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Topics - jedidavebo

#1
Greetings everyone.

In swbfI I am adding the clone commando mod released by majin revan  and am not quite sure if i am using all the source data files properly.  It isn't really a mod but all the source data for a mod i think. I have been copying all the files into these folders:
bfbuilder..\Sides\REP\ODF  and \Sides\REP\MSH 

Also some sound and effects files which i copied the effects into \Sound\worlds\rep\effects.

Clean and Munged successfully except with one file name RC_inf.msh which has errors about the geometry and halts the munge process. So i don't copy this file over and the munge finishes properly. I don't know what this file does.

while I'm not sure what should happen but I don't seem to have the clone commando trooper available to select from the list of troopers once you enter a map to fight the cis.  If this is even what should happen??

I also edited the rep.req to add the clone_commando.  I also created a rep_inf_clone_commando.req.

I did see a error in sptest :[WARNING] Team missing class "rep_inf_clone_commando" not found check your sides.req file which is why i edited the .req files to begin with but the error still shows up.

I also used battlebelk mission lvl builder and edited naboo theed lua, where i added the clone commando to the map so i could test ---don't know if i should do this.

So, I'm not sure if I am going about this wrong.

Thanks in advance and Any help is greatly appreciated!!

Update: might be for swbfII. in the rep_inf_default_commando.odf file there is a PointsToUnlock properity which i don't know what is for.
#2
SWBF2 Modding / Modding a Mod
November 07, 2015, 04:12:13 AM
Hello all!
I have been checking out some of these cool mods and was wondering if there is a way to edit someone else's mod.  Lets say you want to use a particular weapon or character out of the mod to learn and use on your own, with permission.  How does one go about that?

I tried using BFBuilderPro  but i don't know where to place the modded files so that bfbuilder will find them and extract them. 

Thank you for any help once again!

[EDIT]: I looked around and i don't think you can except for textures.
#3
Does anyone know why a simple rep.lvl mod with the clone trooper having the droideka shield in weaponname4 will only work on the bespin platform map?  If i try a different map the shield isn't listed in the troopers weapons summary and if i select the republic side it crashes the game. Here is the error i get in sptest when trying to start naboo plains : D:\src\FONTLINE_PC\FrontLine\Source|EntitySoldier.cpp(6309) : [ERROR]Soldier "rep_inf_clone_trooper" weapon 4 "cis_weap_walk_droideka_shield" not found.

I'm not using the D drive for anything.

Is there another folder i need to move the rep.lvl into?

Thanks for any help!!
#4
Welcome Center / Greetings
November 04, 2015, 05:44:22 AM
Everyone ready for the new battlefront? I can't wait.

New to modding so I have been sifting through the how-to posts on this great site. I have been playing swbf BoPC again and still enjoy every minute and now i find out even I (maybe) can create and add mods.   

I look forward to conversing with you all!  :tu: