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Messages - Dark_Phantom

#946
SWBF 1 and 2 Tournaments / Re: ICW3 Week 7
September 30, 2013, 03:20:55 PM
I say that we should end it now.  This weekend should start something new, like the ICA or Leaderboards.  Or even a 2 on 2 tourney or a giant battle with all the participants.  We could probably fit 50 people in one server...  8)
#947
Videos and Screen Shots / Re: Log Trap in SWBF
September 30, 2013, 02:01:09 PM
Quote from: tirpider on September 30, 2013, 12:51:51 PM
hold on a second... rolling logs implies physics.
I didn't know SWBF knew physics.

Thanks for showing this.

I think the code you're looking for is imbedded in here:
QuoteCHUNKSECTION       = "CHUNK1"
ChunkGeometryName    = "log1"
ChunkNodeName = "hp_log"
ChunkTerrainCollisions    = "255"
ChunkPhysics       = "SIMPLE"
ChunkVelocityFactor    = 0.0
ChunkSpeed          = 0.0
ChunkBounciness      = 0.7
ChunkSimpleFriction   = 0.12
ChunkDeathSpeed      = 3.0
//ChunkInitialCollisionSound = "end_log_collision"
//ChunkScrapeCollisionSound  = "end_log_roll"
Many more chunks but that's just the first one.
I'm thinking it probably has something to do with ChunkPhysics = "SIMPLE" and then all the fun stuff after it.  After I videoed posted this I thought "Wait a minute.  I pushed those logs. And they responded to terrain. Of all the things... why didn't I even consider this?"  Those logs wouldn't go down without a push.  They didn't automatically roll.

Also, Phobos, I disproved my trap theory since they responded to both units (shown) and walkers (used Sereja's spider droid for that test).  Did not try hover yet.  Although it could just be the type of trap.
#948
Videos and Screen Shots / Log Trap in SWBF
September 30, 2013, 12:03:50 PM

Watch the log trap from the Endor assets at work in this video!  You can see this trap on Endor if you ever watched the demo video by GamertagTowellie.

Note: it is unlisted right now so you have to use this link.

Another note:  This video was made due to the fact I have never seen anyone actually use this in BF.  If anyone has other than the demos, please show me.  Thanks!
#949
SWBF1 Modding / Re: Help with eras
September 29, 2013, 06:35:58 PM
Quote from: CommanderAwesome on September 29, 2013, 06:28:10 PM
Thanks for the help. BTW, how many new eras can you have at once?
Untested.  Probably as many as you can fit on the page.
#950
General / Re: Xfire Community Core Problem
September 26, 2013, 11:55:44 AM
On the help thing, it says to make sure you count your requests to join also.  You can find them on your account on Xfire website.  Those are counted into your 5 communities.
#951
Released Assets / Re: Serejas driveable Luxury Sail Barge
September 24, 2013, 05:51:40 PM
Ok, we're getting off topic here.  Please comment on the Sail Barge if you post here.
Thanks!
#952
SWBF1 Modding / Re: Help with eras
September 23, 2013, 11:26:43 AM
Well, let me pull out my notes... (links not included yet)
First of all, you need the lua scripts.  They are located in the downloads under 'Lua 4.0.1 decompiling, etc' or they are located in Phobo's Complete Shell and Common Builders.  I recommend the builders for ease of usage.
Then, you need Battlebelk's mission builder.
----Reqs and lua can be opened in any text editor.

Now, before you even go diving into this wonderful world, please be warned:  You should have some basic or above basic knowledge of programming languages and such.  Lua is very readable, but you can really screw up stuff and have to start over if something is done really wrong.

My way is slightly different from Sleepkiller's way, so bear with me.
1.) Open up your ifs_sp_era.lua in the shell.lvl.
   ----Scroll down to the bottom and you will see this:
ifs_sp_era_vbutton_layout = {
-- yTop = -70,
xWidth = 350,
width = 350,
xSpacing = 10,
ySpacing = 5,
font = "gamefont_medium",
buttonlist = {
{ tag = "new", string = "common.era.cw", },
{ tag = "classic", string = "common.era.gcw", },
},
title = "ifs.sp.pick_era",
    rotY = 35,
}

The key here is "Buttonlist".  To make a new button, copy and paste this directly after the 3rd comma, 2nd line in buttonlist:
Quote{ tag = "YOUR ERA CODE HERE", string = "What you want the screen to say",},

It should look like this:
   buttonlist = {
{ tag = "new", string = "common.era.cw", },
{ tag = "classic", string = "common.era.gcw", },
                              { tag = "YOUR ERA CODE HERE (no spaces)", string = "What you want the screen to say",},
},

Remember what you put in for your era code.  Write it down or use your photographic memory.  It's very important.

2.)  Open up the missionlist.lua in Shell.
  ----You actually may be able to skip this part due to you just put it in ifs_sp_era.  Haven't really tested other than to get more eras showing for stock maps.
sp_missionselect_listbox_contents = {
{ mapluafile = "BES1", showstr = "planets.bespin.mapname1", side_r = 1, side_a = 1},
{ mapluafile = "BES2", showstr = "planets.bespin.mapname2", side_r = 1, side_a = 1},

Add this to make 3 eras:
side_(x) ---- x is whatever you want it to be, just keep it consistent.
Looks like this now:
sp_missionselect_listbox_contents = {
{ mapluafile = "BES1", showstr = "planets.bespin.mapname1", side_r = 1, side_a = 1, side_x = 1},
{ mapluafile = "BES2", showstr = "planets.bespin.mapname2", side_r = 1, side_a = 1, side_x = 1},


Coolio, now the basics of the shell.lvl are done.  Munge and move forward.

3.)  Open up Battlebelk's mission builder.
   ---- This may be the trickiest part.  You must successfully add all req files correctly or your game will not load your new era.  So:
In the main folder of the builder with "_lvl_pc", "addon", "bin", etc,  open up the "reqs" folder.
  First, you will see "sub_lvls" and "mission.req".  Open up mission req and you will see many levels.  Go here:
        "lvl"
        "bes1a"
        "bes1a_h"
"bes1r"
"bes2a"
"bes2a_h"
"bes2r"

Add your lines like this...:
VERY IMPORTANT
I told you to write down earlier the YOUR ERA CODE HERE.  Now you use it.  I'm going to use xix for era code.
        "lvl"
        "bes1a"
        "bes1a_h"
"bes1r"
               "bes1xix"
"bes2a"
"bes2a_h"
"bes2r"
"bes2xix"

Save and go to "SubLvls" now.  Copy and paste any req (preferably just a bespin one, it doesn't matter much really.)
Open, and change the name of the lvl in there to "bes1x".  Save under the name "bes1x.req"  Do the same for all levels you are adding.  Then, go into the Mission.lvl builder, and create your lua in the respective folder and munge.

(WIP tutorial.  I'm using a different method currently for addon map implementation but this one has worked for me in the past and it's fairly simple, but unfinished.  Any questions about specific scripts and such, PM me.  If it's about 3rd era or something unclear, I will revise it.)
#953
SWBF 1 and 2 Tournaments / Re: ICW3 Week 6
September 20, 2013, 08:33:53 AM
I'll admin Platforms if it's ok with everyone.
#954
SWBF 1 and 2 Tournaments / Re: ICW3 Week 6
September 19, 2013, 04:44:41 PM
Stop the arguing.  We've all sent in late attacks at this point in the tournament.
#955
Scummies / Re: Goodbye Folks
September 19, 2013, 12:57:31 PM
Goodbye Sleepkiller, it was a pleasure to know you and learn from your many posts  :(
#956
SWBF 1 and 2 Tournaments / Re: ICW3 Week 6
September 18, 2013, 02:44:00 PM
Quote from: FieroBull on September 18, 2013, 02:24:48 PM
I wanna play some ICW3
If you wish to play, say so in your clan forum.  Please and thank you.
:moo:
#957
Released Maps and Mods / Re: Converted BF2 Test Planet
September 17, 2013, 05:28:44 PM
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=608 is the 1.0 server in zip format.  Go to Data/_LVL_PC and there is a folder called test with a level file in it that you want.
#958
Quote from: Kniescheibenzerschredderer on September 16, 2013, 12:34:34 PM
Does anyone known how to be able to play through Openspy with Windows 7 As OS ?
Yes, it worked with the batch file.  I also ran it on Vista, because that was my home computer.  My laptop is Windows 7.
#959
Quote from: Ten Numb on September 16, 2013, 05:04:14 PM
Can you please clarify what can and cannot be sent in PM's? Also, I've only sent messages to one member in the last month, who are not named Nixo, Oven, and Buckler, that would be "Elite".
For the most part, it is your discretion what can and cannot be sent (what you say can and will be used against you).  If you have been receiving abusive messages, they can be reported (just like a normal post).  The same goes for the other person, you can also be reported if you send an abusive message.
#960
Released Maps and Mods / Re: Converted BF2 Test Planet
September 16, 2013, 06:06:31 AM
BF1 test planet exists in BF1 PC server manager I believe.  Somehow I got a hold of it, but it wasn't really anything but a black field and I thought I could see stuff in the distance but the closer I got it disappeared.  Oh and there were untextured boxes that you couldn't see until you hit them while trying to fight.