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Messages - Unit 33

#31
Other Games / Re: Contractors VR has SWBF maps!
November 24, 2022, 06:53:59 AM
Besides the VR fun, it's real interesting to see those old SWBF maps in more contemporary lighting.

Ray tracing in SWBF when?
#32
Ah well, maybe I'm misremembering it from a custom Kashyyyk map
#33
Also, correct me if I'm wrong, but don't the AI controlled TIEs on Kashyyyk frequently crash into the buldings immediately after taking off lol?

I seem to remember moving all the TIEs away from their spawns, so AI would have a chance getting them off the ground.
#34
AI difficulty asside, Kashyyyk: Islands is notoriously biased towards CIS and Rebels due to the layout of CPs.
There's a lot of areas where Republic and Empire are vulnerable to cross fire without cover.

Also, the Y-Wings outclass the Empire's TIEs and have free reign to spam their bombs on infantry.

There's a few folk on Youtube who have provided strategies on beating the map. It's certainly do-able
#35
Somehow Napseeker returned...
Great to have you back, and this is looking extremely groovy!
#36
Quote from: Led on October 28, 2022, 12:46:38 PModd that jabba works and another mod map would not...I assume it is still in addon for the steam version
Yup, I tried a random mod map (Bespin Skymaze) and it ran fine.

Maybe there's something in the Deck or the Steam version of SWBF that can't handle custom mission.lvl files

oh well!
#37
Quote from: Giftheck on October 28, 2022, 06:23:47 AMI have never heard of that happening before :( . Is it just mine or does it affect any other previously-working mod map?
I've never heard of it either! I begin to think it might be specific to the Steam version of the game.
#38
Quote from: Led on October 28, 2022, 04:08:13 AMDoes Jabba's Palace work OK?
Yup, works a charm.

(also the loading times on this thing are crazy faster than my 8 year old mac hehe)
#39
Upon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.

I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?
#40
SWBF1 Modding / Re: Tatooine: Dune Sea Exchange [WIP]
October 24, 2022, 11:02:19 AM
Quote from: Giftheck on October 24, 2022, 02:59:30 AMThank you :)

In news, it's ready for download now. I've made a new topic here for it. Enjoy!
Oh ho! I'll play it when I figure out why my Steam version prompts the error 'Could not open mission.lvl'
#41
SWBF1 Modding / Re: Tatooine: Dune Sea Exchange [WIP]
October 24, 2022, 02:45:52 AM
It's looking great!

I spent an awfully long time on the SWBF (2015) map in order to get some kind of trophy, so it's a treat to see it so faithfully rendered in the original.
#42
Welcome Center / Re: Hello there
October 20, 2022, 12:45:09 AM
Quote from: nicewhitetigers on October 19, 2022, 11:05:24 AMOh wow thanks! These were just what I was looking for!  :cheer: Sorry I didn't see your response sooner, I'm still not used to the format of this site.
Yup, we're an old school forum with classic formatting and weird layouts.
If in doubt, do feel free to ask or play about with the search bar.
#43
Aces! Would this be a SWBF1 or SWBF2 map you're making?

Our archive of assets can be found in the downloads section:
http://www.swbfgamers.com/index.php?action=downloads;cat=10

Pretty sure Ginev made an Interdictor model ages ago for his Tatooine map.
#44
Requests / Re: Jedi Senital Coruscant guard skin
September 26, 2022, 07:18:39 AM
Haha, well corrected Ty294!
#45
Requests / Re: Jedi Senital Coruscant guard skin
September 26, 2022, 12:48:30 AM
I don't think I've seen one out there.

The skin itself would be relatively simple, but you'd need a new model for the masked face + hood.
The body could easily use a generic Jedi body.