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Messages - Dark_Phantom

#481
Thanks for the tutorial Anthony!  I'm gonna try it when I get home
#482
Released Assets / Re: Geonosis: Prototype map assets
April 28, 2019, 08:58:02 PM
This map will not work out-of-the-box as said in the description.  You can, however, be impressed in ZE because it is pretty cool until it gets rebuilt with working models.
(Note:  it isn't just the Core Ship that crashes, something else causes the game to give up the ghost as well, but it's been a while since I looked at it.  Those models need split into something the engine can handle.)
#483
Other Games / Re: Star Wars: Jedi: Fallen Order
April 13, 2019, 08:35:53 PM
TFU2 was unsatisfying in many regards.

The Jedi Knight series as a whole was pretty great, so I could go with that style of play.
#484
Quote from: Unit 33 on April 07, 2019, 02:51:17 AM
I think the solution is don't make games using an IP you don't own, unless the actual owners are unusually cool with fan-made stuff (Black Mesa).
This.  Nobody is going to stop you from making a game in the same style.
However, using Star Wars is a quick way to get a takedown, just because of the IP.  It's a quick way to grab publicity as well.  The IP is protected, so you have to generate publicity in other ways.
#485
That's about the quickest way to a DMCA.  For your personal use (not for distribution), go for it.  As a project, the Mouse has shown that they will step in.
#486
Hey Teancum, I had the same error after my main HDD crashed.  I installed Windows 10 on the new drive and then SPTest wouldn't work (I had everything important on another drive).  Have you tried reinstalling the game?  I reinstalled from my CDs and it seems to have worked.  It must be looking for specific registry entries.

I tried everything else, but when I'd click on it, it would flash and then close, and the VS debugger was no help at all.
#487
From what I have heard, the 2nd one is still pretty well populated (PS2 and XBOX consoles moreso than PC).
#488
Thanks for checking out our corner of the internet and posting your review!
#489
Forum News and Forum Rules / Re: New moderator GDH
March 06, 2019, 05:47:28 AM
Congrats GDH!  :cheers:
#490
SWBF1 Modding / Re: Help Please!
February 27, 2019, 11:32:30 AM
Sleepkiller corrected me one time that it is V-Sync that needs adjusted ingame.
If turning that on doesn't work, trying Anti-Aliasing would be next.
#491
Yep, then create a LAN server and have the other join.
#492
If you have any recent ethernet cable, you can generally hook them straight in (no crossover needed).  This limits you to two machines however.
Any old router (Wired or Wi-Fi should work) will do the job.
Source: did this with my brother many years ago.
#493
Forum News and Forum Rules / Re: Server List
February 21, 2019, 11:02:31 AM
There is a syncing issue currently - The time delay is too long on the top list if a server closes.  This messes up when you select the dropdown menu (because one of the servers is not responding).  Will look to adjust delay soon.

Edit: Syncing issue is a little bit better now.  Also, it was requested to make it static rather than scroll on the front page.  You will now be able to see other servers, but to see more information you will have to go to the bottom of the page or the website.
Also, the PS2 servers are on there as well, marked with PS2 or PC.  Default puts PS2 at the bottom but if it has players it will shoot up to the top so PS2 players know.
#494
I wouldn't mind taking a look as well.  Thanks!
#495
General / Re: Site's contact with Pandemic developer/s
February 14, 2019, 08:03:11 AM
Let it be known if you have 10.6 (a huge security risk, most likely), you can play in DC with the Mac port still. :)
https://en.wikipedia.org/wiki/Rosetta_(software)

Not that it is relevant anymore, considering modern Macs are on 10.14 and could never actually go back to 10.6 or earlier.