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Messages - Satellite

#1
Requests / Re: a tank mesh
December 02, 2009, 04:33:54 AM
That's a Hetzer (link), a WWII German tank destroyer (i.e. it does not carry a flak launcher as its main weapon). I made a nearly-complete Panzer IV model a while back, which I posted on GT - would you like it (to add to the "collection")? It's untextured, though.
#2
Just realised something - shouldn't the name of the map be "Felucia: Marshland"?
#3
(info from my own attempt to convert the map)
There are a few incompatible parameters and functions used for the foliage, which may be the reason why they don't show up (or SWBF may just not like the picture format, like the bump maps used for the ground textures on the map which give an error during the munging operation).
The Fungal Root is not green as it uses a rendering flag which is incompatible with SWBF (at least, I think it's supposed to be green).

P.S. I'm pretty sure the objectives are different, according to the SWBF2 localisation files...
#4
SWBF1 Modding / Re: [WIP] Hunting Grounds
August 24, 2009, 04:40:27 AM
Just something you may want to note: you can use the "SetHeroClass()" function on regular spawn-capable units and doing so makes all units of that class charge towards CP's while ignoring other classes which are set as heroes through the same function. Not sure if it can be used on more than one class, though.
#5
SWBF1 Modding / Re: female symbol in odf?
July 12, 2009, 01:45:03 AM
It doesn't appear in any other .ODF's (and doesn't seem to serve any purpose anyway) so I guess you can ignore it, though it might crash the game. Also, I think the you should be modifying "inf_torpedolauncher" rather than "inf_rocket_launcher" since the torpedo launcher seems to be the weapon used by the vanguard in-game, instead of "inf_rocket_launcher".
#6
Released Maps and Mods / Re: Rebel Weapons Mod
July 11, 2009, 08:41:13 AM
Are you going to make actual bullets or are you just going to use yellow lasers and pass them off as being tracer rounds (or just not making a visible projectile at all)?
#7
Quote from: Napseeker on July 10, 2009, 01:44:25 PM
Oh, I see... yes, you're right. I never did figure out how to do custom 1st person views. I did try a long time ago but I still ended up with missing arms in the actual game.  If someone knows of a tutorial for SWBF1, do point to me to it and I'll see about fixing that in the future.
I think you need to make new FPM files in the Sides\SideName\REQ folder and make sure the .ODF's point to the right files (assuming the new FPM meshes and textures have already been copied to the MSH folder).
#8
Released Maps and Mods / Re: Rebel Weapons Mod
July 07, 2009, 12:51:02 AM
Out of curiosity, what's the tri count for the AK-47?

The Thompson and Sten SMG's I made a while ago are in the 1.5-2.5K region... (probably far too high...)
#9
Just a minor "bug": Vader keeps getting stuck at the bottom of the allegedly "bottomless" pit...

Also: Why did you use Episode 3 tracks and how did you put them in? (and isn't that a violation of the EULA?)
#10
Released Maps and Mods / Re: Naboo: Airfield 1.0
June 23, 2009, 05:57:08 PM
Where may I get these secret files of Teancum's?
#11
SWBF1 Modding / Re: WIP: SWBF BUILD v1
June 22, 2009, 03:30:47 AM
Possibility for it crashing in multiplayer: It probably crashes in multiplayer because props are loaded with the level, so when a new prop is created there is no way to "refresh" the list of present props, causing the all the copies of the game which are running that session to go out of sync and crash.
#12
Other Games / Re: Screenshots
April 29, 2009, 12:58:24 AM
Do RTS games count?
#13
Quote from: "buckler"Hi Love,

Did you have to type that out?
#14
Requests / Re: HIstorical-Style Map
April 06, 2009, 01:37:49 AM
The models were done in the open-source modeling program Wings3D (Link to official website). The renders were done externally, however. And no, I haven't tried using the Mesh exporter yet because I don't know how much I need to scale up/down the models so that they do not look tiny/are bigger than a Providence cruiser ingame. I also want to finish the models first before exporting...
#15
Don't confuse Republic Troopers with Republicans! :P