ODF mistake

Started by {Alpha}Boom27, July 26, 2012, 11:23:14 PM

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Well, I've gone off and messed around with the odfs. When it's all said and done, I forgot to null out the original values so I'd remember them. I need the odfs for the rebel rocket launcher and the republic rocket launcher. More specifically, I just need the salvo delay value for the rebel rocket, and the shot delay value for the republic. Thanks in advance.
That can't be right... 4 megatons is supposed to leave a much bigger crater...

Straight from the assets folder :)

Rebel Rocket Launcher - all_weap_inf_torpedo_launcher.odf
[spoiler]
[WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "bazooka"
GeometryName = "all_weap_inf_launcher"
HighResGeometry         = "all_1st_weap_inf_launcher"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"

MinRange = "6"
OptimalRange = "75"
MaxRange = "150"

LockOnRange = "175.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"

PitchSpread = "0.0"
YawSpread = "0.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "2"
ReloadTime = "4.0"
ShotDelay = "0.0"
TriggerSingle = "1"
MaxPressedTime = "0.0"

SalvoCount = "2"
SalvoDelay = "0.25"
InitialSalvoDelay = "0.25"
SalvoTime = "0.0"

OrdnanceName = "all_weap_inf_torpedo_launcher_ord"
FirePointName = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "IMP_launcher_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_rocket"

ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"

FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

ChargeRateLight         = "0.0"
MaxChargeStrengthLight  = "0.0"
ChargeDelayLight        = "0.0"
ChargeRateHeavy         = "0.0"
MaxChargeStrengthHeavy  = "0.0"
ChargeDelayHeavy        = "0.0"

RecoilLengthHeavy       = "1.5"
RecoilStrengthHeavy     = "1"
RecoilDecayHeavy        = "0.75"

//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound           = "all_weap_inf_torpedo_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
ReloadSound         = "all_weap_inf_reload_lg"
ChargeSound         = "all_weap_inf_tracking_unit"
ChargeSoundPitch    = "0.0"
ChangeModeSound = "all_weap_inf_equip_lg"
WeaponChangeSound = "all_weap_inf_equip_lg"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "all_weap_inf_torpedo_mvt_jump"
LandSound           = "all_weap_inf_torpedo_mvt_land"
RollSound           = "all_weap_inf_torpedo_mvt_roll"
ProneSound          = "all_weap_inf_torpedo_mvt_squat"
SquatSound          = "all_weap_inf_torpedo_mvt_lie"
StandSound          = "all_weap_inf_torpedo_mvt_getup"
[/spoiler]


Republic Rocket Launcher - rep_weap_inf_torpedo_launcher.odf
[spoiler]
[WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "bazooka"
GeometryName = "rep_weap_inf_launcher"
HighResGeometry         = "rep_1st_weap_inf_launcher"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"

MinRange = "10"
OptimalRange = "75"
MaxRange = "150"

LockOnRange = "175.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"

PitchSpread = "0.0"
YawSpread = "0.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "2"
ReloadTime = "4.0"
ShotDelay = "2.0"
TriggerSingle = "1"
MaxPressedTime = "0.0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

OrdnanceName = "rep_weap_inf_torpedo_launcher_ord"
FirePointName = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "IMP_launcher_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_rocket"
ScopeTexture = "weapon_scope2"

MuzzleFlash = "small_muzzle_flash"
FlashLightColor = "255 192 192 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

ChargeRateLight         = "0.0"
MaxChargeStrengthLight  = "0.0"
ChargeDelayLight        = "0.0"
ChargeRateHeavy         = "0.0"
MaxChargeStrengthHeavy  = "0.0"
ChargeDelayHeavy        = "2.45"

RecoilLengthHeavy       = "1.5"
RecoilStrengthHeavy     = "1"
RecoilDecayHeavy        = "0.75"

//************************************************
//*******************   SOUND    *****************
//************************************************

FireSound        = "cis_weap_inf_rocket_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound      = "rep_weap_inf_reload_lg"
ChargeSound         = "rep_weap_inf_tracking_unit"
ChargeSoundPitch    = "0.0"
ChangeModeSound = "rep_weap_inf_equip_lg"
WeaponChangeSound = "rep_weap_inf_equip_lg"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "rep_weap_inf_lasercannon_mvt_jump"
LandSound           = "rep_weap_inf_lasercannon_mvt_land"
RollSound           = "rep_weap_inf_lasercannon_mvt_roll"
ProneSound          = "rep_weap_inf_lasercannon_mvt_squat"
SquatSound          = "rep_weap_inf_lasercannon_mvt_lie"
StandSound          = "rep_weap_inf_lasercannon_mvt_getup"

[/spoiler]

Thanks ever so much man.
That can't be right... 4 megatons is supposed to leave a much bigger crater...