SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: wsa30h on March 01, 2020, 02:00:48 PM

Title: is it possible to have multiple animated addon capes at the same time ?
Post by: wsa30h on March 01, 2020, 02:00:48 PM
is it possible to have fro example multiple count dookus all with working capes ?
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: Dark_Phantom on March 02, 2020, 04:40:45 AM
You mean just spawning multiple Dookus like a normal unit?  Yes it will work fine.  The only way you're going to hit some limit like that is to spawn like 50. Maybe, I have no clue what the limit is.
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: wsa30h on March 02, 2020, 06:46:24 AM
basically serejas snow clone has an animated cape as an addon just like countdooku but only 1 model is ever high rez when playing and with the cape. is there a memorypool for capes in swbf 1 ?
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: Dark_Phantom on March 02, 2020, 08:19:34 AM
If it's a memory pool limit, you aren't getting past it.  Probably something like the animation and/or model memory bank is why it's going low-rez so quickly.
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: wsa30h on March 02, 2020, 08:57:53 AM
mhh any way around it ?
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: Teancum on March 02, 2020, 09:22:12 AM
Use a custom CIS hero that doesn't have a cape, nor cloth.
Title: Re: is it possible to have multiple animated addon capes at the same time ?
Post by: wsa30h on March 02, 2020, 09:24:12 AM
cant since its not a hero but a unit it is the snow clone trooper
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