Author Topic: Special thread for Asky902  (Read 4536 times)

Nyx

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Re: visibility range help.
« Reply #15 on: October 01, 2016, 01:08:28 AM »
So, you're basically asking how to see the entire map of SWBF2 maps?

Do you mean like the blue hologram map or the main map where you spawn into to?
The years just fly past, don't they?
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asky902

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Re: visibility range help.
« Reply #16 on: October 01, 2016, 04:48:46 PM »
the main map where you spawn on cps.

Ginev

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Re: visibility range help.
« Reply #17 on: October 01, 2016, 05:18:36 PM »
Ginev once again to the rescue!!!   8)   (not because other advanced modders wont help you of course)

Go to your map folder and go to world1 folder.There you will have a .sky file
For example if your 3 letters map name is called QWE then the file name will be QWE.sky

Open it and find this secton:

}
   PC()
   {
      NearSceneRange(30.0, 160.0, 40.0, 200.0);
      FarSceneRange(5000.0, 5000.0);

      FarSceneRange(5000.0);
      FogRange(-100.0, 600.0);
   }




As you see there is a FarSceneRange parameters.
This here is from my unfinished Tatooine map and as you see i change it to 5000.
This will increase the visibility alot!Dont touch the NearSceneRange or you will have some serious pop-up object problems!Trust me. :ohmy:

Dont copy this here.Only open your sky file and change the numbers there.
« Last Edit: October 01, 2016, 05:20:29 PM by Ginev »

asky902

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Special thread for Asky902
« Reply #18 on: October 04, 2016, 01:51:49 AM »
posts help.tnx.

swgaming1015

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Re: Christophsis sky and ground textures needed.
« Reply #19 on: October 04, 2016, 04:52:30 AM »
I'm not sure if the sky and ground textures were ever released. The only assets released from that map that I know of are these buildings and props.


http://www.gametoast.com/viewtopic.php?f=64&t=22166

asky902

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Special thread for Asky902
« Reply #20 on: October 08, 2016, 08:36:25 AM »
plss. I want venator,munificent,recusant, and other capital ships.tnx

Nyx

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Re: EAW The clone wars ships needed.
« Reply #21 on: October 08, 2016, 08:54:44 AM »
There is a mod that contains the Venator. I'll try and find the model in the files and try to find a program that can open ALO/ALA files. Because the models seem to be in that type of file.
The years just fly past, don't they?
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Ltin

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Re: EAW The clone wars ships needed.
« Reply #22 on: October 08, 2016, 08:57:45 AM »
Republic at War has all of those ships, but i don't know if you can get at them.

Delta327

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Re: EAW The clone wars ships needed.
« Reply #23 on: October 08, 2016, 09:17:51 AM »
Here the asset pack for these ships your looking for

http://www.gametoast.com/viewtopic.php?f=64&t=8372
« Last Edit: October 08, 2016, 09:19:34 AM by Delta327 »
PROJECTS:                                 
BF2:
Battlefront: Last Hope

asky902

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Re: EAW The clone wars ships needed.
« Reply #24 on: October 08, 2016, 04:16:05 PM »
I really want the accurate models from EAW the clone wars.

asky902

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Special thread for Asky902
« Reply #25 on: October 08, 2016, 05:43:43 PM »
how can I convert swbf I to swbf ii example vehicles,and buildings.

Led

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Re: swbf i .msh convert to swbf ii.
« Reply #26 on: October 08, 2016, 06:02:41 PM »
There is no need.  It will work in SWBF2.  You will have to make your own ODF though.
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asky902

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Special thread for Asky902
« Reply #27 on: October 22, 2016, 10:04:39 PM »

Commander Awesome

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« Last Edit: October 22, 2016, 11:29:56 PM by Commander Awesome »

asky902

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Re: Clone pilot request needed.
« Reply #29 on: October 22, 2016, 11:42:28 PM »
thank you very much commander awesome.