Recent posts

#11
Quote from: Dark_Phantom on March 23, 2024, 05:34:44 PMhttps://github.com/phantom567459/SoundFMVextractor/releases/tag/1.1

That might be what I'm looking for. I finally understand why the console files don't work with the switch version, as the later is likely using PC sounds file format (for higher quality I guess ?). Your files are extracted ? Do you have the originals .lvl/.bnk files by any chance ? Otherwise, I'll give it a shot, thanks.
#12
https://github.com/phantom567459/SoundFMVextractor/releases/tag/1.1

I think I have the French VO files (and German and Japanese) but have never actually tried to compile them into the main game.  It's something I can look into but I've got a lot on my plate at the moment.
#13
I kinda thought i could use the ps2 of Xbox files "as is" since the folder structure and files extensions are the same, but these breaks the game (cant load a map with ps2 files + buzzing sound, and just buzzing sound with Xbox files). I briefly searched if i could extract then repack those .lvl files, but on the only extractor i found it was said that it worked mostly with textures.

EDIT : SWBFunmunge dontt seem to work well with sound files, i got some files (idk if i got them all) and a load of errors "Warning: Unknown hash looked up".
#14
Oh well, really didn't know there exist voiceovers in French! Maybe you should have a look to the files inside the original PS2 disc to get a clue and then searching a way of extracting these sound files. Here are tools like SWBFUnmunge which had been use to extract LVL files, but I don't recall if it would work for sound-related ones.
#15
Quote from: Red04SWBF on March 16, 2024, 04:32:18 PMNot sure for BF2, but at least in SWBF1 Spanish the voiceovers are in English by default.

I didn't knew bf1 didn't get Spanish voiceovers. I originally thought the game was in 5 languages , like most games at the time. Finding info on this is quite difficult, mostly because of the EA game of the same name.

But I'm certain there's a French version, as I played it on ps2 back in the day. I just can't find files online I might end up buying the discs on Ebay, they're pretty cheap after all.
#16
SWBF1 Modding / Re: Terrain Issue on Hoth
Last post by Miraak49 - March 21, 2024, 05:24:48 PM
After testing, the sound issue seems to be related to the game itself on steam and not my map
I noticed it also happened on those stock maps (a friend with the steam version and a fresh install had the exact same issues on those maps):
-Hoth
-both Bespin CW only
-Tatooine Dune Sea both eras
-Tatooine Mos Eisley GCW only

This only happen when you are using the OpenAl for restored 3D audio, ofc you can just turn it off to fix it but the game just sound much better with it, ill try to find a fix
#17
Welcome Center / Re: Hey Everyone!
Last post by Anyder - March 21, 2024, 12:43:20 PM
Welcome to SWBFGamers  :cheers:
#18
Welcome Center / Hey Everyone!
Last post by Zanza - March 21, 2024, 11:10:33 AM
Hey everyone, I've been playing BF1/2 on the PS2 growing up and I haven't been able to shake my love for the games since. Glad to be here with everybody!
#19
SWBF1 Modding / Re: Terrain Issue on Hoth
Last post by {AR}MetalKiller - March 21, 2024, 09:38:40 AM
I haven't used custom sounds extensively, but your script seems fine.
One thing you might try is to uncomment the remaining gcw stuff that you replaced with cw files:

...
    OpenAudioStream("sound\\hot.lvl", "hot1gcw");
    OpenAudioStream("sound\\hot.lvl", "hot1gcw");
...
Not sure if this will have an effect.

Another thing that you might want to try is loading your "custom" resources first (before the music)
...
    OpenAudioStream("dc:sound\\hot.lvl", "hot1cw");
    OpenAudioStream("dc:sound\\hot.lvl", "hot1cw");
...
#20
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
Last post by Unit 33 - March 21, 2024, 01:04:22 AM
Quote from: Ty294 on March 20, 2024, 07:04:22 AMWorking on remastering some of the older unused weapon relics that get found here or there. This is the PS2 Imperial pistol that I believe Giftheck uploaded here a while back, alongside my remaster with an improved model and an AI-scaled texture:






This one I have the images in backward order, the new on is on the top.

Looking very sharp! Excellent