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Topics - Led

#881
How to edit a stock world:

Have the mod tools intalled.
Have BFBuilderPro installed.



Create a world using BFBuilderPro, for example, bes10.

Delete the contents of the newly created World1 folder located here:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1

Go to the Shipped Worlds folder for the stock map. 
For example, cloud city is Bespin world2 and it is located at
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\world2


Copy the contents of this folder to your world1 folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1

We also need the folders:
Effects
MSH
munged
ODF
from C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin

copied to
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10



Using the file explorer, select the folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
right click choose properties and uncheck the
"Read Only" attribute.

In this directory:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
delete your bes10.req file

Copy the req file for your world to this spot.
copy
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\bes2.req
to this location:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10


rename the bes2.req file in your data directory to your modid:
right click and rename it to bes10.req


When you run zeroeditor in your data directory, it will be able to
load up the stock map.  (Start zero editor in C:\LucasArts\BFBuilder\Databes10, press I agree load the world from  C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\World1\bespon2.wld)


If you want to add vehicles, you must edit the LUA file located at
C:\LucasArts\BFBuilder\Databes10\Common\Scripts\bes10

Detailed instructions on adding vehicle spawns are beyond the scope
of the tutorial.

Side modding can be done in the usual manner.


Thanks to Shap and DanielSon777 for debugging the tutorial!

-Buckler/Led


Edit:

Note that if you need to perform localization on the map, the name used in the localization process will be bespin2 in this example, not the name of the mod id (bes10 in this example).

#882
Released Maps and Mods / Ledspin 1.0
March 10, 2011, 08:16:01 PM
Ledspin 1.0

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=323



This file should be located here: C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\bes03


Ledspin 1.0

Basic mission script mod and stock map mod made by "{PLA} Led".

This mod uses the stock map Bespin Cloud City modified for vehicle spawns.
CW era gets jedifighter
GCW era get atst





Released on 3/10/2011.




Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.


Visit SWBFgamers.com!

#883
Dedicated Server No-Download Mods / Board purpose
March 10, 2011, 06:38:07 PM
This forum is for discussion or release of no-download server side mods--which means players can have a modded experience without having to download and install a mod map.

Only certain changes can be made and a download is not required, but they can be fun.

Most of these mods can be played by both PC and Mac players when using the Dedicated Server option for the game.
#884
IP:  69.246.184.48
CC, and Yavin 4 maps

3/5/2011
#885
Hi,

I have added vehicle spawns to cloud city by copying the world over to a mod map directory and adding in the spawns.

here is a video:
http://www.xfire.com/video/420534/

I can get it to work in single player, and I can host and play using my game disk.

However, when I host using the dedicated server for the addon level, it just crashes.

Any suggestions?

Thanks!

#886
Battle for Hoth!


------------------------------------------------
Date: Saturday, February 19th
Time: 6 EST, 5 CST, 4 MTN, 3 PST, 11 GMT (for the europeans)
Maps: Hoth
IP Address: 69.246.184.48
Rules: Same as before

#889
General / IPv6 and SWBF--any thoughts?
February 15, 2011, 04:46:41 AM
The internet is swithing to a new address protocal called IPv6.

Overview:
http://www.stltoday.com/news/science/tech/article_f51af2c2-38b1-11e0-bdd1-0017a4a78c22.html


Details:
http://en.wikipedia.org/wiki/IPv6


Does anyone have any ideas on how this might affect SWBF, if at all?

#891
Hi,

I have made a basic side mod by editing ODF, and I am using a stock map.

My new side lvl files seem huge--the all.lvl is 108 MB.  Is there anyway to reduce that for the final release of the mod?

Thanks,
Buckler
#892
Darktrooper Duckhunt mod, no download required!

69.246.184.48


2/5/2011 until the tournament starts at 6 pm eastern
#893
read this topic for details


http://www.swbfgamers.com/index.php?topic=3429.0

This one is over. Thanks to all that attended!
#894
Star Wars Battlefront (2004 Original) / Server Stats
January 22, 2011, 05:39:02 AM
Note:  Even though the logo is for SWBF II, these are PC SWBF servers.









#895
Forum News and Forum Rules / Teamspeak 3 Server
January 18, 2011, 05:20:19 PM
Are you a registered member of SWBFgamers.com ?

Do you have a headset with a mic?

Can you figure out which operating system you use?

Then you qualify for the free use of SWBFgamers.com Teamspeak 3 server!

Get your download here:
http://www.teamspeak.com/?page=downloads

Enter this IP address:  216.52.148.116
Enter this port: 10001

And most important PM me for the Password!


Buckler




#896
Post your clans website or information in this thread.
#897
This DC has been taken down.

Thanks Vanir, Hopko, Lyza, Johnny, Bacarra, IceTry, Fatal, and anyone I missed !
#898
Note that any download links that point to MPCgamers.com will no longer work.

I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.

For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.

Thanks
#899
Requests / IMPORTANT NOTE: Download Links
January 16, 2011, 12:25:33 PM
Note that any download links that point to MPCgamers.com will no longer work.

I will try to edit the posts to point to SWBFgamers.com downloads, but it may take a while.

For now, if you see an MPCgamers.com link, we have the maps--you will just have to go to the download section to find it.

Thanks
#900
SWBF players will need the following information for your Direct Connection (DC) SWBF server:


Subject Line:  Date and Time of your DC

In the message:

IP address:
Maps:  standard or Mod-Map
Other:  any other mod file needed

Additionally, it is very helpful if you can post links to any mod maps you are using.

All the best,
Buckler