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Messages - Delta327

#1
Requests / Re: Scarif and the U-wing
December 24, 2018, 04:18:31 PM
Quote from: RevanSithLord on December 21, 2018, 06:25:44 PM
I haven't seen Gogie in awhile but I have his full Scarif assets (including the Rebels), which should have the U-wing in it. It's a large download though. Not sure if he would like me giving it to someone but he gave it to me pretty willingly, so I don't know. I'll PM you the link if I can find it.


Gogie never relased the U-Wing assets i have the Scarif starter pack and it doesent have the uwing in the assets you might need to message him and ask him for the assets.
#2
SWBF2 Modding / Re: Few models in one class
September 22, 2018, 01:43:11 PM
try looking at the bfx assets on gametoast of ask LitFam.

BFX Assets
http://www.gametoast.com/viewtopic.php?f=64&t=17397
#3
SWBF2 Modding / Re: Few models in one class
September 22, 2018, 11:05:36 AM
in order to do that you have to use a cetian code on the lua but its hard to do.
#5
Requests / Re: Kades List of Requests
September 10, 2018, 02:19:51 PM
there all in the coversion pack assets

http://www.gametoast.com/viewtopic.php?f=64&t=9450
#6
SWBF2 Modding / Re: SWBF2 problem with the vehicles
September 07, 2018, 12:33:06 PM
no prob   8)
#7
SWBF2 Modding / Re: SWBF2 problem with the vehicles
September 05, 2018, 08:19:04 AM
Quote from: Dormio on August 29, 2018, 07:37:31 PM
Thanks very much KadeEclipse.

I have sound in my addon, my issue are in "dc:" It is posible add a two lines of sound in a mod? I want a battle like Scarif with ATAT, TieĀ“s, X Wings and Y Wings


This is a short description of my lua file:

ReadDataFile ("dc: sound \\ hot.lvl; hot1gcw") <---------- 1

1. When I choose this line in the first level its sound in the game but not the second line. This first line is for ATST and ATAT.

ReadDataFile ("dc: sound \\ spa.lvl; spa1gcw") <----------- 2

2. This line is reference for xwing, ywing and Tie Fighters

Thanks for your comments

in order to make those sounds work you have to have the right sound files for instance if you want a xwing or tiefighter sound you have to put like this

ReadDataFile ("sound \\ spa.lvl; spa1gcw")
ReadDataFile ("sound \\ hot.lvl; hot1gcw")

you cannot put dc in front of the sound because dc is only if you changed or added with in the file like for coustom sounds.
or coustom streams or motified of you moddified the sound.

i suggest going here also:.
http://www.gametoast.com/viewtopic.php?f=27&t=4750

or here
http://www.gametoast.com/viewtopic.php?f=27&t=4750

and here:
http://www.gametoast.com/viewtopic.php?f=27&t=13809&p=241820#p241820
#8
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
July 31, 2018, 09:14:54 AM
Sereja i have an idea you could add a republic convoy like in the clone wars game amd have laser turrents for defence.
#9
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
July 23, 2018, 08:49:17 AM
sorry i needed tk express my feeling lol
#10
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
July 21, 2018, 01:17:09 PM
 :o :o :o
#11
Eras include
KOTOR
Yuuzahn Vong War
2nd Galactic Civil War
Starwars.wikia.com ... _Civil_War

Legacy Era
Starwars.wikia.com ... _Civil_War
And more!

the sreenies will be poster on ModDB
http://www.moddb.com/mods/star-wars-shatterd-galaxy
#12
SWBF1 Modding / Re: possable to merge layers in BF1
February 23, 2018, 05:49:42 PM
ok thanks for the tutorial you guys
#13
SWBF1 Modding / possable to merge layers in BF1
February 22, 2018, 02:16:17 PM
hey guys i have a question for swbf1 modders im trying to edit a shipped world and last time i did this the layers didnt load uo when i did this. my question is how do u merge layers in zeroeditor,
#14
SWBF1 Modding / is there a light tab for swbf1
February 19, 2018, 02:47:10 PM
is there a lighting tab for swbf1 if there is where can i find it?
#15
SWBF2 Modding / Re: Good News (Mod Annouce)
February 18, 2018, 12:43:24 PM
Quote from: SuperMario11000 on February 18, 2018, 06:45:16 AM
Awesome! I will be looking forward to this!



PS: 1st comment :D

LOL :rofl: