There seems to be a issue where the textures would go black for a moment think you could fix? This happens to me with the Stormtrooper model. I don't know if the other models do this.
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#62
Requests / Re: MP3 to WAV converter for SWBF2?
November 26, 2017, 05:12:20 PM
Did you copy the .lvl sound file to your ***/data/lvl_pc/Sound in your addon folder, also did you enable the sound file in your .lua script?
#63
Requests / Re: MP3 to WAV converter for SWBF2?
November 26, 2017, 07:37:02 AM
i2Bros I use this to convert .mp4, .mp3, etc to .wav format: https://audio.online-convert.com/convert-to-wav
First insert your file by clicking choose file, then go to Change audio channels and change it to mono, finally click convert file.
First insert your file by clicking choose file, then go to Change audio channels and change it to mono, finally click convert file.
#64
Released Assets / Re: Alternative Hero Costumes Thread
November 24, 2017, 09:12:30 PM
Big rip right there...
#65
Tech Support / Re: Can somebody help me?
November 20, 2017, 08:34:28 AM
I think it has to do with your screen resolution.
#67
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
November 10, 2017, 05:17:28 PM
Looks fun! Are you considering putting objects on the track?
#68
Requests / Re: Republic Y-Wing?
November 10, 2017, 03:34:53 AM
He said he would release the assets for the y-wing after the mod releases.
#69
SWBF2 Modding / Re: A HLSL Shader Toolkit for SWBFII - WIP
November 01, 2017, 04:18:25 PM
Now you need to find a new way for people to convert things to .msh becuase XSI is just a pain in the butt. Your new tool sounds very intresting.
#70
Released Assets / Re: The Force Unleashed Wii models,(not converted to msh)
October 28, 2017, 07:02:39 AM
Here is mara jade (check the attachment)
#71
Released Assets / Re: The Force Unleashed Wii models,(not converted to msh)
October 25, 2017, 06:02:08 PM
Wow nice job! I will certainly use these models after I convert them.
#72
Released Assets / Re: swbf-unmunge - v1.0.1
October 15, 2017, 08:16:02 PM
Thanks a million it saves people a copy and paste.
#73
Released Assets / Re: swbf-unmunge - v1.0.1
October 15, 2017, 07:07:33 PM
This one worked for me
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[spoiler]ucft
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}[/spoiler]
#74
Forum News and Forum Rules / Re: Welcome to our newest Moderator: Gistech
October 15, 2017, 04:22:19 PM
Cheers great work Gistech!
#75
Released Assets / Re: swbf-unmunge - v1.0.1
October 15, 2017, 08:55:58 AM
Thank you sleep killer you made me shed a tear
Now I don't have to use the evolved mod anymore
Now I don't have to use the evolved mod anymore