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Topics - wsa30h

#121
if anyone is interested in improving it please pm me or reply here, it works perfectly just could do with fixing the collision on top and under the walker.
#122
please vote above and feel free to comment on why you think they should have the reinforcements that you voted for  :)
#123
how do i make a empire lost the atat type of message for a custom command walker ?
#124
SWBF1 Modding / are there script cb do files in bf1 ?
December 28, 2019, 11:17:07 AM
can i make ascript cb dofile or modify one in bf1 ?
#125
how do i stop a vehicle from being able to use first person i ported the at act from bf2 scariff assets but the first person looks like a gun turret instead of the atat interior.
#127
is it possible to increase the amount of animations the game can handle by editing the exe ?
#128
i get no error in the debugger but sliding units i havent changed the unit speed all i did was add a few custom vehicles and the soldier animation memory pool also there is a video link to my google drive it shows what happens ingame am clueless what causes this. https://drive.google.com/file/d/12IOA_VE6vlXF50jO76Cd_Elg42C2hDIq/view?usp=sharing
any help is greatly appericiated the debugger ingame says team num 0 out of range and team num -1 out of range :confused:  also lua is attached below.

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Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_hover_speederbike_canno" missing effect "com_sfx_weap_redbolt_exp_sm_sm"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.hover_speederbike_cannon2' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repatxtp;rep_1st_cockpit_ATXT"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.walk_atrt_gun' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(515)
Unrecognized VehicleType "Small" in object "rep_walk_atrt"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\ATRT;rep_1st_cockpit_atrt"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "REP\repftrtk;rep_1st_cockpit_fightertank"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "rep\repsccam;rep_1st_cockpit_securitycam"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.all.weap.hover_landspeeder_cannon2' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FirstPerson.cpp(1567)
First Person model array full (max 64), skipping "all\ATRT;rep_1st_cockpit_ATXT"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_lfoot"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "all_walk_atpt" unknown building collision "p_-svbot-sphere_rfoot"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_lfoot"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "all_walk_atpt" unknown soldier collision "p_-svbot-sphere_rfoot"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(821)
Entity "all_walk_atpt" unknown ordnance collision "collision"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(726)
Memory pool "SoldierAnimation" not found

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp1"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp7"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_barcspeeder"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "cp7" control region

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "cp3"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Platform\PC\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\rep\ATRT.lvl

Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num -1 out of range

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(252)
Team Num 0 out of range
#129
    SetMemoryPoolSize("SoldierAnimation", 725)
#130
geonosis spire rumble conquest

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1530

This is the first rumble conquest map for battlefront 1 with more to come.
this map features cw era with stormtroopers being team 3 and coloured yellow and rebels are set as team 4 and are set as alliance as team name so that they can have vehicles. gcw features rebels vs empire team 3 and 4 are red and have vehicles in cw the empire has an atst and a ift t the rebels have combatspeeders. in gcw the clones have tx130s droids have a spider walker and a hailfire.
#131
add these fields to the vehicle spawn odf CLASSCis CLASSEmpire ClassRepublic ClassAlliance then in your lua you have to set team 4 to imp rep cis or all below i have attached my geonosis rumble conquest script as an example.
beware that team 4 will be red there is no way around this.
#132
is there a modding discord for bf1 so i can live chat with other modders ?
#133
simply add this under your locals lets say you have tusken raiders like in the tatooine dune sea it normally looks like this -  Local Stats
    SetTeamName(3, "locals")
    AddUnitClass(3, "tat_inf_tuskenraider", 5);
    AddUnitClass(3, "tat_inf_tuskenhunter", 2);
    SetUnitCount(3, 14) 
   
but we add this line  under set unit count SetReinforcementCount(3, 250)  3 being the team and the second number how much reinforcements you want to have

    SetTeamName(3, "locals")
    AddUnitClass(3, "tat_inf_tuskenraider", 5);
    AddUnitClass(3, "tat_inf_tuskenhunter", 2);
    SetUnitCount(3, 14)
    SetReinforcementCount(3, 250)
#135
is it possible to turn team 4 white so they look neutral but still attack you and your team still attack them ?
#136
currently team 1 and 2 have between 80 to 120 units i can either match it with that or use one of the above options if i get even one vote for one of the above options i will go with that.
#137
SWBF2 Modding / how do i fix this error ?
December 05, 2019, 09:09:06 AM
guys i need help what is this error for battlefront 2  how do i fix this error the clone wars era works but the gcw era doesent Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function AddCommandPost'
(none): in function AIHeroScript_ScriptPostLoad'
(none): in function `ScriptPostLoad'

ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
the korg_1flag doesent work and the corg_con does can anyone tell me whats wrong with the galactic civil war version also not using the 1.3 patch
#138
can function script init be modified or can i make a new modified one ?
#139
first of all sorry about asking so many questions this is the last one for a while i hope am just curious whats possible, is it possible to add entries to the exe for the vehicle spawn odf to feature two local factions and to mod the command post to support four local factions with different symbols each ?
#140
is it possible to force ai to use vehicles even if there reinforcements is less than 25 just like in battlefront 2 ?