ? and also if i make a dlc pack with 10 maps and a single mission lvl that has munged 10 mission luas does it still count as 10 missions ? or just 1 mission ?
#40
so if units spawn too far from the centre they die is this fixable ? physc0fred said it should be and that he thinks someone definitly made a map larger than 256 by 256.