You'll probably need to fix tfushell.req and imp_inf_marine.req as well. I'm not as familiar with BF2 but it looks like you are missing shell.req as well, which could be the overall req for the level.
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#541
Star Wars Battlefront 2 (2005 Original) / Re: Side Customization Question
June 18, 2018, 05:11:34 AM #542
Welcome Center / Re: Been here, but never posted really...
June 11, 2018, 04:40:58 PM
Welcome to SWBFGamers!
#543
Videos and Screen Shots / Re: Farewell SWBF
June 01, 2018, 02:44:12 PM
Thanks SP, and farewell! I enjoyed playing with you and watching your videos - they were well done.
#544
Star Wars Battlefront: EA Reboots 1 and 2 / Re: Wanted Maps From Solo: A Star Wars Story?
May 30, 2018, 01:51:19 PM
I would think they could do something with [spoiler]Kessel[/spoiler]. We could also have someone make us do the Kessel Run in less than 12 parsecs. (Did not spoiler since that's ANH).
#545
Videos and Screen Shots / Dark_Phantom's New Videos
May 29, 2018, 07:09:45 PM
Hello SWBFgamers,
I have told a couple of you this, but I figured I'd post it to the public. I have started speedrunning and just general streaming of Battlefront 1. I got up enough nerve to stream for the first time today and actually quite enjoyed it. If you wish to check out my past streams (as of this moment, 0 because archiving and local recording were not enabled ) or catch future ones, you can try here:
I have previously posted speedruns on my Youtube channel (HERE), and will continue to do so for runs I think are worthy. If you want to see the current records, go to www.speedrun.com/swbf
Thanks for watching!
I have told a couple of you this, but I figured I'd post it to the public. I have started speedrunning and just general streaming of Battlefront 1. I got up enough nerve to stream for the first time today and actually quite enjoyed it. If you wish to check out my past streams (as of this moment, 0 because archiving and local recording were not enabled ) or catch future ones, you can try here:
I have previously posted speedruns on my Youtube channel (HERE), and will continue to do so for runs I think are worthy. If you want to see the current records, go to www.speedrun.com/swbf
Thanks for watching!
#546
Star Wars Battlefront (2004 Original) / Re: How does one edit a mod with given assets?
May 25, 2018, 06:22:01 AM
I would be curious to see the modifications because when I tried in the past I received errors - and as far as I know, I'm in the majority. I have no doubt that people have gotten it to work, but I don't remember it being posted.
#547
Star Wars Battlefront (2004 Original) / Re: How does one edit a mod with given assets?
May 24, 2018, 08:22:11 PM
Sound files are a much bigger animal than that - the sound munging just doesn't work right in 64-bit. I haven't ever actually done completed any sound munging because I've always had a 64-bit machine while modding and never tried modding on a 32-bit machine.
Windows 7 can be 32-bit, but after that, good luck finding a machine that can do it. Windows XP is your best bet, but also beware that there is a 64-bit version of that floating around too.
Windows 7 can be 32-bit, but after that, good luck finding a machine that can do it. Windows XP is your best bet, but also beware that there is a 64-bit version of that floating around too.
#548
Star Wars Battlefront 2 (2005 Original) / Re: What does THIS error mean
May 20, 2018, 12:10:39 PM
Please try getting rid of the spaces in your path (D:\blablabla\missionbuilder) seems to not be able to find the files). I'm not sure if that's the exact error, but that's at least part of it I think.
#549
Released Maps and Mods / Re: Red04's Conversion Map Pack
May 19, 2018, 03:35:55 PM
For Polis Massa, I believe the solution was to create an effect region with the property to AddHealth (kinda like the med droid) except for the value was negative, so it took away health.
#550
Star Wars Battlefront (2004 Original) / Re: Keep getting error messages
May 14, 2018, 07:49:51 PM
I don't remember if Geonosian sounds are tied to the geo.lvl or not. This may be your safest bet. Also it has been a while since I worked with sounds.
--This goes right below your mission objectives
And then this goes down in the "Sound" section of the lua. Swap this with what you have to avoid running out of space for sound.
Code (lua) Select
ReadDataFile("sound\\geo.lvl;geo1cw");
--This goes right below your mission objectives
And then this goes down in the "Sound" section of the lua. Swap this with what you have to avoid running out of space for sound.
Code (lua) Select
OpenAudioStream("sound\\geo.lvl", "geocw_music");
OpenAudioStream("sound\\cw.lvl", "cw_vo");
OpenAudioStream("sound\\cw.lvl", "cw_tac_vo");
OpenAudioStream("sound\\geo.lvl", "geo1cw");
OpenAudioStream("sound\\geo.lvl", "geo1cw");
#551
General / Re: What is info.swbfspy.org!?
May 14, 2018, 12:14:02 PM
All of the .org domains belong to a banned former member of our website. Please read this thread: http://www.swbfgamers.com/index.php?topic=12200.msg114859#msg114859
#552
Star Wars Battlefront (2004 Original) / Re: Mac Players wanted for DC testing
May 12, 2018, 06:32:56 AM
Yeah we'd just like to prove it works, and if someone with a Mac would like to try, we can prove that DC really does work.
#553
SWBF1 Modding / Re: Damage Over Time Weapon
May 11, 2018, 11:52:09 AM
As far as a negative heal rate, you should just be able to use:
AddHealth = -20
Lies above, look here. http://www.swbfgamers.com/index.php?topic=6532.msg90906#msg90906
A place that may help you is the stock assets of Polis Massa - using an effect region and losing health. I think the flamethrower is in the Geonosis: Chain Isle assets, and Sereja has used flamethrowers too I think.
Lies above, look here. http://www.swbfgamers.com/index.php?topic=6532.msg90906#msg90906
A place that may help you is the stock assets of Polis Massa - using an effect region and losing health. I think the flamethrower is in the Geonosis: Chain Isle assets, and Sereja has used flamethrowers too I think.
#554
Released Maps and Mods / Re: Star Wars: Battlefront Legacy - Phase II (Version 0.9)
April 27, 2018, 10:27:12 AM
Because the Detpack was never actually implemented in stock SWBF1, the last thing it was bound to is the reload button - it's hard-coded AFAIK. I'm not sure there would be a way to change this at this time.
#555
SWBF 1 and 2 Tournaments / Re: SWBF1 Cup Ideas
April 19, 2018, 04:54:36 PM
My personal preferences are a 4-week tournament, with maybe maps like Dust, Streets, and Nar Shaddaa Roof. 4v4 or 5v5 would be nice.