if anyone is interested in improving it please pm me or reply here, it works perfectly just could do with fixing the collision on top and under the walker.
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#121
Star Wars Battlefront (2004 Original) / have a working at-act walker, if anyone is interested in improving it ?
January 01, 2020, 12:32:14 PM #122
Star Wars Battlefront (2004 Original) / how much reinforcements should team 3 and 4 have in rumble conquest ?
December 30, 2019, 11:37:01 AM
please vote above and feel free to comment on why you think they should have the reinforcements that you voted for
#123
SWBF1 Modding / how do i make a custom message for a custom walker when it is lost as a cp ?
December 29, 2019, 03:02:02 PM
how do i make a empire lost the atat type of message for a custom command walker ?
#124
SWBF1 Modding / are there script cb do files in bf1 ?
December 28, 2019, 11:17:07 AM
can i make ascript cb dofile or modify one in bf1 ?
#125
SWBF1 Modding / how to stop vehicle from entering first person ?
December 28, 2019, 07:14:55 AM
how do i stop a vehicle from being able to use first person i ported the at act from bf2 scariff assets but the first person looks like a gun turret instead of the atat interior.
#126
Star Wars Battlefront (2004 Original) / created a bf1 modding support server anyone want to join link is below
December 25, 2019, 07:46:03 AM
if there are any problems joining pm me here please https://discordapp.com/channels/659419490999599128/659420847223734300
https://discord.gg/T2Dcntz
https://discord.gg/T2Dcntz
#127
SWBF1 Modding / increasing the ammount of animation instances via exe mod ?
December 22, 2019, 03:09:59 PM
is it possible to increase the amount of animations the game can handle by editing the exe ?
#128
SWBF1 Modding / what causes sliding units in cross era play ?
December 19, 2019, 04:55:32 AM
i get no error in the debugger but sliding units i havent changed the unit speed all i did was add a few custom vehicles and the soldier animation memory pool also there is a video link to my google drive it shows what happens ingame am clueless what causes this. https://drive.google.com/file/d/12IOA_VE6vlXF50jO76Cd_Elg42C2hDIq/view?usp=sharing
any help is greatly appericiated the debugger ingame says team num 0 out of range and team num -1 out of range also lua is attached below.
(
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_hover_speederbike_canno" missing effect "com_sfx_weap_redbolt_exp_sm_sm"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.hover_speederbike_cannon2' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repatxtp;rep_1st_cockpit_ATXT"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.walk_atrt_gun' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(515)
Unrecognized VehicleType "Small" in object "rep_walk_atrt"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\ATRT;rep_1st_cockpit_atrt"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repftrtk;rep_1st_cockpit_fightertank"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.all.weap.hover_landspeeder_cannon2' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "all\ATRT;rep_1st_cockpit_ATXT"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_lfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_rfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_lfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_rfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(821)
Entity "all_walk_atpt" unknown ordnance collision "collision"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(726)
Memory pool "SoldierAnimation" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp1"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp7"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "cp7" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp3"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Platform\PC\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\rep\ATRT.lvl
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num -1 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
any help is greatly appericiated the debugger ingame says team num 0 out of range and team num -1 out of range also lua is attached below.
(
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_hover_speederbike_canno" missing effect "com_sfx_weap_redbolt_exp_sm_sm"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.hover_speederbike_cannon2' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repatxtp;rep_1st_cockpit_ATXT"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.walk_atrt_gun' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(515)
Unrecognized VehicleType "Small" in object "rep_walk_atrt"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\ATRT;rep_1st_cockpit_atrt"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repftrtk;rep_1st_cockpit_fightertank"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.all.weap.hover_landspeeder_cannon2' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "all\ATRT;rep_1st_cockpit_ATXT"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_lfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_rfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_lfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_rfoot"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(821)
Entity "all_walk_atpt" unknown ordnance collision "collision"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(726)
Memory pool "SoldierAnimation" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp1"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp7"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "cp7" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp3"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Platform\PC\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\rep\ATRT.lvl
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num -1 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
#129
SWBF1 Modding / what is this memory pool and does it actually do anything in bf1 ?
December 17, 2019, 04:34:32 PM
SetMemoryPoolSize("SoldierAnimation", 725)
#130
Released Maps and Mods / geonosis spire rumble conquest
December 17, 2019, 02:48:37 PM
geonosis spire rumble conquest
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1530
This is the first rumble conquest map for battlefront 1 with more to come.
this map features cw era with stormtroopers being team 3 and coloured yellow and rebels are set as team 4 and are set as alliance as team name so that they can have vehicles. gcw features rebels vs empire team 3 and 4 are red and have vehicles in cw the empire has an atst and a ift t the rebels have combatspeeders. in gcw the clones have tx130s droids have a spider walker and a hailfire.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1530
This is the first rumble conquest map for battlefront 1 with more to come.
this map features cw era with stormtroopers being team 3 and coloured yellow and rebels are set as team 4 and are set as alliance as team name so that they can have vehicles. gcw features rebels vs empire team 3 and 4 are red and have vehicles in cw the empire has an atst and a ift t the rebels have combatspeeders. in gcw the clones have tx130s droids have a spider walker and a hailfire.
#131
SWBF1 Modding Tutorials / how to give team 4 vehicles tutorial
December 15, 2019, 03:33:43 PM
add these fields to the vehicle spawn odf CLASSCis CLASSEmpire ClassRepublic ClassAlliance then in your lua you have to set team 4 to imp rep cis or all below i have attached my geonosis rumble conquest script as an example.
beware that team 4 will be red there is no way around this.
beware that team 4 will be red there is no way around this.
#132
Star Wars Battlefront (2004 Original) / is there a modding discord for bf1 ?
December 14, 2019, 03:22:51 PM
is there a modding discord for bf1 so i can live chat with other modders ?
#133
SWBF1 Modding Tutorials / tutorial on how to give locals an invisible reinforcements counter.
December 14, 2019, 12:49:15 PM
simply add this under your locals lets say you have tusken raiders like in the tatooine dune sea it normally looks like this - Local Stats
SetTeamName(3, "locals")
AddUnitClass(3, "tat_inf_tuskenraider", 5);
AddUnitClass(3, "tat_inf_tuskenhunter", 2);
SetUnitCount(3, 14)
but we add this line under set unit count SetReinforcementCount(3, 250) 3 being the team and the second number how much reinforcements you want to have
SetTeamName(3, "locals")
AddUnitClass(3, "tat_inf_tuskenraider", 5);
AddUnitClass(3, "tat_inf_tuskenhunter", 2);
SetUnitCount(3, 14)
SetReinforcementCount(3, 250)
SetTeamName(3, "locals")
AddUnitClass(3, "tat_inf_tuskenraider", 5);
AddUnitClass(3, "tat_inf_tuskenhunter", 2);
SetUnitCount(3, 14)
but we add this line under set unit count SetReinforcementCount(3, 250) 3 being the team and the second number how much reinforcements you want to have
SetTeamName(3, "locals")
AddUnitClass(3, "tat_inf_tuskenraider", 5);
AddUnitClass(3, "tat_inf_tuskenhunter", 2);
SetUnitCount(3, 14)
SetReinforcementCount(3, 250)
#134
Star Wars Battlefront (2004 Original) / found a way to give team 4 vehicles pm me if you want to know how i done it.
December 14, 2019, 09:07:49 AM
title says it all friends.
#135
SWBF1 Modding / is there a way to turn team 4 white but keep them hostile ?
December 14, 2019, 08:14:53 AM
is it possible to turn team 4 white so they look neutral but still attack you and your team still attack them ?
#136
SWBF2 Modding / rumble conquest on my custom map unit count.
December 13, 2019, 01:50:38 PM
currently team 1 and 2 have between 80 to 120 units i can either match it with that or use one of the above options if i get even one vote for one of the above options i will go with that.
#137
SWBF2 Modding / how do i fix this error ?
December 05, 2019, 09:09:06 AM
guys i need help what is this error for battlefront 2 how do i fix this error the clone wars era works but the gcw era doesent Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function AddCommandPost'
(none): in function AIHeroScript_ScriptPostLoad'
(none): in function `ScriptPostLoad'
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
the korg_1flag doesent work and the corg_con does can anyone tell me whats wrong with the galactic civil war version also not using the 1.3 patch
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function AddCommandPost'
(none): in function AIHeroScript_ScriptPostLoad'
(none): in function `ScriptPostLoad'
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
the korg_1flag doesent work and the corg_con does can anyone tell me whats wrong with the galactic civil war version also not using the 1.3 patch
#138
SWBF1 Modding / is it possible to modify function script init ?
December 04, 2019, 02:20:01 PM
can function script init be modified or can i make a new modified one ?
#139
SWBF1 Modding / what mods are possible by editing the exe of the game ?
December 01, 2019, 08:44:23 AM
first of all sorry about asking so many questions this is the last one for a while i hope am just curious whats possible, is it possible to add entries to the exe for the vehicle spawn odf to feature two local factions and to mod the command post to support four local factions with different symbols each ?
#140
SWBF1 Modding / is there a way for ai to use vehicles after their reinforcements drops below 25
December 01, 2019, 06:28:35 AM
is it possible to force ai to use vehicles even if there reinforcements is less than 25 just like in battlefront 2 ?