Belks Very Cool Mod

Started by 21 | Reacter, April 03, 2012, 02:24:37 PM

Previous topic - Next topic
http://www.xfire.com/video/ccddf/

Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...

Maybe a little , small tut :)  thats so cool :)

(My English :/)

Quote from: [TWA] Phantom on April 03, 2012, 02:24:37 PM
http://www.xfire.com/video/ccddf/

Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...

Maybe a little , small tut :)  thats so cool :)

(My English :/)

The wireframe is much more difficult. Here is tutorial for transparency hex edit
http://www.swbfgamers.com/index.php?topic=4263.msg42693#msg42693

Of course :D
I know that tut.

But im not soo good in Blender, he saved the UV face in blender and thenhe hexedited the msh for transparency...

what are you saying/asking?

April 05, 2012, 04:25:10 AM #4 Last Edit: April 07, 2012, 02:28:29 PM by Unit 33
"-=MsC=-BattleBelk on his xfire video:"
"I used Blender for save UV face layout as image and hexedited msh for transparency"

i know thepart with hexeditor, but the part with blender... there is my problem.

hmm, does anyone do this mod a second time?

Please do not double post like that, instead edit your posts to rectify or add anything.

I'm sorry but I can't help unless you explain what you are trying to do in a way that is understandable.

I think he wants to know how to use blender to make that skeleton looking at at.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

wireframe? i tried it with blender but could not figure it out gave up after a few hours. it is too sophisticated. i have another way to create wireframe but it does not involve bender

Look here again tomorrow, I'll try to post the UV TGA.

April 09, 2012, 07:12:41 AM #10 Last Edit: April 10, 2012, 03:33:53 AM by [TWA] Phantom
Thx to all
Sleepkiller that will be very nice :)

Phobos, maybe u can explain how do U do a wireframe look? :)

No answer?

Quote from: SleepKiller on April 09, 2012, 05:34:44 AM
Look here again tomorrow, I'll try to post the UV TGA.

Whats up? No time?


April 21, 2012, 04:07:31 AM #12 Last Edit: April 21, 2012, 04:54:10 AM by SleepKiller
Sorry, I used to know how to extract the UV map. But my knowledge has abandoned me.

EDIT: Found a new way to get it using a different program. (Thanks to Tirpider.) It's a kind of boring process that I can't be bother explaining this late. It's in .png format so you'll need to convert it into TGA using gimp. I understand it's not exactly like BattleBelk's but this is the best I can do.


Hey, thx to Sleepkiller for his texture.

http://www.uploadagent.de/show-184172-1335041507.html

Okay.

I hope u want to explain how to create a wireframe texture. :)