SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Ande on September 01, 2012, 04:27:24 AM

Title: XSI ZETools
Post by: Ande on September 01, 2012, 04:27:24 AM
edit by Led:  Here is a video about how to install them
https://youtu.be/NvDMErhwm9Y (https://youtu.be/NvDMErhwm9Y)

and here is the download (large) that includes softimage, ZETools, and software needed to run ZETools.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1371 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1371)


XSI ZETools is a plugin(biggest part written in python) for XSI 6.0+.
It should do pretty much everything the Pandemic exporter could.

I update the gametoast topic with every new release, so that's the best place to get the newest download/info/support:
Gametoast topic (http://gametoast.com/viewtopic.php?f=36&t=26664)
Here's the 'homepage':
http://schlechtwetterfront.github.io/xsizetools/ (http://schlechtwetterfront.github.io/xsizetools/)
The latest version is maintained at github:
https://github.com/Schlechtwetterfront/xsizetools/ (https://github.com/Schlechtwetterfront/xsizetools/)
Title: Re: XSI ZETools
Post by: Unit 33 on September 01, 2012, 04:32:05 AM
Thanks Andeweget! I'm starting out in modelling and this should help a bunch.
Title: Re: XSI ZETools
Post by: Led on September 01, 2012, 07:25:03 AM
Hi Ande,

Thanks for visiting us and posting the information here--I will give it a try!

Edit:  I have installed it with 7.5!

Anyone wanting to try this, be sure to follow the installation instructions *very* carefully:
https://sites.google.com/site/andescp/zet_m#installGuidelines

Note that Ande has a bunch of items that can be brought directly in so that they can be played with, such as walkers and things.

I encourage everyone to give it a try  :cheers:

Title: Re: XSI ZETools
Post by: Sereja on September 01, 2012, 11:12:24 AM
Yes, I just export my door animation, but I am still not sure, about export aplication window parameters, so, when try create zaabin/zafbin, it still crashes...
Title: Re: XSI ZETools
Post by: Ande on September 02, 2012, 09:30:44 AM
Thanks. :)
I totally forgot about the templates. The template packs are uploaded on the google sites page, too. You can either 'install' them through the Expansion Manager(in XSI: ZE Tools>General Tools>Expansion Manager) or just import them as dotXSI. Installing let's you import them via the ZE Tools>ZETools... window.

I have added a small tutorial on how to export animations(the example is similar to a door) to the guidelines:
https://sites.google.com/site/andescp/zet_m (https://sites.google.com/site/andescp/zet_m)
Title: Re: XSI ZETools
Post by: Giftheck on October 03, 2012, 10:41:21 AM
I know I shouldn't bump, but I just couldn't justify opening a new topic to say: ho-lee CRUD! Finally, we no longer have to rely on the old Pandemic exporter, or people with the older XSI versions, to get models done! Although I'll probably only do kitbashes and the like for my own mod, this will most certainly come in handy. Thanks for this, Ande!  :cheer:
Title: Re: XSI ZETools
Post by: Ande on October 03, 2012, 11:44:38 AM
I don't think bumping this is a problem. Any bugs/problems should be posted here, too so I can check them out.

And while we're at it: The last release now supports importing animations. Geometry won't be imported but all objects will be represented as nulls with animations.
Title: Re: XSI ZETools
Post by: Led on October 03, 2012, 08:11:30 PM
Yes, we are not too uptight about bumps and things, as long as it is relevant :)
Title: Re: XSI ZETools
Post by: Sereja on October 05, 2012, 10:10:17 AM
Well, some bugs/problems was founded. Here, what it say, when I try to import door:
[spoiler]' ERROR : Traceback (most recent call last):
'   File "<Script Block >", line 80, in importbutton_OnClicked
'     import_.import_()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetimport.py", line 298, in import_
'     self.do_import()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetimport.py", line 313, in do_import
'     self.msh = unpacker.unpack()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_unpack.py", line 92, in unpack
'     bone.set_name_from_crc()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2.py", line 1686, in set_name_from_crc
'     name = msh2_crc.compare_crc_adv(names, self.CRC)
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 53, in compare_crc_adv
'     if crc_ == crc(string):
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 18, in crc
'     startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
' AttributeError: 'module' object has no attribute 'STARTF_USESHOWWINDOW'
'  - [line 79 in C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Logic\importer.py]
' ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine)
' ERROR :    [77]     params.preview()
' ERROR :    [78]     import_ = andezetimport.Import(xsi, params)
' ERROR :   >[79]     try:
' ERROR :    [80]         import_.import_()
' ERROR :    [81]     except SystemExit:
' ERROR :    [82]         return
' ERROR : Traceback (most recent call last):
'   File "<Script Block >", line 80, in importbutton_OnClicked
'     import_.import_()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetimport.py", line 298, in import_
'     self.do_import()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetimport.py", line 313, in do_import
'     self.msh = unpacker.unpack()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_unpack.py", line 92, in unpack
'     bone.set_name_from_crc()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2.py", line 1686, in set_name_from_crc
'     name = msh2_crc.compare_crc_adv(names, self.CRC)
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 53, in compare_crc_adv
'     if crc_ == crc(string):
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 18, in crc
'     startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
' AttributeError: 'module' object has no attribute 'STARTF_USESHOWWINDOW'
'
[/spoiler]

-Edit

By the way, here enother error, when I try export door anim, with your new version:
[spoiler]' ERROR : Traceback (most recent call last):
'   File "<Script Block >", line 36, in exportbutton_OnClicked
'     export.export()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 690, in export
'     self.do_export()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 740, in do_export
'     self.msh.animation = anim.convert()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 85, in convert
'     bonecoll.add(boneconv.convert())
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 35, in convert
'     self.bone.recrc()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2.py", line 1678, in recrc
'     self.CRC = msh2_crc.crc(self.name)
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 18, in crc
'     startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
' AttributeError: 'module' object has no attribute 'STARTF_USESHOWWINDOW'
'  - [line 35 in C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Logic\exporter.py]
' ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine)
' ERROR :    [33]     params.preview()
' ERROR :    [34]     export = andezetexport.Export(xsi, params)
' ERROR :   >[35]     try:
' ERROR :    [36]         export.export()
' ERROR :    [37]     except SystemExit:
' ERROR :    [38]         return
' ERROR : Traceback (most recent call last):
'   File "<Script Block >", line 36, in exportbutton_OnClicked
'     export.export()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 690, in export
'     self.do_export()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 740, in do_export
'     self.msh.animation = anim.convert()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 85, in convert
'     bonecoll.add(boneconv.convert())
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Core\andezetexport.py", line 35, in convert
'     self.bone.recrc()
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2.py", line 1678, in recrc
'     self.CRC = msh2_crc.crc(self.name)
'   File "C:\users\Serejenka\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZEtools\Application\Modules\msh2_crc.py", line 18, in crc
'     startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
' AttributeError: 'module' object has no attribute 'STARTF_USESHOWWINDOW'
'
[/spoiler]
Title: Re: XSI ZETools
Post by: Ande on October 06, 2012, 04:59:04 AM
Which version of python do you have installed? That module it mentions in the error report comes with python automatically so it most likely is a problem with your python version.
Title: Re: XSI ZETools
Post by: Sereja on October 06, 2012, 05:10:56 AM
I am download, and install python-2.6.6, from your Guidelines page.
Title: Re: XSI ZETools
Post by: Ande on October 06, 2012, 10:00:00 AM
You certain? :P I googled a bit and found out that the problem you're having is common with python 2.7. I found a solution though which I'll implement until the next release.

BTW, it's now possible to import geometry + animations:
http://gametoast.com/forums/viewtopic.php?p=484590#p484590
Title: Re: XSI ZETools
Post by: Giftheck on October 06, 2012, 01:46:06 PM
How come I can't get onto your page? It says I don't have sufficient priveliges, regardless of whether I'm signed in or out of Google.
Title: Re: XSI ZETools
Post by: Ande on October 06, 2012, 03:12:11 PM
Should work now.
I messed a setting up accidentally.
Title: Re: XSI ZETools
Post by: Giftheck on October 11, 2012, 01:28:24 PM
Okay, trying to import a MSH file, I get an error appear: OLE Error 0x80020101. Any ideas?
Title: Re: XSI ZETools
Post by: Ande on October 12, 2012, 03:42:15 AM
If you open the script editor(Scroll button or Alt+4)you should be able to see the whole error message in the text box(in red). Copy that and paste it here.
Title: Re: XSI ZETools
Post by: Giftheck on October 12, 2012, 09:12:28 AM
You know, it seems to be working fine now. It seems I had dumped the contents of the XSIZETools folder into the Addons folder rather than the XSIZETools folder itself.  :slap:
Title: Re: XSI ZETools
Post by: Ande on October 13, 2012, 01:39:11 AM
:D OK. As long as it works.
Title: Re: XSI ZETools
Post by: tirpider on June 29, 2013, 10:31:30 PM
I have sticked this.
If anything in this part of the forum needs a stickey, this does :)

BTW, thanks for the awesome exporter Ande.
Title: Re: [software] XSI ZETools
Post by: tirpider on November 10, 2013, 12:13:09 AM
Ande has made a significant update to ZETools.

- New Homepage here: http://schlechtwetterfront.github.io/xsizetools/
It looks good, has some helpful tips and a full changelog.

- Imports Cloth!!!
Doesn't import it's weights and exporting cloth isn't supported yet, but fantastic anyway.

source link: Announcement post on GT (http://www.gametoast.com/forums/viewtopic.php?p=498060#p498060)

Title: Re: [software] XSI ZETools
Post by: {TCE}Call-of-Duty on November 10, 2013, 07:23:54 AM
Lets hope this version works... :nervous:, am I getting the right version cause the ZETools dialog page says its still getting worked on
Title: Re: [software] XSI ZETools
Post by: RepComm on November 10, 2013, 11:31:14 AM
Quote from: tirpider on November 10, 2013, 12:13:09 AM
Ande has made a significant update to ZETools.

- New Homepage here: http://schlechtwetterfront.github.io/xsizetools/
It looks good, has some helpful tips and a full changelog.

- Imports Cloth!!!
Doesn't import it's weights and exporting cloth isn't supported yet, but fantastic anyway.

source link: Announcement post on GT (http://www.gametoast.com/forums/viewtopic.php?p=498060#p498060)
Um.. The version I have of ZETools imports weights.. ?
Infact, I don't think I've found a single bug with it.. I don't recall trying to import cloth or convert it to mesh, so I don't know about that.
Title: Re: [software] XSI ZETools
Post by: tirpider on November 10, 2013, 12:05:30 PM
Quote from: -RepublicCommando- on November 10, 2013, 11:31:14 AM
Um.. The version I have of ZETools imports weights.. ?
Infact, I don't think I've found a single bug with it.. I don't recall trying to import cloth or convert it to mesh, so I don't know about that.

I meant the weights for the cloth itself, not weights in general.


Quote from: {TCE}Call-of-Duty on November 10, 2013, 07:23:54 AM
Lets hope this version works... :nervous:, am I getting the right version cause the ZETools dialog page says its still getting worked on

Goto
ZETools > General Tool > Info
And that will show you the version number.

This one is 1.1.10.0


PS - I'll update the initial post later today, been busy.
Title: Re: [software] XSI ZETools
Post by: RepComm on November 10, 2013, 06:20:34 PM
Quote from: tirpider on November 10, 2013, 12:05:30 PM
I meant the weights for the cloth itself, not weights in general.
oh, derp.. Well thats neat!
im kind of more glad that ande is still working on the tools than anything..
Title: Re: [software] XSI ZETools
Post by: Sereja on November 11, 2013, 04:53:31 AM
The most sad, unfixied bug of ZETools for now - incorrect shadow cast on models...
Title: Re: [software] XSI ZETools
Post by: tirpider on November 14, 2013, 08:05:21 PM
Another update! (Whee)
Looks like he is aware of the shading issue. Something to do with the normals.

Announcement Post on GT: http://www.gametoast.com/viewtopic.php?p=498196#p498196

QuoteCloth import now imports weights.
Added beginnings of a text-'version' of the .msh format, which basically lets me store the .msh information in a human-readable format (JSON), then use it for debugging or edit it. And then convert it to .msh again.

The bad shading which came with the 'optimized' geometry structure export a few updates ago might very well be a normal problem. Not sure yet how I'll fix that.
Title: Re: [software] XSI ZETools
Post by: RepComm on November 14, 2013, 08:52:37 PM
Yes! If he fixes the shading, I'll definitely reinstall ZETools (I don't feel like touching them after seeing everyone else trying to do it have bad luck.. I've had issues with XSI before, and don't feel like touching the house of cards that it is..)

All we'd have to do is manipulate a few bones, remove the weight map, and reweight it to SWBF animation bones to fix cloth..

Is Aayla's noodle hair cloth? I'd assume so, but I've never taken a look at her before to be sure..
Title: Re: [software] XSI ZETools
Post by: Ginev on March 21, 2016, 07:05:42 AM
I hope this is the place to post this but its about the sky render type.
Just look the floor.
This guy here is playing a map which have floor objects that have the sky render type working.I followed ZeTools documentary.The render type is 9.I tryed it but its not working:

https://www.youtube.com/watch?v=kzqceTHGiHI

Just look the floor.How he make it to work?Am i missing something or this render type dont work proper for ZeTools?If someone know how to do it properly please help.
Title: Re: [software] XSI ZETools
Post by: i2Bros on June 11, 2016, 10:14:39 AM
First of all thanks to led who brought me here and thanks to Ande for posting these awesome tools. If i have any problem, i won't esitate to ask your advice. I hope everything goes fine. Bye  :wave:
Title: Re: [software] XSI ZETools
Post by: i2Bros on June 13, 2016, 11:29:01 AM
Quote from: Ande on September 01, 2012, 04:27:24 AM
edit by Led:  Here is a video about how to install them
https://youtu.be/NvDMErhwm9Y

and here is the download (large) that includes softimage, ZETools, and software needed to run ZETools.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1371


XSI ZETools is a plugin(biggest part written in python) for XSI 6.0+.
It should do pretty much everything the Pandemic exporter could.

the link isn't working :(

I update the gametoast topic with every new release, so that's the best place to get the newest download/info/support:
Gametoast topic (http://gametoast.com/viewtopic.php?f=36&t=26664)
Here's the 'homepage':
http://schlechtwetterfront.github.io/xsizetools/ (http://schlechtwetterfront.github.io/xsizetools/)
The latest version is maintained at github:
https://github.com/Schlechtwetterfront/xsizetools/ (https://github.com/Schlechtwetterfront/xsizetools/)
Title: Re: [software] XSI ZETools
Post by: Led on June 13, 2016, 11:49:48 AM
OK, should be fixed now (misspelled file name)

Thanks   :cheers:
Title: Re: [software] XSI ZETools
Post by: i2Bros on June 17, 2016, 07:25:36 AM
Tnx to u my friend  :cheers:
Title: Re: [software] XSI ZETools
Post by: CrazyGentleman on January 30, 2017, 10:17:21 AM
Hello there,

So I have been struggling for a couple of weeks now to install XSI tools, and followed the video and the guidelines page but Python will not show up as preference for scripting. I have Python 2.6.6 ,PyWin and SoftImage Mod Tools 7.5 installed. I also put the xsizetools in both possible user directories.

Thanks in advance,

CrazyGentleman
Title: Re: [software] XSI ZETools
Post by: Gui de Machaut on August 16, 2017, 03:45:51 PM
Help!!
I downloaded the file, but the RAR archive is damaged!

(sorry for the bad english)
EhPortal 1.34 © 2024, WebDev