Okay we have probably all had enough time to savour the entries submitted.
It is time to vote, the winner shall receive a shinny award!
It is time to vote, the winner shall receive a shinny award!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteDisney, which already owns brands such as Pixar, Marvel, ESPN and ABC, announced it is paying $4.05bn for the production company.
It confirmed it is making Star Wars Episode 7, which is scheduled to be released in 2015.
Kathleen Kennedy, the current co-chairman of Lucasfilm, will become its president and will report to Walt Disney Studios Chairman Alan Horn.
Lucas will be creative consultant on new Star Wars films.
"It's now time for me to pass 'Star Wars' on to a new generation of filmmakers," he said after the deal was announced.
Quote.All entries must be submitted before or on the day of the deadline.[/spoiler]
.Combined efforts of multiple modders are fine and dandy.
.You may enter more than one mod, for example your submission could be a custom common with a side mod.
.Your mod may be as large or small scaled as you like.
.The mod shall be judged in some way or another by either poll or a select panel.
.You may not submit something that you have already released.
.However you may submit something that's already in the works, as long as it's relevant to the theme.
.SUBMIT YOUR ENTRY TO THIS HERE THREAD
.The winner shall be rewarded with a forum award [and respect]!
.Any member may enter(Unless it conflicts with your religious beliefs, but come on it's just a bit of fun)
QuoteOnce upon a time there was a fairly inhospitable rock known only as Miranda. The atmosphere of this particular planet was the sort that will cause a human beings' lungs to regurgitate from their throat, which is a lovely image really. For this reason the Empire decided to test their shinny new terraforming machine on the planet, and promise cheap homes for colonists.
Unfortunately, the Imperial Scientists decided to throw in a new gas concoction known as THE PAX.
It was meant to calm the local population and make them more productive in work, it had the opposite affect.
They went mental and became an ultra-agressive hoard of terrors.
You are one of the few survivors of the PAX, can you survive in the dark, or even reach the hidden sanctuary?
QuoteABOUT
***************************************************************************************
Hey there you.
This common.lvl modification covers various aesthetic HUD and in-game features. For instance, all Weapon Scopes (All 4 of them) have been made far more realistic, the reticles are slightly more helpful and more extravagant. The HUD now contains aurebesh and the Victory/ Defeat screens are also aurebesh.
There's some minor tweaks that you'll probably never notice too (the CP icon now has Aurebesh).
***************************************************************************************
INSTALLATION
To instal, replace your current common.lvl; which is found under:
SWBF -> Contents -> Resources -> lvl_PC -> ENG
Always backup your original files. If this breaks your game and burns down your residence, I claim no legal responsibility.
**************************************************************************************
CREDITS
Unit 33.
*************************************************************************************
GLOSSARY
HUD: Heads Up Display. THE STUFF THATS ON THE SCREEN
Aurebesh: Star Wars Language/Font
*******************************************************
[WeaponClass]
ClassLabel = "repair"
[Properties]
IconTexture = "IMP_fusioncutter_icon"
MuzzleFlashEffect = "repairkit"
Discharge = "small_smoke_effect"
GeometryName = "imp_weap_inf_fusioncutter"
HighResGeometry = "imp_1st_weap_inf_fusioncutter"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"
AnimationBank = "tool"
FirePointName = "hp_fire"
WEAPONSECTION = 1
ModeTexture = "HUD_weap_repair"
//ModeTextureColor = "42 235 42 100"
//ReticuleTexture = "reticule_00"
ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"
TargetEnemy = "0"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
LockOnRange = 3.0
LockOnAngle = 30.0
PersonHealth = 60
VehicleHealth = 60
BuildingHealth = 60
BuildingBuild = 30
BuildingRebuild = 20
DroidHealth = 20
//RecoilLengthLight = "0.15"
//RecoilLengthHeavy = "0.1"
//RecoilStrengthLight = "1"
//RecoilStrengthHeavy = "1"
FireSound = ""
//FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChargeSound = ""
//ChangeModeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
WeaponChangeSound = "imp_weap_inf_equip_sm"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_pistol_mvt_jump"
LandSound = "imp_weap_inf_pistol_mvt_land"
RollSound = "imp_weap_inf_pistol_mvt_roll"
ProneSound = "imp_weap_inf_pistol_mvt_squat"
SquatSound = "imp_weap_inf_pistol_mvt_lie"
StandSound = "imp_weap_inf_pistol_mvt_getup"
[/spoiler]Page created in 0.071 seconds with 16 queries.