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#16
Videos and Screen Shots / Re: SWBF2 screenshots thread!
October 01, 2017, 11:24:12 AM
This is the furthest I've ever managed to fly a snowspeeder through the tunnel on hoth. I got in through the wide window at cp 3 and got around the corner by slowing down and disengaging. Someday I hope to be able to fly all the way to the little room in the middle of the tunnel.

#17
Ah, I see, thanks! I uninstalled all my mods before trying, but I guess v1.3 unofficial patch I should have left in. Anyway, I'll try again with it installed and let you know if its fixed. Thanks again!  :tu:

Edit: no luck, installing the patch doesn't seem to have fixed the issue, my map's 3char still displays where it's name or description should. Tried deleting it from my addon folder and deleting it's data folder from my modtools directory and recreating and remunging a new world, but the issue persists with every mod map I attempt to make. For more information, here's an image of what the glitch looks like.
[spoiler][/spoiler]
I'll keep trying things with visualmunge, hopefully I can get it to work.
#18
Just got modtools, went to go try it out. Following the 'getting started' file in the documentation, I opened munge, created my world (I selected hero assault as the only game mode, not sure if that mucked something up) gave it a 3char, a name, and description. After it finished creating the directory structure for my mod, I went into data_VCR (the folder it created) and ran Visualmunge from inside the _BUILD folder in there, to compile the world, just to see if it would show in my addon folder and if i could see it in my instant action menu. But for some reason, instead of showing my world name on the maps list it just shows VCR%s_%s and instead of the description I wrote, it just shows VCR%s_%s. Also when I add this world to my playlist and launch it, it crashes to desktop with the error "Could not open mission.lvl"
Now I'm not surprised it didn't run - after all there's nothing actually there, I haven't made anything for my world in zeroedit yet. But is it normal to not see your world's name and desc like that? If its not, could someone better versed how visualmunge works explain where I made my mistake, so I can go back and correct it?

If someone else has already asked a question like this, you needn't take the time to answer again, just link to where it was asked so I can see how it was resolved and apply that to my own dilemma.

@anyder sorry if this is the wrong part of the forum to ask this in, I just wasn't really sure where to put it.
#19
Yeah that's exactly what I meant. So save the poly reduced version of the model as name_lowrez where name is the name of the asset, and save it as a child of the "dummyroot", got it. Thanks for the knowledge, friend  :cheers:
#20
Thanks so much for your responses, all of you! So it seems like the answer is yes, but I'll be needing several additional tools. One last question. To create low poly variants of my work for rendering further past the LOD distance, do I need to include that model in the .obj as a child of the global parent as well? Or do I need to save that as it's own file with some kind of naming convention? Thanks again for answering my questions, I'll see about picking up XSI and the plugin, as well as swbfveiwer
#21
So I just got a student package for 3 years of Autodesk Maya (woo hoo!  :tu:) and I was wondering if its possible to edit 3D models for use in battlefront 2 mods in this program. Although I'm still green, I'm currently taking classes on how to make better 3D models and animations for them in Maya. From what I've read mod assets that are made or edited for this game are primarily done in Softimage/XSI, but I've only read about it, never attempted to edit this game's msh or objs since I have never owned Softimage. But now that I have Maya, I want to ask A: Is it possible to create/edit assets for this game in Maya and B: If it is possible, do I need any plugins for it and where can I find them?

I have a hunch that I'm not the first person to ask this, so if these questions have already been asked here, a link to that thread in which it was discussed or a link to any sort of tutorial is all I need if its more convenient than explaining at length. Thanks so much in advance.   :D
#22
I see that this image was taken when you were in the main menu. Have you tried changing your resolution in the Video section of the Options menu? If that doesn't work, I'm not sure. I had the same issue, until one day I installed a mod and it just fixed randomly.
#23
Quote from: Lukas on February 10, 2017, 12:15:11 AM
just sayin'
I'll try it out if it won't destroy online compatibility but I think it shouldn't I have installed other graphic mod and it's ok ;)
If you can get that 2017 graphics mod to work, please show me how you installed it. Every time I install it, my game crashes on start up, no matter which version I use.  :(
#24
Do you mean like the lava on Mustafar? I don't think that's terrain but is that the visual effect you want?
#25
I just made another attempt at this with a vanilla copy of game, thank god steam makes re-installation a cake walk. Anyhow, with a vanilla client and the mod installed exactly as I did before (downloaded and extracted from Moddb, then placed everything in the GraphicsMod folder into my gamedata folder... it still isn't working. I'm genuinely perplexed at this point. I'm open to the possibility of my doing something wrong, but with a situation like this it just seems like there's so little that I can mess up! Go into the GraphicsMod folder, select the 4 items within it, drag them to the gamedata folder of my game. My drivers are up to date. After it didn't work with the stock game, I created the addon folder, and installed the v1.3 patch, as that sometimes is necessary for certain mods. Again, it crashed on startup. Does this mod not work with the steam copy of the game? I don't see why it wouldn't, there's nothing in it that affects the game's directory above the gamedata level, and at that level the games are the same to my knowledge. There's nothing wrong with the mod, people are downloading it from the same link I am on moddb and the comments section of the page is filled with joyous celebration. I just... I just don't know. I don't want to give up, I want to figure this out. But it seems that no matter what, and how it works for other people, it just won't work for me...
#26
Well yeah. It's not stealing because mods aren't property. I said it before and I'll say it again, since it's the truth. I get that it annoys modders when the project they worked to create is used without their permission, but what you need to realize is that their permission isn't necessary. If you guys are unhappy with the way your projects are treated, you have every right to make a fuss, and make your voices heard. But what you need to see is that not everyone is obligated to listen. And that chart you posted is just flat out wrong (sorry Marth)because it would imply that you have any control over your mod whatsoever once it's uploaded in the public domain, like any website, at which point it belongs to whoever can get it. That's just how the internet works outside of legally licensed content like movies and songs etc, which are the property of their producers/publishers/whoever depending on the medium. The most you can to is ask that people respect your wishes in regards to what they do with the mod, and you can totally do that with a readme.txt or whatever you like. I know some mods have credits and stuff like that replacing the tool tips during the loading screen for their missions, you could try putting info in there since that guarantees anyone who plays the level is going to see it. And if the downloaders choose to respect your wishes, that's great, and I think most of the time they do. If they decide to do something else with the mod that goes against your wishes, then oh well. It may suck, but there's nothing you can do. If it's really killing you, find solace in the fact that someone felt that your mod/something in it was great enough that they wanted to make use of it on their own.

EDIT: sorry for the wall of text, my goodness I got started writing and just... kept writing
#27
Just finished playing a couple games on the chicago server, was fun! There's an American server on GR that gets a ton of traffic, I'll mention the Chicago server next time I'm ther, since people tend to have lower pings (the people I saw there at least) on the Chicago server, mine was like 37. I look forward to playing more, let me now when you guys have time fellow swbf2 players!
#28
I think that you should look at the credits .rtf that comes with the mod. A number of modders appear to be credited in there, with links to their respective moddb and gametoast pages. I dunno about the other versions, I had 4.somethingorother and I just upgraded to 5.1. Both of those came with a document that gave credit to just about every modder that has something in the pack, sorted by mod. If it's the fact that he used their mods and changed them/edited them without permission, then I can understand that. But for what it's worth, I'm surprised that this hasn't happened earlier. How can you give the cold shoulder to what is undoubtedly the best thing to happen to this game since god-knows-when? Yeah, he did have to steal mods (which you know cannot be stolen as they are not property) to make it happen. I know I'll never understand your perspective, since I'm not a modder(in my field if your code is forked, with or without your permission, that just means you did a good job). But I say so be it, if you have an idea this good, nothing should get in the way of it's execution. Not even obstinate modders who find themselves unable to endorse your use of their work.
#29
I think that having teamwork in the vehicles is one of my fave parts of the game, since it means the players have to work together to utilize the vehicle to its fullest potential. That's my mo for wanting the gcw space maps, since in addition to the gunships, gcw bombers also support a gunner. I'll be in and out of the server all through today, maybe from 6:00 east coast time off and on till 11:00. Hopefully I can find time this week as well to take advantage of a server so close to my location. For now I have some IRL stuff to do, so I'll just be afk until 5:30-6:00 east coast time.
#30
Please pretty please have gcw space maps in the rotation! I would probably switch to swbfspy full time if there were y-wings or theta class shuttles to be flown or gunned with a buddy. I'm so tired of the same old maps, jabba's palace mos eisley coruscant kamino all because people are horrified by the idea of tanks for some reason (I mean, they can annihilate you in one shot but come on) but I love the vehicle gameplay in this game, i like that you can play them with friends and fix them. So yeah, on a scale of 1-10 (1 being I don't much care 10 being I definitely prefer it) space gcw maps like an 8 and ground battles like mygeeto and kashyyyk maybe a 6-7ish? I dunno, I doubt people will feel the same though, so hopefully more of us weigh in on this soon. A lot of our community is in Europe. But for those of us in the US, a Chicago server is just the thing!