Ball Model Request

Started by Phobos, August 01, 2011, 10:35:18 PM

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August 01, 2011, 10:35:18 PM Last Edit: August 01, 2011, 10:39:11 PM by Zombie Hotel Developer
Does anyone have a mesh of a ball or oval shape that uses a single tga file? I can use it for the bith head in my upcoming map. Does not have to be exact shape as the posted bith head picture but that is what it will be used for.  I'm sure there is one in an asset pack somewhere, but if anyone can provide a direct link to one I would appreciate it thanks.

This is what it should look like once I apply Rend's bith head texture:

Someone suggested using com_weap_inf_grenadethermal.msh and this is how it turned out lol.
Bith_nades


August 02, 2011, 02:59:38 PM #2 Last Edit: August 02, 2011, 03:02:10 PM by Xfire Keenmike aka cull


How is this shape?

That would probably work. Do you have a link for the mesh?

Caleb1117's Model pack #3 readme.txt
[hide]This pack is a colection of models that include:

A KotOR Hexigonal Container
A Improved KotOR Computer
A KotOR Desk
A KotOR Vertical Locker
A KotOR Work Bench
A KotOR Dantooine Tomb
A KotOR Dantooine Estate
A KotOR Dantooine Barrier
A improved starmap
Several KotOR Foot Lockers (open, closed, Etc)
Several KotOR Dantooine Cliff Models (with and without raised collision)
A Cave (with terrain cutter)
A New weapon model. (with two firepoints)
A Dual Bladed Sword
Several Skeleton, and skull props (you may need to scale them to your need)
And some ruins inspired by the ones from KotOR Dantooine.

Also Included are 3 nice new effects for my new KotOR Starmap. (included)



The textures that I used for:
The KotOR Hexagonal container
The KotOR Computer
The KotOR Workbench
Where made by Iryni Forge, from her JKA KotOR model pack, Used with permission.
(so make sure to credit her too)


several of these models will be seen in My Dantoone map, Soon to come.
Anyway as usual Enjoy and put it to good use.

Thanks (from me) goes to:
FragMe!           I'm excedingly Grateful (exporter)
Iryni Forge        KotOR textures.


WHO YOU SHOULD CREDIT:
Caleb1117   Models
Iryni Forge   For some of the textures
















Also, as requested by Iryni Forge, Here is a link to the original model pack of hers.
http://jediknight3.filefront.com/file/KotOR_Map_Objects;77747

And her readme:


***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: KotOR Map Objects
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com

FILENAME: medieval_mapobjects.pk3
DATE RELEASED: 31 March 2007


--------
CREDITS
--------
<3 BioWare, whose original inspiration to make these for Knights of the Old Republic prompted me to reproduce them for Jedi Academy. Also thanks to Nozyspy, Kessno, and minilogoguy for beta testing and helping along the way.

--------------------------
INSTALLATION INSTRUCTIONS
--------------------------
These map objects will need to be extracted and placed in your map_objects folder within your base directory for easiest use while mapping. Remember that these should be included with your PK3 when you release your map, or you may alternatively simply include the original PK3 with your map files.

This package is a mapping utility only! Do not expect it to do anything if you are not a mapper.

------------
DESCRIPTION
------------
I love Knights of the Old Republic. It's a great game, and I think it needs some JA lovin'. However I'm very much anti-ports, so I'm hoping these original models, made from scratch over several weeks, will prompt mappers to take the ball into their own court and produce some excellent replicas using their own work.

Included Models:
-workbench
-computer console
-three storage containers
-kolto tank
-hangar thing from Davik's estate

-----
BUGS
-----
There should not be any bugs with these. If you find some, however, please report them so I can fix them. :)

---------
COMMENTS
---------
I hope that any mappers making KotOR-themed maps will consider using these map objects in their map. I'm also willing to make others, as well as texture replicas.

Also ignore the lighting in the screenshots. I'm not a mapper. ;)

-------------------
DISTRIBUTION NOTES
-------------------
You may use these map objects in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You must also include a link in your read-me to where the original file may be found (so other modders may use it as well). You may not distribute *this* archive to any other site.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And here is the Email Iryni sent me, giving me permission, and verifying that the models aren't ported.
That was back when I planed to convert her models too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





Sure, you can use them as long as I am credited and the original read-me is
included (with a link to the original release). They are also 100% custom --
feel free to compare them to the original meshes and textures if you need
more solid proof (beyond the fact that they are not 100% accurate replicas).
I'm strongly anti-port, which is one of the reasons I made them.

~Inyri


On 7/29/07, celeb1117@sotghome.com <celeb1117@sotghome.com> wrote:


>
> To Inyri Forge
>
> Hello, My name is Caleb1117, and I am a Member of a comunity named
> Gametoast that modifys the game Star Wars Battlefront 2.
>
> I would like permission to convert you SWKotOR object pack into our
> .msh format, so that we can make more, and better KotOR maps.
>
> You as author will of course be credited for its creation.
>
> Also Because KotOR sources are a touchy subject, and because our site
> is very carfull about these things, I would apprecate you to reply
> with a statement of their... custom-ness?
>
> Not that I don't belive you, I just might need an offical statement by
> the author, to be able to use them, and even release them to my
> community.
>
>
> Thank You.
>       [GT]Caleb1117[/hide]

File name is
skull_small.msh
skull.msh
cal_skelhead.tga

From the caleb1117s_model_pack_3_se

http://starwarsbattlefront.filefront.com/file/Caleb1117s_Model_Pack_3_SE;83953
or this one
http://www.gamefront.com/files/8972241/Caleb1117_s_Model_Pack__3_SE