Author Topic: Special thread for Asky902  (Read 4101 times)

Nyx

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Re: visibility range help.
« Reply #15 on: October 01, 2016, 01:08:28 AM »
So, you're basically asking how to see the entire map of SWBF2 maps?

Do you mean like the blue hologram map or the main map where you spawn into to?
Megumin:

asky902

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Re: visibility range help.
« Reply #16 on: October 01, 2016, 04:48:46 PM »
the main map where you spawn on cps.

Ginev

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Re: visibility range help.
« Reply #17 on: October 01, 2016, 05:18:36 PM »
Ginev once again to the rescue!!!   8)   (not because other advanced modders wont help you of course)

Go to your map folder and go to world1 folder.There you will have a .sky file
For example if your 3 letters map name is called QWE then the file name will be QWE.sky

Open it and find this secton:

}
   PC()
   {
      NearSceneRange(30.0, 160.0, 40.0, 200.0);
      FarSceneRange(5000.0, 5000.0);

      FarSceneRange(5000.0);
      FogRange(-100.0, 600.0);
   }




As you see there is a FarSceneRange parameters.
This here is from my unfinished Tatooine map and as you see i change it to 5000.
This will increase the visibility alot!Dont touch the NearSceneRange or you will have some serious pop-up object problems!Trust me. :ohmy:

Dont copy this here.Only open your sky file and change the numbers there.
« Last Edit: October 01, 2016, 05:20:29 PM by Ginev »

asky902

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Special thread for Asky902
« Reply #18 on: October 04, 2016, 01:51:49 AM »
posts help.tnx.

swgaming1015

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Re: Christophsis sky and ground textures needed.
« Reply #19 on: October 04, 2016, 04:52:30 AM »
I'm not sure if the sky and ground textures were ever released. The only assets released from that map that I know of are these buildings and props.


http://www.gametoast.com/viewtopic.php?f=64&t=22166

asky902

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Special thread for Asky902
« Reply #20 on: October 08, 2016, 08:36:25 AM »
plss. I want venator,munificent,recusant, and other capital ships.tnx

Nyx

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Re: EAW The clone wars ships needed.
« Reply #21 on: October 08, 2016, 08:54:44 AM »
There is a mod that contains the Venator. I'll try and find the model in the files and try to find a program that can open ALO/ALA files. Because the models seem to be in that type of file.
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Ltin

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Re: EAW The clone wars ships needed.
« Reply #22 on: October 08, 2016, 08:57:45 AM »
Republic at War has all of those ships, but i don't know if you can get at them.

Delta327

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Re: EAW The clone wars ships needed.
« Reply #23 on: October 08, 2016, 09:17:51 AM »
Here the asset pack for these ships your looking for

http://www.gametoast.com/viewtopic.php?f=64&t=8372
« Last Edit: October 08, 2016, 09:19:34 AM by Delta327 »
PROJECTS:                                 
BF2:
Battlefront: Last Hope

asky902

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Re: EAW The clone wars ships needed.
« Reply #24 on: October 08, 2016, 04:16:05 PM »
I really want the accurate models from EAW the clone wars.

asky902

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Special thread for Asky902
« Reply #25 on: October 08, 2016, 05:43:43 PM »
how can I convert swbf I to swbf ii example vehicles,and buildings.

Led

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Re: swbf i .msh convert to swbf ii.
« Reply #26 on: October 08, 2016, 06:02:41 PM »
There is no need.  It will work in SWBF2.  You will have to make your own ODF though.
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asky902

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Special thread for Asky902
« Reply #27 on: October 22, 2016, 10:04:39 PM »

Commander Awesome

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« Last Edit: October 22, 2016, 11:29:56 PM by Commander Awesome »

asky902

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Re: Clone pilot request needed.
« Reply #29 on: October 22, 2016, 11:42:28 PM »
thank you very much commander awesome.