How to create custom voiceovers?

Started by swgaming1015, October 16, 2017, 09:03:19 AM

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I can add new custom sounds easily but when I use the same method to add voiceovers I don't have the same success. Here's how I'm trying to change the republic death voiceover.

1. Put clonedeath.wav in "effects".

2. Put "effects\clonedeath.wav    -resample xbox 22050 pc 22050" in my .asfx.

3. Put this in my .snd:

SoundProperties()
{
    Name("clonedeath");
    Group("rep_vo");
    Inherit("pain_chatter_template");
    PlayInterval(0.0);
    PlayIntervalDev(0.0);
    PlayProbability(1.0);
    SampleList()
    {
        Sample("clonedeath", 1.0);
       
    }
}

4. And lastly reference "clonedeath" in rep_inf_default:

[Properties]

HurtSound                  = "rep_inf_com_chatter_wound"
DeathSound                 = "clonedeath"


This method doesn't seem to work for me. Am I supposed to change voiceovers through a different method to how I change sound effects?

Thanks.