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Messages - Blur

#31
Quote from: Ginev on March 25, 2017, 06:13:40 AM
I personally dont like this type of mods.They are just making everything darker and simply increasing the bloom effects.Its not even a file editing in the Battlefront 2 itselfs.Its just simple programs that are outside the Battlefront 2 code which simply manipulating simple features.SOrry guys dont get angry at me.Just my opinion.In some maps like Hoth for me its very very dark and its hurting my eyes.Even if it worked i still dont like it.  :shrug:

Whatever floats your boat, and yeah a lot of ENB mods bug out on hoth and mos eisley. That said, I think that post-processing effects can work wonders for a game. Especially this one. Tweaking the gamma and saturation, adding better antialiasing and also adding antistropic filtering to get the most out of the HD texture mods, I love stuff like that. And the fact that it's not married to the core game files makes it as easy to install and uninstall as a map mod. Still can't get Harrisonfog's 2017 ENB mod working though >.>
#32
This is the mod I'm talking about http://www.moddb.com/mods/hd-graphics-mod/downloads/battlefront-ii-2017-graphics-mod Can't seem to get it running. It comes with a text document saying the following: [START]

1 - Installation:

Move the content of the GraphicsMod folder into your gamedata folder.
Turn ingame bloom and Anti aliasing off.
Trigger key in game: F11 (buggy, you need to try several times).

[END]

I just extracted the whole thing to downloads, and then went into the GraphicsMod folder that I had extracted and selected everything in that folder and moved it to my gamedata folder, there were four things I moved:
A folder named MasterEffect
A file d3d9.dll
A file MasterEffect.h
A file ReShade.fx

I previously had another enb mod, one called Snol-ENB (can find it here http://www.moddb.com/mods/star-wars-battlefront-ii-snol-enb/addons/snolenb-redo). That mod consisted of four files, called d3d9.dll, d3dx9_26.dll, enblocal and enbseries (those 2 are settings files). I removed all four of these before I installed harrisonfog's mod. Snol-ENB worked perfectly for me before, the reason I wanted to switch is because this new mod supposedly doesn't glitch out on the hoth and tatooine maps like Snol-ENB sometimes does, so I wanted to try it out. Anyhow, with the new mod installed, I went to launch my game, I launched, and for a split second I saw the game's loading screen with the new mod's label in the upper left corner, then the game crashed, followed by the "Star wars battlefront 2 has stopped working" popup. Anyhow, I went into the gamedata files again to see if I had done something wrong, I found that this new mod had generated a text file called d3d9.txt. I opened it and had a look at it's contents, it says the following(warning, lots of computer speak): [START]

24/03/2017 13:38:40:908 [30824] | INFO  | Initializing crosire's ReShade version '1.1.0.962' built on '2015-11-07 11:55:53' loaded from "C:\Users\***\Desktop\steam\steamapps\common\Star Wars Battlefront II\GameData\d3d9.dll" to "C:\Users\***\Desktop\steam\steamapps\common\Star Wars Battlefront II\GameData\game32.exe" ...
24/03/2017 13:38:41:090 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
24/03/2017 13:38:41:090 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:090 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
24/03/2017 13:38:41:090 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:090 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
24/03/2017 13:38:41:111 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:111 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
24/03/2017 13:38:41:121 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:121 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
24/03/2017 13:38:41:136 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:136 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
24/03/2017 13:38:41:153 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:154 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
24/03/2017 13:38:41:154 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:154 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
24/03/2017 13:38:41:154 [30824] | INFO  | > Delayed.
24/03/2017 13:38:41:154 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
24/03/2017 13:38:41:154 [30824] | INFO  | > Libraries loaded.
24/03/2017 13:38:41:170 [30824] | INFO  | > Found 5 match(es). Installing ...
24/03/2017 13:38:41:364 [30824] | INFO  | > Installed 5 hook(s).
24/03/2017 13:38:41:364 [30824] | INFO  | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
24/03/2017 13:38:41:364 [30824] | INFO  | > Libraries loaded.
24/03/2017 13:38:41:366 [30824] | INFO  | > Found 8 match(es). Installing ...
24/03/2017 13:38:41:694 [30824] | INFO  | > Installed 8 hook(s).
24/03/2017 13:38:41:694 [30824] | INFO  | Initialized.
24/03/2017 13:38:41:725 [30824] | INFO  | Redirecting 'RegisterClassA(023FFCBC)' ...
24/03/2017 13:38:41:729 [30824] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
24/03/2017 13:38:41:729 [30824] | INFO  | > Found 9 match(es). Installing ...
24/03/2017 13:38:41:729 [30824] | INFO  | > Installed 9 hook(s).
24/03/2017 13:38:41:819 [30824] | INFO  | Redirecting 'RegisterRawInputDevices(526B6118, 1, 12)' ...
24/03/2017 13:38:41:819 [30824] | INFO  | Redirecting 'RegisterRawInputDevices(526B60F4, 1, 12)' ...
24/03/2017 13:38:41:877 [30824] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
24/03/2017 13:38:41:903 [30824] | INFO  | Redirecting 'IDirect3D9::CreateDevice(0A31FCA0, 0, 1, 01230A5E, 0x40, 023FEDDC, 023FEDD0)' ...
24/03/2017 13:38:41:951 [30824] | INFO  | Recreated runtime environment on runtime 0CCC0060.
24/03/2017 13:38:41:965 [30824] | INFO  | Destroyed runtime environment on runtime 0CCC0060.
24/03/2017 13:38:41:969 [30824] | INFO  | Redirecting 'IDirect3D9::CreateDevice(0A31FCA0, 0, 1, 01230A5E, 0x40, 023FEDDC, 023FEDD0)' ...
24/03/2017 13:38:41:969 [30824] | WARN  | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
24/03/2017 13:38:41:994 [30824] | INFO  | Recreated runtime environment on runtime 0A40E880.
24/03/2017 13:38:41:994 [30824] | INFO  | Destroyed runtime environment on runtime 0A40E880.
24/03/2017 13:38:42:019 [30824] | INFO  | Redirecting 'IDirect3D9::CreateDevice(0A31FCA0, 0, 1, 01230A5E, 0x40, 01D70C44, 01D791F0)' ...
24/03/2017 13:38:42:047 [30824] | INFO  | Recreated runtime environment on runtime 0A361570.
24/03/2017 13:38:42:184 [30824] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0A40E788, 01D70C44)' ...
24/03/2017 13:38:42:184 [30824] | INFO  | Destroyed runtime environment on runtime 0A361570.
24/03/2017 13:38:42:461 [30824] | INFO  | Recreated runtime environment on runtime 0A361570.
24/03/2017 13:38:47:676 [30824] | INFO  | Loading effect from "C:\Users\***\Desktop\steam\steamapps\common\Star Wars Battlefront II\GameData\ReShade.fx" ...

[END]

Now I have no idea what the majority of this text means, I'm just sharing it because it might have something to do with why this mod causes my game to crash on startup. Thanks to all who took the time to read this, if any of you guys have encountered this problem with the Battlefront II 2017 Graphics Mod version 1.5 and fixed it, I would be in your debt if you could share the fix. Again thanks a ton for reading.  :D
#33
When you see it you'll  :censored: bricks




These next two screenshots are comparison of the stock game on lowered settings, vs the game on higher settings with the most graphically impressive mods I could find.

#34
Haha I know, but I see a good few dice character models in this mod. The shock trooper scout trooper, magma stormtrooper, and the sand trooper and I think some others too. I'll have to look through the credits for the mod and give them a shout out here because they did a great job getting the models set up with the soldier wireframe for this game, clipping and stretching and stuff during animations is pretty minimal.


#35
Ayyyyyy anyhow I actually found the mod I was looking for, the one in that video. And drumroll... IT ACTUALLY WAS LINKED TO IN THE DESCRIPTION! It just turned out to be part of this friggin huge pack of mods. The reason I missed it when searching through the list of mods that came with the pack is because it had a different name than I had thought. Anyhow, I'm on like 3 hours of sleep because I was playing all that's night it's absolutely incredible, will definitely follow up with some screenshots and stuff in this thread and maybe the screenshots thread. Anyhow, merry Christmas and congrats on persevering in playing and modding this lovely game. It's certainly come quite the distance.

This is the model for the storm trooper as seen in vanilla in 2005.

This is from the mod I've been going on about, called Rebel Assault, I'll link to its creator(s) on moddb when I get back home in a few days. I just marvel at the progress this game has made when I view these images.
#36

The mod I wish to find and download is in this video. There is a download link in the description of this video, unfortunately the file it links to is not actually the mod being played in the video. The link in the video's description allows you to actually download a single enormous pack of mods, in twelve separate zipped chunks, totaling at 8.02 GB (not a typo  :ohmy:) anyhow I downloaded the first chunk and it contained a .rtf showing all the mods in that come with the pack. I know almost all of these mods and researched the ones I didn't. Regrettably the mod in the above video (I think called called EA's Battlefront) isn't on this list. :blink: I looked elsewhere, found this vid:

It's pretty clear just watching the vid that its the same mod, the one I'm looking for. Once, again, the uploader said the mod dl link was in the video's description. Unfortunately that link actually goes to another youtube vid with has a link in it's own description to get a completely different mod. :dry: There were some other links in the description though, I tried those out and they appeared to go to social media and whatnot. I could have missed something though, it's a spanish channel and I don't speak spanish.

At any rate, I've rambled enough. If anyone on this forum knows of this mod and/or where to get it, please do tell, big thanks in advance!
#37
Videos and Screen Shots / Re: SWBF2 screenshots thread!
December 10, 2016, 02:07:31 PM

This is from the BF3 legacy mod. I just got the beta last weekend, and I have to say I'm so pumped for the final release, so much potential in this mod. If they can optimize it to the point where particle effects render reliably, I'll be completely sold.

In the meantime have some more miscellaneous shenanigans



#38
Videos and Screen Shots / Re: SWBF2 screenshots thread!
October 23, 2016, 10:44:29 AM
Quote from: Jean on October 22, 2016, 09:29:17 PM
Holy :censored: you are good. I will try find another one for you to bust :cheers:
The rancor clued me in :D bring it.
#39
Quote from: Jean on October 22, 2016, 09:35:39 PM
Grenades are much more useful for tactical application....

True, especially in bfx since you can control whether you throw them lightly (underhand) or hard (overhand).
ALSO @anyder sorry for swearing in my earlier post, forgot it's not allowed  :slap:
#40
Videos and Screen Shots / Re: SWBF2 screenshots thread!
October 22, 2016, 07:27:32 PM
Quote from: Jean on October 17, 2016, 03:31:46 PM
I bet nobody can guess how I did this. It wasn't through editing the image if you were gonna guess that 8)



Lemme guess you used the command post and went through the trap door right as the swap menu opened, then when the rancor got you u switched to the droideka?
#41
The clone commander's pulse grenade, and the Imperial commander's proton grenade are hilariously powerful. Thermal detonators are more or less the same as vanilla, concussion grenades do more damage than them, EMP grenades slice enemies out of vehicles when stuck to a vehicle, its the sickest I've even seen. Frag grenades have a wide blast radius but do very low damage as they're meant for anti-infantry use.
#42
The subject says it all. A few days ago I picked up a mod loader for this game (you can find it here: http://www.moddb.com/mods/battlefront-ii-mod-loader I got the easy version so I can vouch for it working like a charm) I'm loving launching the client through this loader, I have far more than 500 missions and this helps me get around the limit by quickly selecting which mods I want to play pre-launch. Even before I got this mod loader I worked around the mission limit by switching the 3-character folders in and out of my addon folder manually. That said, tinkering with this got me thinking; why is there a mission limit? Would something happen to the client if you had over 500 missions? I don't think the devs planned to make enough content for that to come into consideration. That said, clearly they anticipated the game be modded or expanded upon, otherwise why would the mission limit be there? I never had an X-box, but I know that this game had DLC for the Xbox, perhaps they wanted to leave the door open to release some kind of content for PC? I dunno  :shrug: , I'm just speculating, and anyone who actually does know is welcome to post the real reason  :)
#43
Videos and Screen Shots / Re: SWBF2 screenshots thread!
October 15, 2016, 03:25:52 PM
Okay marine, your mission is to slide down one of those yavin 4 structures.


Now your mission is to put some buckshot in your mate's head.


Now your mission is to do a B-twist while harbinger gets killed in the background.


Ultimately the darktrooper project was terminated. This is why.


Had this neat screenshot idea while flying on the mod map 'Haruun kal'. It really does look like the jump to lightspeed effect if you fly straight up words in the rain.

#44
Videos and Screen Shots / Re: SWBF2 screenshots thread!
September 24, 2016, 05:40:24 PM
WE GOT A FLYING TROOPER COMIN- no wait that's just a jedi nvm.

#45
Videos and Screen Shots / Re: SWBF2 screenshots thread!
September 24, 2016, 05:38:07 PM
When the acid kicks in...