mapping difficult ???

Started by Mr. Banthafodder, August 02, 2011, 01:23:44 AM

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I actually just wanted to ask whether it is difficult to make a custom map
or to convert a map from swbf 2.

I can't create maps myself (mac) but if someone would 
take some time (if it isn't too hard) for one of the custom maps i was thinking of
that would be great.






Quote from: soldiernumbervi on August 02, 2011, 01:23:44 AM
I actually just wanted to ask whether it is difficult to make a custom map
or to convert a map from swbf 2. I can't create maps myself (mac)

No it is not difficult to make a custom map or to convert a map from swbf2. The swbf2 objects that is and their locations on a map. I can see it possible. Have not tried it yet.

Quote from: Xfire Keenmike aka          cull on June 28, 2011, 09:20:32 AM
Soldiernumbervi, you can make maps with my notepad edit method. It takes time and math, that is all.

Quote from: Xfire Keenmike aka          cull on July 17, 2011, 04:17:48 PM
I can see it easily done with my notepad and math method. It just takes time.

Where were you durring the hotel math phase I and few others went thru.

And no, a (mac) does not limit you. You can create maps. You just need to embrace my notepad math imagination map building ideas.

Quote from: Xfire Keenmike aka          cull on July 17, 2011, 04:17:48 PM
How long have you been with the swbf1 community?

August 03, 2011, 12:51:49 AM #2 Last Edit: August 03, 2011, 04:20:23 AM by Buckler
srry for my late replying , i live in Belgium
I think that's seven hours time difference.

Can you tell me more about this method.
btw: i'm in the community for about two months now.


btw is this a free method and could you give me the links?

edited by Buckler:  edit your post please, instead of double posting.



Quote from: soldiernumbervi on August 02, 2011, 01:23:44 AM
I actually just wanted to ask whether it is difficult to make a custom map
or to convert a map from swbf 2.

I can't create maps myself (mac) but if someone would 
take some time (if it isn't too hard) for one of the custom maps i was thinking of
that would be great.

You get asset for swbf2 map i try converting. You need to cut out some ODF and LUA functions, and individually test each mesh to see if it crash with no sptest log. There are many things that work and many things that don't, a lot of testing is required.

Be watchful when I start something. The help I need to make maps is simple math. Addition, subtraction and time is all you need to know to help me.


Quote from: Xfire Keenmike aka          cull on August 03, 2011, 11:39:04 PM
Be watchful when I start something. The help I need to make maps is simple math. Addition, subtraction and time is all you need to know to help me.

Ok

But you must know I don't know anything about
programming or that kind of stuff.
btw, do I need to download stuff for this?
plz give me the links








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