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Author Topic: Star Wars First Assault Tatooine map in Battlefront 2 by GINEV  (Read 180 times)

Ginev

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Ginev

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« Last Edit: October 07, 2017, 12:47:57 PM by Ginev »

Blur

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Re: Star Wars First Assault Tatooine map in Battlefront 2 by GINEV
« Reply #2 on: October 08, 2017, 11:10:43 AM »
Wow! It looks... amazing. It's honestly surprising that this game's engine can handle graphical detail like this, it's miles ahead of the vanilla game  :tu: As for you problem with the limited number of map models, is there a chance it could be circumvented by packaging several of them together? Like for example, several of the buildings have awnings attached to them, or generators next to them. Perhaps you could edit the buildings and add in the models for the objects around them in softimage before you export them? I'm a complete and utter noob, so I doubt this would actually work, its just a thought I had. I hope you can figure out a way around the model limit, this map has so much potential  :cheers:
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Ginev

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Re: Star Wars First Assault Tatooine map in Battlefront 2 by GINEV
« Reply #3 on: October 08, 2017, 01:37:23 PM »
yes i alredy come to that conclusion.I combined alot of models into one model before export and everything work now perfectly.

Blur

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Re: Star Wars First Assault Tatooine map in Battlefront 2 by GINEV
« Reply #4 on: October 12, 2017, 12:49:38 PM »
Nice, good to hear it worked! I hope that you can finish your project without too many more complications now, good luck
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Re: Star Wars First Assault Tatooine map in Battlefront 2 by GINEV
« Reply #5 on: October 12, 2017, 05:53:26 PM »
Great map!
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