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Messages - Commander Awesome

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1
SWBF1 Modding / Re: [WIP] Naboo: City of Theed
« on: November 16, 2017, 01:15:36 PM »
As am I!  :cheers:

2
Forum News and Forum Rules / Re: Welcome to our newest Moderator: Gistech
« on: October 16, 2017, 03:51:01 PM »
Congrats, man! Welcome to the team.  :cheers:

3
SWBF1 Modding / Re: [WIP] Tatooine: Mos Eisley Spaceport.
« on: October 16, 2017, 12:55:07 AM »
Moved these posts since they aren't relevant to WIP of the map.

4
Star Wars Battlefront: EA Reboots 1 and 2 / Re: Open Beta - thoughts
« on: October 07, 2017, 01:15:15 PM »
(I'm not sure if I should be posting this here. I'll take it down if there's a problem.)

So, some guy just released an interesting mod for the Beta (yep, the community is that dedicated): https://www.mediafire.com/file/y8a4ytjylrfq7qd/BF2%20MOD.rar

This enables the custom arcade modes, and they actually work. (Only on Theed, but that's to be expected) It's pretty much the same gameplay as the "Roger, Roger" mission except you can choose your team, the AI skill level, the amount of AI (up to 10v10) and the amount of reinforcements and you can play as heroes and special units. (The AI are still only regular infantry)

It is incredibly fun, and feels a lot like a round of instant action in the pandemic games.  :cheers:

5
Star Wars Battlefront: EA Reboots 1 and 2 / Re: Open Beta - thoughts
« on: October 06, 2017, 07:17:45 PM »
The TTK is abysmally low, making it just as casual as the first game.
As a casual player, I see nothing wrong with that.

6
Star Wars Battlefront: EA Reboots 1 and 2 / Re: Open Beta - thoughts
« on: October 05, 2017, 11:55:25 AM »
I must concur with Gistech here. This is already a vast improvement over the previous game, and really does capture the feel of the original games. So far I think I like the assault and heavy classes the best.

7
General / Re: Timed out on Steam Forums
« on: October 03, 2017, 04:12:01 PM »
Lol. Good to see the SWBF community is active again, though!  :cheers:

8
SWBF2 Modding / Re: swbf2 Nicjnamechanger???
« on: September 28, 2017, 03:58:36 AM »
I have 1.3.

9
SWBF2 Modding / Re: swbf2 Nicjnamechanger???
« on: September 28, 2017, 02:00:15 AM »
You can go into instant action and change your name there by using the cheat box or whatever with the command

name: <yourname>
I just tested that. It doesn't work for me.

10
SWBF2 Modding / Re: swbf2 Nicjnamechanger???
« on: September 27, 2017, 03:12:18 PM »
You can change it through hex editing, but it has to be the same amount of characters as the original name, otherwise the file will be corrupted.

11
SWBF2 Modding / Re: swbf2 Nicjnamechanger???
« on: September 27, 2017, 02:42:49 PM »
Nickchanger doesn't work in singleplayer.

12
SWBF1 Modding / Re: Halloween Modding Competition
« on: September 21, 2017, 01:46:35 PM »
Oh, ok.

13
SWBF1 Modding / Re: Halloween Modding Competition
« on: September 21, 2017, 01:35:39 PM »
That is not how you create an official event. You should suggest it to the staff and let them decide if they wanna do it. That said, I would be up for something like that.

14
SWBF1 Modding / Re: [WIP] Naboo: City of Theed
« on: September 18, 2017, 01:40:59 AM »
As do I.

15
SWBF2 Modding / Re: swbf2 Nicjnamechanger???
« on: September 13, 2017, 11:11:42 PM »
No. But there isn't a need for one. Since the GameSpy login doesn't work anymore, you can put any name you want in there and the game will use it.

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